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First, Please dispell some rumors for me.
Will Players be able to fly other peoples Cap ships or only the original builder?
And Second please verify that this is what you actually intended....
Each Ship requires 50 internal bulkhead assemblies
and each internal bulkhead requires 5 reinforced bulkheads
and each Reinforced bulkhead requires 5 composite plates and 5 fluid formable silksteel
This totals 2805 each for plates and silksteel units
Each plate requires 194 cu of material and takes up 140 cu of space
This translates to taking an XC of supplies to Latos to craft each plate and then hauling it to bractus and returning every 5 plates with a reinforced bulkhead to craft a single internal bulkhead which will require even more supplies.
Based on my work with the arrays I estimated it will require a full year of 10 hour days for a single player to craft just the plates for a single cappie. (over 2000 Man hours) and this does not include the work for the silksteel assemblies. Overall I suspect it would take a dedicated player closer to three years to complete a single ship.
If the cappies will be sharable (Key system?) then this is acceptable to me. I just wanted to make sure that you intended the mission at this level of ... pain.
Will Players be able to fly other peoples Cap ships or only the original builder?
And Second please verify that this is what you actually intended....
Each Ship requires 50 internal bulkhead assemblies
and each internal bulkhead requires 5 reinforced bulkheads
and each Reinforced bulkhead requires 5 composite plates and 5 fluid formable silksteel
This totals 2805 each for plates and silksteel units
Each plate requires 194 cu of material and takes up 140 cu of space
This translates to taking an XC of supplies to Latos to craft each plate and then hauling it to bractus and returning every 5 plates with a reinforced bulkhead to craft a single internal bulkhead which will require even more supplies.
Based on my work with the arrays I estimated it will require a full year of 10 hour days for a single player to craft just the plates for a single cappie. (over 2000 Man hours) and this does not include the work for the silksteel assemblies. Overall I suspect it would take a dedicated player closer to three years to complete a single ship.
If the cappies will be sharable (Key system?) then this is acceptable to me. I just wanted to make sure that you intended the mission at this level of ... pain.
Hahahahahahahahahahaha
Awwww. You finally posted a picture of yourself Lecter. We are all so proud of you.
Perhaps next week you will learn how to read.
Perhaps next week you will learn how to read.
lecter that's freaking brilliant, but on a more serious note the devs really should stop underpowering/making shit near impossible to get due to what i assume is a fear that the new content will actually be used in the game.
All the awesome new shit you give us is near worthless and makes me sad.
All that said I'm certain that its just a matter of building the framework and nerfing the shit out of everything before getting to actually polishing/balance the stuff to make it game worthy, but imo you guys go a bit too far with the nerf.
PS: shitty post i'll clean this up later... maybe.
All the awesome new shit you give us is near worthless and makes me sad.
All that said I'm certain that its just a matter of building the framework and nerfing the shit out of everything before getting to actually polishing/balance the stuff to make it game worthy, but imo you guys go a bit too far with the nerf.
PS: shitty post i'll clean this up later... maybe.
Pa, your calculations at the end there may be correct, but I think they ignore 3 relevant facts:
1) It is not reasonable to expect that an individual player could easily start from scratch and build their own personal cappy (though in true VO fashion, it IS possible). If they were that easy to build, we'd all rush out to make them, then bitch about how there's "nothing to do". THAT scenario would make cappies "near worthless". The current situation requires time and ingenuity. Some sort of cooperation would speed the process.
2) Many players already have huge stockpiles of resources (and the devs would know what those are, now wouldn't they?). This scenario rewards those folks who have been saving up for just such an eventuality. To do otherwise would be a little insulting.
3) Players WILL cooperate, which is something quite important and desirable in a MMORPG.
/edit: I see you edited your post to be much less petulant. Good thinking.
1) It is not reasonable to expect that an individual player could easily start from scratch and build their own personal cappy (though in true VO fashion, it IS possible). If they were that easy to build, we'd all rush out to make them, then bitch about how there's "nothing to do". THAT scenario would make cappies "near worthless". The current situation requires time and ingenuity. Some sort of cooperation would speed the process.
2) Many players already have huge stockpiles of resources (and the devs would know what those are, now wouldn't they?). This scenario rewards those folks who have been saving up for just such an eventuality. To do otherwise would be a little insulting.
3) Players WILL cooperate, which is something quite important and desirable in a MMORPG.
/edit: I see you edited your post to be much less petulant. Good thinking.
Fair comment whistler, let's see how it all works in practice.
To quote myself.....
If the cappies will be sharable (Key system?) then this is acceptable to me.
This is not a gripe thread - I just want to know what the devs actually intend here.
If the cappies will be sharable (Key system?) then this is acceptable to me.
This is not a gripe thread - I just want to know what the devs actually intend here.
Well, so long as we've got your approval.
Edit: See what I did there? I said "we," like I'm important!
Edit: See what I did there? I said "we," like I'm important!
Keep in mind that (from what I have gathered) the design vision of the game is to have player-controlled capships be sort of higher level middle and endgame content. Right now they're so endgame that not even the largest guilds in the game will be able to construct even one very small capship for quite a long time.
INCARNATE (Inc):
The process of constructing this thing is pretty arduous. But then, I'm only expecting people to go through it once for any given ship, right now. I also expect to re-use some of the constructed components across other, future capships (and potentially stations, etc).
