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Vendetta 1.8.149.1

Oct 12, 2010 drazed link
Changelog:
*** Vendetta 1.8.149
- Mining beam effect no longer sticks around if you die while mining.
- Selectable targeting mode for Android version.
Oct 13, 2010 CrazySpence link
I am a very patient person but even I am being annoyed by these weak updates. Hope you do that newsletter soon to keep my flaming pitchfork at bay
Oct 13, 2010 drazed link
weak updates likely mean chances are something big is coming very soon... be patient spence :)
Oct 13, 2010 Dr. Lecter link
very soon

Man, that's a good one. My sides hurt.
Oct 13, 2010 Pizzasgood link
"something big is coming very soon"

Yes, they said as much already. From the news post on Saturday, September 18, 2010:
"A lot more gameplay stuff is in the pipe, I hope for a whole hell of a lot of changes in October/November. We've been extremely quiet lately only because we've been intensely busy, and productive. Big Things Are Coming."
(Emphasis mine.)
Oct 14, 2010 incarnate link
Sorry on the newsletter lag and generally not-exciting releases. We're trying to get VO on some of the first-generation Tegra devices, and there's a lot of last-minute development, communications and bugfixes with NVIDIA, legal discussions with OEMs.. I've been a bit overloaded for some time now.

These mid-week drops aren't really intended to be cool "releases" in the traditional sense, just that we had to do a release for some Android thing, and pushed out other changes at the same time.

There is a whole development project tied to my various manufacturing drops in the conquerable stations, and I'm hopeful that'll kick up in the coming weeks, when we're not completely ragged on this Android stuff.

FWIW, we really want to get back to improving the game. That's the work we vastly prefer. But this whole mobile-gaming thing is kind of a time-sensitive opportunity (us being one of the very Few and First on these new devices), and potentially a really big opportunity, so we prioritized it. I honestly think this is the best for the company/game in the long run, but it kinda sucks in the immediate term.
Oct 15, 2010 look... no hands link
Hopefully by then the new user experience will be a bit better. Sorry, I don't know how to make it better, starting a new character wouldn't help me figure it out either, because I'd still have the background knowledge too.
Oct 15, 2010 incarnate link
A lot of the current focus is on new-user-experience. Especially for the initial impression for a user who purchases a new mobile device that has our game pre-installed.
Oct 15, 2010 Dr. Lecter link
Understandable - I'm truly unsure how/why you guys have invested so much of your lives into this . . . project (not that I'm complaining, it's better to have VO than not).

But noobies grow up fast here. So, assuming you pull this off and get a major boost, you'd better be ready and able to push forward on a lot of the substantive mid and "end" game content and structure fixes we've all been whining about for years.
Oct 15, 2010 look... no hands link
atleast the mid game stuff, doc is right. by then a good portion would be addicted anyway.

I've got a couple friends who play a lot of fps games. Scifi space stuff isn't really their thing, but I'll ask them to try out the game for at least a short period so I can observe what stumbling blocks exist for newbs with more than 3 firing neurons.
Oct 16, 2010 incarnate link
Yeah, I'm planning to target a bunch of problem areas. Early game gets a total re-design (becomes more drop and manufacturing driven, with earlier options for teaming up with other players; much more about getting out there and Doing Stuff, less reading text), mid and late games get bugfixes and design-fixes first, along with tweaks and new features. Plus I'm aiming for at least one really major new "late-game" feature in the nearer term.

The mobile thing is kind of a one-time opportunity, not just for new players on mobile devices, but for exposure as part of what these next-generation devices can do. For the chance to be one of those applications that helps define a whole new market, a whole new use-case for mobile phones and tablets and things. Millions of people with devices, and no other content like ours; that's an interesting prospect. Time will tell whether that opportunity will have been worth the time and energy we've invested, but I'm optimistic.

I know that for most of you, watching our current progress is kind of like staring at some opaque cloud that occasionally spits out something you don't really want (which is not all that different from the usual, except normally we try to spit out things you do want with greater frequency). But in all seriousness, I think we stand a good chance, before the end of this year, of achieving a stronger level of solidity for the company than we have ever had before. Considering we've never been huge or anything, some might joke that that isn't saying much ;), but it is my intent to put that solidity (financial, market positioning, and otherwise) towards really improving the game, and doing it right. VO the game is my long-term investment; the other things we juggle are a means to that end.
Oct 16, 2010 PaladinOfLancelot link
I really hope that something big is coming. And i also hope this big thing will be satisfactory enough.

BTW,
It would really help if you posted the VERY approximate timing schedule for the final release of this big thing.

It doesn't have to be fixed, like "we release it on 14.12.2010 at 13:00 GMT", but a non-final, FLEXIBLE estimate (one which You can change multiple times in case something comes up). It will REALLY ease the waiting.