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Vendetta 1.8.232
Changelog:
- New visual effects for Iceflare and Sunflare rocket explosions.
- Linux64 version now has experimental multithreaded rendering and
physics support.
- New visual effects for Iceflare and Sunflare rocket explosions.
- Linux64 version now has experimental multithreaded rendering and
physics support.
I'm now having a problem where the game freezes up when the ui is up or when "entering universe" or warping or docking/leaving etc. Hasn't happened since the update and I am running Linux 64 distro is LMDE 12. I'll submit a ticket and post something in bugs.
Slackware 13.37 64 bit, no multilib support.
Everything working fine. VO process had 3 threads.
Everything working fine. VO process had 3 threads.
Was running like a champ here even in a large border skirmish with capital ships exploding. Averaging 85fps (vsync).
A few things cause the game to crash though. See bugs forum!
A few things cause the game to crash though. See bugs forum!
Is it possible that the multi threaded rendering doesn't play well with on demand cpu frequency scaling? The game seems to run a lot choppier now unless it's disabled.
Why scale the cpu?!? More power captain!
I have noticed VO now uses ~50% more CPU overall (It used to run one core at 100% now it's running about 150% across all the threads.)
Maybe the OS is seeing this as a "demand" and flipping back and forth between speeds?
Maybe the OS is seeing this as a "demand" and flipping back and forth between speeds?
Could be .. maybe powertop can show that.
Cpu scaling keeps the fan noise down.. especially when the game window is not in the foreground.
edit:
Well ..there's definitely a difference, but it actually spends more time in the highest state. The idle percentage tends to be higher though.. so *shrug*.
single:
idle 9,1%
2,81 GHz 43,9%
800 MHz 5,5%
1,60 GHz 19,0%
2,10 GHz 22,6%
multi:
idle 13,2%
800 MHz 4,1%
2,81 GHz 73,7%
1,60 GHz 4,2%
2,10 GHz 4,9%
Cpu scaling keeps the fan noise down.. especially when the game window is not in the foreground.
edit:
Well ..there's definitely a difference, but it actually spends more time in the highest state. The idle percentage tends to be higher though.. so *shrug*.
single:
idle 9,1%
2,81 GHz 43,9%
800 MHz 5,5%
1,60 GHz 19,0%
2,10 GHz 22,6%
multi:
idle 13,2%
800 MHz 4,1%
2,81 GHz 73,7%
1,60 GHz 4,2%
2,10 GHz 4,9%