Forums » General

Not too sure where to post...

«12
Mar 20, 2012 abortretryfail link
Doesn't stuff like Eyefinity and Triplehead2go work by making all 3 monitors look like a single monitor so games and other apps *dont* have to create separate viewports and all that jazz? Most games don't support that sort of thing anyways.

That ice thing looks the same as what happens in Linux when shaders are disabled with the intel/radeon/nouveau gallium3d drivers.
Mar 20, 2012 Pizzasgood link
Most games don't support that sort of thing anyways.

Most games are not worth playing.

I'm not saying that should be anything high priority or even happen at all, but it would allow for setups where people have their second monitor show what's behind them, for example. It would be very useful if somebody wanted to build a cockpit with screens for windows to play VO in (or if they already built one for a normal flight sim and wanted to use it with VO). So it would be pretty cool if it did happen, but definitely not a priority.
Mar 20, 2012 Breazle link
Thanks for the tips pizza,

also left/right screen does not show text on the hud for example on wormholes i see the icon but not the text around them. Something wierd is going on. Ice issues a reboot fixed
Mar 21, 2012 abortretryfail link
Most games are not worth playing.
Amen to that.
Mar 21, 2012 Alloh link
I would love to play with 3 monitors like that, but as Pizza said, if the "side" displays could show the side views... that requires a lot of tweaking, and the good flight simulators hav it as an option. I only seen that working properly with 3 video cards, but that was a looong ago.

One related improvement that would serve a well lot of players would be better usage for dual-monitors. Like options to move all instruments, chats and PDA to a second window, so you can use a notebook screen as the control panel and the main monitor as the "window", or external display, with a clear view, only with hud.

Going OT and dreaming, I wish I could link 2 or 3 PC clients, running on same or different PCs... this would allow the linked clients to show main view, side views, chase camera, gunner position, or PDA... and then link a tablet as PDA, notebook screen as console and main monitor as "cockpit window"...
Mar 21, 2012 Breazle link
/me senses a soon(TM) coming along.....
Mar 21, 2012 ryan reign link
Alloh...

"Like options to move all instruments, chats and PDA to a second window, so you can use a notebook screen as the control panel and the main monitor as the "window", or external display, with a clear view, only with hud."

That is absolutely BRILLIANT!!! Which leads me to a question? Who are you? Why have you abducted Alloh? If it's for ransom I don't think you'll find anyone here to pay... however, if you do kill him, can you leave a note with the body that reads... "Shoulda paid."?
Mar 22, 2012 incarnate link
Configurable UIs for multi-window displays have been requested for a long time, and they totally have merit. It's a featureset that only is of value to a minority player subset, so no, it hasn't (and won't) be a huge priority (especially compared to fixing gameplay). However, it's possible that we might be able to hack something together that does this in the near future. We did a certain amount of changes for the "phone" UI that could be helpful, and have some others planned which could feed into it.

The entire UI architecture is due for a major overhaul, but I'm not sure that that will be "Soon(tm)" enough to be of value to this discussion. However, even without that we might be able to pull something together if the development ends up blending well with other work.
Mar 23, 2012 Alloh link
inc, it WAS like that. Today, most players have more that one screen... not only as multi-display PCs, but consider that VO runs on the desktop, note/netbook, tablets, cell phones... And most modern GPUs support multi-display, TVs...

IF you manage to implement a game where one can integrate all those devices, even if on master/slave configurations (2nd = display only) then it would have a lot of repercussion...

We could use the 2nd game client as a slave to a "master" one, to have that 3 monitor setup using 2 clients as side views, or use notebook screen as console/PDA or external secondary camera and main display as 'fwd window', or use the Tablet/cell phone as PDA in-game... (aren't they already PDAs?)

Indeed, I find amazing that no game yet has trumpeted PC/Phone integration, like using both integrated...
Mar 23, 2012 genka link
What's the integral of one over cabin?
Mar 23, 2012 Pizzasgood link
A motel.
Mar 23, 2012 genka link
You're gonna have to show some work before I give you credit for that answer
Mar 23, 2012 incarnate link
inc, it WAS like that. Today, most players have more that one screen

No.. it still is like that. There's certainly growth in multihead, but it is not the majority case, which is what I said.

We could use the 2nd game client as a slave to a "master" one, to have that 3 monitor setup using 2 clients as side views, or use notebook screen as console/PDA or external secondary camera and main display as 'fwd window', or use the Tablet/cell phone as PDA in-game... (aren't they already PDAs?)

I agree that that would be neat, but you're talking about something very, very different from "multi-head", with a lot of other complexity and latency-related issues. But, compared to improving current gameplay and accessibility.. again, not likely to cause me to suddenly allocate all our resources to crazy phone/tablet/netbook wifi multihead.
Mar 24, 2012 TheRedSpy link
To be fair, android is not and can't reasonably be expected to be a major case for quite some time. Having a client that supports many configurations IS a niche for this game so its not unreasonable to think that having multi screen support might be something you'd want to develop further before more content (like android).

That said, if there's a vote, I vote 1000+ to more content.
Mar 24, 2012 Pizzasgood link
There is a significant difference between multihead support and android support. People with multiple monitors can still use VO just fine if we configure it correctly. We don't get to make the most of our hardware, but we can still use it more effectively than the newbs with single-screens (VO in one screen and wiki in the other, for example). Android support on the other hand opened up an entirely new market which could not use VO at all before, and it got VO into a few commercials to boot.