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Vendetta 1.8.229

Sep 28, 2012 draugath link
Changelog:
- Added station type logos that indicate whether the station is a type: Capitol, Barracks, Mining, etc.
- Added more default joystick configurations for the Android version.
- When a player flying a capship times out, the players docked to it are no longer killed. They are now launched from the capship.
Sep 28, 2012 tarenty link
Note that this breaks the time+date option on TCS, while in stations. It's relocated to the top left of the screen, over chat.
Sep 28, 2012 slime73 link
I'm pretty sure that over time TCS has become the most broken or game-breaking plugin that still manages to function somehow. :P
Sep 28, 2012 Savet link
I'm not digging the additional logos. They feel bland and uninspiring. A better solution would be to have 3 logos per faction to represent the different station types. Also, integrate the targetless sector list and numeric targeting into the stock ui. The game is painful without this and would make it easier for new players to tell who's shooting at them.
Sep 29, 2012 CrazySpence link
TCS's problems are its own and not VO's

keep the update train rolling!
Sep 29, 2012 TheRedSpy link
I hope the upcoming explosions are for sunnies!!!

Yeeeew
Oct 01, 2012 abortretryfail link
I'm pretty sure that over time TCS has become the most broken or game-breaking plugin that still manages to function somehow. :P

I'm actually working on that since Scuba doesn't update it anymore.
https://github.com/AbortRetryFail/tcs-plugins

Log issues on the issue tracker and I might fix them.
Oct 03, 2012 TheRedSpy link
Just discovered the capital shipyards has its own logo, which is cool!

but again, new sunnie explosions.. come on!!!
Oct 04, 2012 abortretryfail link
The capship shipyards doesn't have proper docking bays or even textures...
Oct 04, 2012 yodaofborg link
Yeah, what is with that?
Oct 04, 2012 incarnate link
They'll eventually get detail textures that show up when you get close. I've explained why they don't have textures before.. at that scale things are either insanely tiled, or very blurry, and/or prohibitively large in terms of memory and download footprint. I want the capship station components to be usable around normal stations, which already use a hell of a lot of memory. I can't afford to work with capship stations the same way, which is resulting in a different visual look more defined by polygon boundaries. Still, the current one is just a prototype, they'll get better before I roll them out everywhere.
Oct 05, 2012 abortretryfail link
Well the worst thing about it is still that it's umpteen bazillion miles away in a broken sector (radar list, jump points, 3000m gauge, etc don't work there.)
Dragging out the Trident for anything that's not in the immediate Latos area is kind of pointless.