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VO 1.8.209
VO 1.8.209 includes:
- Teller-Ulam mine changes: Timeout increased to 1 hour, damage increased to 15k, capacity increased to 2, reload cost reduced by half.
- Added ability for capship owner to dismiss a player from a turret through a new turret tab in the Tactical tab of the owner's PDA. Also added a /gunner dismiss "character name" and for lua a Gunner.Dismiss("character name") function.
- Capship turret list now shows what weapon is attached to each turret.
- HUD mission icon is removed when the mission ends.
- Loading screen image when changing texture resolutions is now properly scaled.
- Fixed screendump /dump command on Android devices.
- Tegra 3 Android devices now properly default to Super High background detail.
- Fixed some cases where a player may not receive their mission rewards while they are jumping/warping.
- New turret weapon: Gemini Homing Missiles. Same stats as non-turreted Geminis. Available in certain grayspace locations, to those with standing and required levels. This adds to the selection of existing turrets: Shield, FireCracker, Neutron MkIII, Gauss MkII, etc.
VO 1.8.208 included:
- Fixed problem with ice asteroids on Tegra 3 devices running Android 4.0
such as the Transformer Prime.
- Tegra 3 devices now render in 32bit mode
Please let us know how the various capship changes and turret weapons are working in practice. The factional change is still the top priority for major gameplay (perhaps next week?), but didn't make it in for this release.
As always, thanks for your support, and please post any issues to Bugs.
- Teller-Ulam mine changes: Timeout increased to 1 hour, damage increased to 15k, capacity increased to 2, reload cost reduced by half.
- Added ability for capship owner to dismiss a player from a turret through a new turret tab in the Tactical tab of the owner's PDA. Also added a /gunner dismiss "character name" and for lua a Gunner.Dismiss("character name") function.
- Capship turret list now shows what weapon is attached to each turret.
- HUD mission icon is removed when the mission ends.
- Loading screen image when changing texture resolutions is now properly scaled.
- Fixed screendump /dump command on Android devices.
- Tegra 3 Android devices now properly default to Super High background detail.
- Fixed some cases where a player may not receive their mission rewards while they are jumping/warping.
- New turret weapon: Gemini Homing Missiles. Same stats as non-turreted Geminis. Available in certain grayspace locations, to those with standing and required levels. This adds to the selection of existing turrets: Shield, FireCracker, Neutron MkIII, Gauss MkII, etc.
VO 1.8.208 included:
- Fixed problem with ice asteroids on Tegra 3 devices running Android 4.0
such as the Transformer Prime.
- Tegra 3 devices now render in 32bit mode
Please let us know how the various capship changes and turret weapons are working in practice. The factional change is still the top priority for major gameplay (perhaps next week?), but didn't make it in for this release.
As always, thanks for your support, and please post any issues to Bugs.
Wow, you're on a roll with the user-suggested tweaks. That's awesome.
I always thought a Gemini turret would be pretty fearsome - we shall see...
I always thought a Gemini turret would be pretty fearsome - we shall see...
Would it be possible to append turret to the end of the name for the new gemini turrets? Right now it is hard to tell them apart and it causes problems for plugins like TA having two different items with the exact same name (as briefly discussed in this topic: http://www.vendetta-online.com/x/msgboard/3/25796 )
Done. It should be updated now.
I look forward to field testing these in a party moth.
Two TUMs for the price of one!
Thanks devs.
Sounds fun.
Awesome! Thanks devs!
Oh cool! Gemini turrets should be fun. :)
Excellent updates. Thanks devs.
Sweet. Thanks Devs!
While we're on the subject of naming conventions and ambiguity, could we get the Gatling Turret changed to the Gatling Cannon MkII, since it's not actually a turret?
Rename it to the Advanced Gatling Cannon because it serves a mildly different purpose, so Gatling Cannon MkII isn't as accurate.
I also think Gatling Turret is sufficiently different from the Gatling Cannon, that the phrase "mkII" wouldn't be enough to delineate the two (compare the neutron blaster and neutron mkII). "Gatling Cannon Advanced" might be the best descriptor, so that it falls in line with the Railgun (such as "Railgun Advanced").
That, or we could always name it "The Blue Rectangle Gun".
/OT
That, or we could always name it "The Blue Rectangle Gun".
/OT