Forums » General
VO 1.8.174 and Capship News Update
See news here:
http://www.vendetta-online.com/h/news.html
(Release isn't out yet, but should be before long).
http://www.vendetta-online.com/h/news.html
(Release isn't out yet, but should be before long).
/me drools.
anyways as soon as yer not too busy i'd really really love it if the teller ulam mine/conk rail would be made decent enough to have niche uses in the game.
also making the valent neutron's weight go down to ~350 with an increase in fire rate would be sekseh, as it stands now its worse than an N3.
anyways as soon as yer not too busy i'd really really love it if the teller ulam mine/conk rail would be made decent enough to have niche uses in the game.
also making the valent neutron's weight go down to ~350 with an increase in fire rate would be sekseh, as it stands now its worse than an N3.
Ooh, I wonder how plugins will break!
Good thinking about dealing with the plugins.
One question on plugin disablement: When I manually disable a plugin by removing it from the plugins folder and later put it back in, I find that all of my binds using that plugin have been lost. This is really annoying. Will the plugins that the game automatically disables exhibit the same behavior? Maybe while you're in there you could modify it so that when a bind exists for a command but a plugin has not registered the command, the bind is ignored but not deleted?
uh...is there going to be a list of the API changes released before they are changed so that perhaps those who write plugins can modify them before they are broken as well?
[100] <draugath> Incarnate, will you be releasing information about the Lua API update before the patch goes live?
[100] <Incarnate> thats up to ray, but i think it would be a good idea
[100] <Incarnate> thats up to ray, but i think it would be a good idea
Fancy.