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VO 1.8.192

Oct 08, 2011 incarnate link
VO 1.8.192 includes:

- Xang Xi Self-Propelled Concussion Mine now has double the ammo (8), double the proximity radius (60m) and costs 1/10th to reload (10k per ammo).
- Turbo sound effect modified to remove slight repeating pop noise on long duration usage.
- Improved graphics for system backgrounds in Navigation interface.
- Better visual quality for compressed textures on Snapdragon devices.
- Made improvements to server stability and robustness, relating to sector startup and shutdown.

More Graphics and Asset Tweaks - The system backgrounds in the Nav interface will look a bit different to most, but the degree of resolution will only be apparent by zooming in or with a very high resolution monitor (30-inch). However, even with the maps at four times the previous resolution, they're occupying half the video memory as previously. Plus, we have long-term intentions for these higher resolution assets.

Server Side Changes Ongoing - We're still tracking and fixing some NPC related bugs, and re-working the way we handle certain types of database access. You should not be seeing any more "stuck" sectors, as we had pop up in the last week (this was an unintended side-effect of debugging the convoy problem). Please let us know if you see any problems, and use the Support Ticket system if you need to reach us more quickly.

Thanks much for your patience and support, as always; and please keep the feedback coming on the Suggestions forum.
Oct 08, 2011 davejohn link
Good progress, thanks Inc.
Oct 08, 2011 Pizzasgood link
- Turbo sound effect modified to remove slight repeating pop noise on long duration usage.

Yay!

Edit: The system backgrounds are slick, especially when you compare them to the full universe background.
Oct 08, 2011 Whistler link
Nice. The Nav screen looks sharp
Oct 08, 2011 Alloh link
Welcome back to dev life, Devs! Thanks, cool stuff!
Oct 08, 2011 abortretryfail link
Aww, i liked the old system backgrounds better. Seems like the new ones have no stars!
Oct 08, 2011 Whistler link
My God, it's full of stars.
Oct 09, 2011 Pizzasgood link
Yeah, the stars do seem more subtle. I like it more overall though. Maybe if the stars were a little bit brighter it would be even better.

Listening closely to the turbo sound with my music off, I heard kind of a scritch sound, or a creak. Like a rocking chair maybe. Better than the old clicky noise, but not perfect yet. 32 bit Linux with Alsa, if it's relevant. Ish heard it too. I think he's using Linux as well. I didn't ask around to see if it was platform dependent. 2:13 is the time for sleep, not surveys :) But yeah, it is less annoying this way, at least to me.
Oct 09, 2011 space999999 link
Also, just a note, because this has been irking me for a year or two. In the navigation screen, under 'systems', the background is utterly horrific. If and when you have time for that, it'd be nice if you could fix it.

everything looks cleaner, and I really like the graphics updates. Thanks devs!
Oct 09, 2011 Dr. Lecter link
Listening closely to the turbo sound with my music off...

I really, really hope you weren't sober for that.
Oct 09, 2011 slime73 link
raybondo or Incarnate: how do I load the new nav background images through iup? The systemxxmap.lua files don't have an extension anymore on the map image string.
Oct 09, 2011 Impavid link
<Insert redundant yet relevant snarky comment about the release>
Oct 09, 2011 mr_spuck link
The extension of the background images has changed to .dds.
Oct 09, 2011 slime73 link
Thanks! I can't believe I didn't think of that.
Oct 09, 2011 incarnate link
space999999: Yes, the main "Universe" background is also on the block. I just couldn't get that done along with all the system backgrounds in time for Fri.

abortretryfail: There are actually a lot *more* stars, and they're much sharper. But they're also less visible at the normal zoom-level or at remotely reasonable resolutions; so no, you don't seem them as much right now. On the other hand, there's also a clearer difference between "sector objects" (like asteroids), and purely aesthetic stars.
Oct 10, 2011 abortretryfail link
So... the maps use the same texture as the sector backgrounds now?
Oct 10, 2011 incarnate link
The nav-map backgrounds are rendered from Max, but yes they do use many of the same source materials as the main game backgrounds. There's no real single "texture", they all use different blends of about 7-10 textures which are composited together in various ways. Even just the stars are at least two textures plus masks that are blended in about five different combinations. It was kind of time consuming to update and "restore" them all.

If I get a chance, maybe I'll post some before/after comparison shots.
Oct 13, 2011 tarenty link
Nice, 'bout time the XX launcher became less than less than useless.
Oct 13, 2011 Pizzasgood link
The turbo glitch sounds much more noticeable now when I am awake.