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Vendetta 1.8.229
Changelog:
- Added station type logos that indicate whether the station is a type: Capitol, Barracks, Mining, etc.
- Added more default joystick configurations for the Android version.
- When a player flying a capship times out, the players docked to it are no longer killed. They are now launched from the capship.
- Added station type logos that indicate whether the station is a type: Capitol, Barracks, Mining, etc.
- Added more default joystick configurations for the Android version.
- When a player flying a capship times out, the players docked to it are no longer killed. They are now launched from the capship.
Note that this breaks the time+date option on TCS, while in stations. It's relocated to the top left of the screen, over chat.
I'm pretty sure that over time TCS has become the most broken or game-breaking plugin that still manages to function somehow. :P
I'm not digging the additional logos. They feel bland and uninspiring. A better solution would be to have 3 logos per faction to represent the different station types. Also, integrate the targetless sector list and numeric targeting into the stock ui. The game is painful without this and would make it easier for new players to tell who's shooting at them.
TCS's problems are its own and not VO's
keep the update train rolling!
keep the update train rolling!
I hope the upcoming explosions are for sunnies!!!
Yeeeew
Yeeeew
I'm pretty sure that over time TCS has become the most broken or game-breaking plugin that still manages to function somehow. :P
I'm actually working on that since Scuba doesn't update it anymore.
https://github.com/AbortRetryFail/tcs-plugins
Log issues on the issue tracker and I might fix them.
I'm actually working on that since Scuba doesn't update it anymore.
https://github.com/AbortRetryFail/tcs-plugins
Log issues on the issue tracker and I might fix them.
Just discovered the capital shipyards has its own logo, which is cool!
but again, new sunnie explosions.. come on!!!
but again, new sunnie explosions.. come on!!!
The capship shipyards doesn't have proper docking bays or even textures...
Yeah, what is with that?
They'll eventually get detail textures that show up when you get close. I've explained why they don't have textures before.. at that scale things are either insanely tiled, or very blurry, and/or prohibitively large in terms of memory and download footprint. I want the capship station components to be usable around normal stations, which already use a hell of a lot of memory. I can't afford to work with capship stations the same way, which is resulting in a different visual look more defined by polygon boundaries. Still, the current one is just a prototype, they'll get better before I roll them out everywhere.
Well the worst thing about it is still that it's umpteen bazillion miles away in a broken sector (radar list, jump points, 3000m gauge, etc don't work there.)
Dragging out the Trident for anything that's not in the immediate Latos area is kind of pointless.
Dragging out the Trident for anything that's not in the immediate Latos area is kind of pointless.