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AND GET YOUR FOOT OFF THAT BLASTED SAMOFLANGE.
Very pleased to see this happening and excited for the future of VO. Great work GS!
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Nice update guys. Did notice theres some rewording needed to the "bulkhead?" mission in Pelatus.
Keep up the good work.
(seems rather chilly here today)
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Nice update guys. Did notice theres some rewording needed to the "bulkhead?" mission in Pelatus.
Keep up the good work.
(seems rather chilly here today)
Wow. What a time to check in and see how things are going. Ok. I mostly popped in to check on the Good Dr because I've been missing her lately.
Anyways, awesome to see the conquerable stations are now meaningful and that the game has cap ships. Great job dev's.
Anyways, awesome to see the conquerable stations are now meaningful and that the game has cap ships. Great job dev's.
PoL: yeah, the intent they had the whole time for cappies was your idea, not the Devs and had never been thought of before you. Idiot.
That being outta the way. Devs, great jobs gettin them in game... I look forward to flying/destroying them. Though I must admit, I am really looking forward to the "new cappie" that has been alluded to.
That being outta the way. Devs, great jobs gettin them in game... I look forward to flying/destroying them. Though I must admit, I am really looking forward to the "new cappie" that has been alluded to.
We're getting "landing on planets" tomorrow, right?
My bet is on the Faction Redux 2.0.
All the components for the final manufacturing mission to create the Trident M total 43,279 cu. I won't open a bug report since that is under the 50,000 cu station max, but the available storage space at the Latos M-7 installation really should be upped (I think it has the room :P). A HAC or Connie would obviously require a lot more parts.
Also see this bug report on how the Trident M manufacturing mission is highly impractical:
Fluid Formable Silksteel limited to 10 per day
Also see this bug report on how the Trident M manufacturing mission is highly impractical:
Fluid Formable Silksteel limited to 10 per day
All that effort to build, an really not much to explode. Puts in a special hail for cappys. :)
Lol, so capships are here, you just cannot have them for months.
Suckers!
Suckers!
Incarnate 1 whiners 0
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*Crrssshhh* Yea were going to need 4 rags over here stat, over *Crrrssshhh*
VWOSH VWOSH VWOSH *pop*
VWOSH VWOSH VWOSH *pop*
I changed the limits on manufacturing fluid formable silksteel and fused composite plating (up to 200/day). I meant to increase those limits on Friday, but forgot due to the 4am release.. aspect.
Thanks Devs! This is gonna take a while...
Personally I think the forthcoming insurance mission's "deductable" of 500,000 is not too cheap for the amount of credits & work the accomplishment takes. I'll happily take out my Trident to it's instant demise once that mission is in place.
Heck, you should be able to get shields working by the time anyone finishes making one....
Personally I think the forthcoming insurance mission's "deductable" of 500,000 is not too cheap for the amount of credits & work the accomplishment takes. I'll happily take out my Trident to it's instant demise once that mission is in place.
Heck, you should be able to get shields working by the time anyone finishes making one....
I won't hold my breath waiting for a report on who built the first Trident.
FYI that the Trident manufacturing requirements have been reduced a bit.
Good change, Inc! I'm again waiting for construction news.
bam !_!
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