The ship is only owned by "one person" at present, as it is handled like a traditional fighter, so it can only be launched/docked/flown by the person who does the final manufacturing mission. But, there is a key system for the docking bays. We will look to expand general piloting of the ship to include keys there as well
Clear even for me... First draft of "release early, release often" will be a pain in the neck to achieve, and single owner. It is just like a flying station that one player owns and others can dock. And will be improved sometime (we hope sooner than soonTM).
And I must agree, this was the best post ever from lelecter !
The process of constructing this thing is pretty arduous. But then, I'm only expecting people to go through it once for any given ship, right now. I also expect to re-use some of the constructed components across other, future capships (and potentially stations, etc).
The ship is only owned by "one person" at present, as it is handled like a traditional fighter, so it can only be launched/docked/flown by the person who does the final manufacturing mission. But, there is a key system for the docking bays. We will look to expand general piloting of the ship to include keys there as well
Clear even for me... First draft of "release early, release often" will be a pain in the neck to achieve, and single owner. It is just like a flying station that one player owns and others can dock. And will be improved sometime (we hope sooner than soonTM).
And I must agree, this was the best post ever from lelecter !
Thanks Alloh - I missed that post from Incarnate. ya did something useful for a change....
I think the question about sharing ships has been answered.
As to difficulty, I have made the following changes to the Type M manufacturing mission:
External Hull Assembly: 24 -> 8
Internal Bulkhead Assembly: 50 -> 10
I'm aware that my adjustments may be premature.. the userbase has a tendency to find efficient ways of doing things that were not necessarily foreseeable. But, I'd also like Tridents to be flying around a little sooner rather than later, and all of this remains subject to change.
I do think this entire crafting infrastructure has good possibilities for a player-manufacturing economy, over the long run.
As to difficulty, I have made the following changes to the Type M manufacturing mission:
External Hull Assembly: 24 -> 8
Internal Bulkhead Assembly: 50 -> 10
I'm aware that my adjustments may be premature.. the userbase has a tendency to find efficient ways of doing things that were not necessarily foreseeable. But, I'd also like Tridents to be flying around a little sooner rather than later, and all of this remains subject to change.
I do think this entire crafting infrastructure has good possibilities for a player-manufacturing economy, over the long run.
Aye, that's what I was thinking - if I really wanted to build my own Trident, I'd buy/steal as many of the higher level components as possible from other players rather than do all the menial labor myself.
Of course I'd much rather steal the whole completed ship, but I figure that probably won't be implemented for a good while still. And I doubt that stealing a ship would make the insurance mission available - once my stolen ship is dead, I'd have to steal a new one rather than just rebuy it. So actually building one would have its advantages...
Of course I'd much rather steal the whole completed ship, but I figure that probably won't be implemented for a good while still. And I doubt that stealing a ship would make the insurance mission available - once my stolen ship is dead, I'd have to steal a new one rather than just rebuy it. So actually building one would have its advantages...
@inc
So much for having a capship...
I was hoping that a capship would be buildable for a 5-7 days worth of grinding for a high (10/10/10) level player.
Are there no plans to allow buying a capship just for money at some time in the future ?
So much for having a capship...
I was hoping that a capship would be buildable for a 5-7 days worth of grinding for a high (10/10/10) level player.
Are there no plans to allow buying a capship just for money at some time in the future ?
I think it should be kept as-is. If you want to buy one, talk to a trader (or a pirate who's been stalking those traders moving stuff around) about buying the components you need.
I hope, after my vacation time is over in a couple weeks, to spend some time on Dr. Lecter "liberating" components from those who don't, uh, need them any more. I look forward to having a purpose to playing again, even if it's check the box component collection.
I hope, after my vacation time is over in a couple weeks, to spend some time on Dr. Lecter "liberating" components from those who don't, uh, need them any more. I look forward to having a purpose to playing again, even if it's check the box component collection.
Just a gentle reminder that right now given the right knowledge, equipment and conditions it's possible to earn roughly 3 mil for about an hour's worth trading. Translating that to come up with a value in credits for a capital ship doesn't make sense. I agree that player owned cap ships should require crafting, at least to gain access to. Then let players develop their own pricing for the various components. This is an opportunity to allow a real player driven economy to fall into place, at least one surrounding these craftable components.
phase, I don't know where you trade, but I can easily make 6-9 mil an hour...
... Which furthers my point. (I trade in Nyrius)
Actually, Lecter's post summed up my reaction to even the adjusted recipe quite well. I do my damnedest not to partake in whining, but even with cooperation, this will take a year just moving the plates. If I did my math correctly (which I fully admit may not be the case), it looks like a single Trident will require 1584 Fluid Formable Silksteel and 1542 Fused plates. If ever you see fit to further reduce that, I see one line item that could be reduced:
6x Docking Bay Assembly = 696 Fluid Silk + 690 Fused Plates
The smallest cappie in the game needs 6 docking bay assemblies? That seems like HAC scale construction.
Oh, and on a curious note: Why is there still no use for the hive nanite replicators? Also, you seem to have something against Apicene Ore...
6x Docking Bay Assembly = 696 Fluid Silk + 690 Fused Plates
The smallest cappie in the game needs 6 docking bay assemblies? That seems like HAC scale construction.
Oh, and on a curious note: Why is there still no use for the hive nanite replicators? Also, you seem to have something against Apicene Ore...