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Vendetta 1.8.232

Oct 19, 2012 slime73 link
Changelog:

- New visual effects for Iceflare and Sunflare rocket explosions.
- Linux64 version now has experimental multithreaded rendering and
physics support.
Oct 19, 2012 Touriaus link
I'm now having a problem where the game freezes up when the ui is up or when "entering universe" or warping or docking/leaving etc. Hasn't happened since the update and I am running Linux 64 distro is LMDE 12. I'll submit a ticket and post something in bugs.
Oct 19, 2012 Savet link
Slackware 13.37 64 bit, no multilib support.

Everything working fine. VO process had 3 threads.
Oct 20, 2012 abortretryfail link
Was running like a champ here even in a large border skirmish with capital ships exploding. Averaging 85fps (vsync).

A few things cause the game to crash though. See bugs forum!
Oct 28, 2012 mr_spuck link
Is it possible that the multi threaded rendering doesn't play well with on demand cpu frequency scaling? The game seems to run a lot choppier now unless it's disabled.
Oct 28, 2012 Savet link
Why scale the cpu?!? More power captain!
Oct 28, 2012 abortretryfail link
I have noticed VO now uses ~50% more CPU overall (It used to run one core at 100% now it's running about 150% across all the threads.)
Maybe the OS is seeing this as a "demand" and flipping back and forth between speeds?
Oct 28, 2012 mr_spuck link
Could be .. maybe powertop can show that.

Cpu scaling keeps the fan noise down.. especially when the game window is not in the foreground.

edit:
Well ..there's definitely a difference, but it actually spends more time in the highest state. The idle percentage tends to be higher though.. so *shrug*.

single:
idle 9,1%
2,81 GHz 43,9%
800 MHz 5,5%
1,60 GHz 19,0%
2,10 GHz 22,6%

multi:
idle 13,2%
800 MHz 4,1%
2,81 GHz 73,7%
1,60 GHz 4,2%
2,10 GHz 4,9%