Forums » General

Voice Chat

Aug 19, 2003 funbags link
Like in half life...man thats a fantastic game. If there was voice chat, that would severly enhance the team experiance.
Aug 19, 2003 alienb1212 link
would be abused....but cool if implemented correctly
Aug 19, 2003 funbags link
Mute...

When you press the "Show players" button, click and get a mouse thing, then you can click on their names and turn their sound off.
Aug 19, 2003 genka link
Ya. Good idea.
I'm with you.
Aug 19, 2003 mcnut link
I used to run an Itani nation Teamspeak client (that no one ever used) I'll put it back up though if enough people are interested. I'll put it on the crappiest sounding codec though(lowest bandwidth means more users)

if you want to use teamspeak: the client and server are available at: www.teamspeak.org
that is all
Aug 19, 2003 Kelle link
VERY interested, although can we have some form of moderation?
Aug 20, 2003 Forum Moderator link
Moderation? Don't look at me. I have too many voices in my head already.
Aug 19, 2003 taumuaddib link
no mac version, waaaaaaaaaaaaaaah

hehe, that would kinda help though...

~The Penguin
Aug 19, 2003 Wombatula link
Heh, moderation of voice chat...I wouldn't want to have that possition. It would be like hearing a hudred voices in your head. Well, not that many. but still. Too confusing. You'd have to have one for each sector and that takes more people. You could set it so everyone is naturally muted and you can unmute them it you wanted to talk to them.
Aug 20, 2003 taumuaddib link
Wombatula, that is a good idea. That, or you can assign 'groups' of chattters, and turn on, or off, entire groups. This way you could have a group for a guild ur in, or perhaps common friends, etc.

~The Penguin
Aug 20, 2003 HumpyThePenguin link
You would also have to make it so that you could define who was listening to YOU
like your trying to do a private teamcat session and oh look! a gold butts himself in as a listener and you would never know(just an example, no insults meant)


/me agititaates the Voices in the moderator's head...
Aug 21, 2003 Nighty link
All these issues have already been delt with in other voicechat applications. No need to reinvent the wheel.

Besides, I think the devs got more important stuff to do right now than to start working on ingame voicechat. If it's realy that important to you, set up a teamspeak server.
Aug 23, 2003 toshiro link
"All these issues have already been dealt with in other voicechat applications. No need to reinvent the wheel.

Besides, I think the devs got more important stuff to do right now than to start working on in-game voicechat. If it's really that important to you, set up a team-speak server."

indeed. i also see a problem with the coordination for capping for instance. imagine a group of cappers, 4 out of 7 have voicechat, 3 don't.
if those three were assigned important tasks, vital info might not reach them because the person that shouted e.g. "bandit on your 6!" is already engaging or being engaged and has no time to write all that again. and excluding non-voice-chatters from caps or other things wouldn't work either, it'd just lead to a 2-class society.
Aug 23, 2003 Nighty link
Naah, everyone could tune in, but if you got no mic you can't talk. I see nothing wrong with that. In this cap team those 3 just couldn't talk back trough the voicechat, and would have to type, like everybody has to do right now. But they would still be able to hear orders/warnings etc... and the ones giving these orders/warnings wouldn't have to type them. So the info would still reach them.

But it's just not something I expect the game to offer. That's the job of a third party tool. If someone is motivated enough to set up a server and sacrifice some bandwidth for that server, great. If not, no big loss. At least the central server wouldn't get swamped with voice traffic.
Aug 23, 2003 electric27 link
Bandwidth and server load would prolly be an issue, too.
Aug 25, 2003 BusMasteR link
Not propebly - it would only add to the growing need of bandwidth and server load (btw nice to see others giving that a thought).

I don't think that the devs should even think about this till the just pre release point of the game. Just take a look at the chat that we already have: it is at times fustrating just to look at! If people are really that much involved so that they "need" a teamspeak feature, there are rather good applications for that out there... Also for all 3 platforms...

In my humple oppinion it has no place in this game at all - it isn't to become a teamarena thingy like quake or CS... It's to become a RPG, in which i don't think it suits. Addition of such will only enhance the fast-team-arena-shoot'em-up that it has now, and which i really don't hope the devs are aiming for. The more restricted chatting that i've heard talk about (don't know if that actually comes from the devs) would put more of a brake into this, and hopefully result in a more calm gameplay, that you normally see in a role playing game... If i want fast action shoot'em up i relie on games that are actually developed for the exact same thing. I don't try to "force" that into vendetta (not to point fingers at anyone). As it is - the chat comments that sometimes pop up are actually worst to look at than those the bots of quake3 can come up with. Imagine vendetta with a teamspeak then...
Aug 25, 2003 Spellcast link
If you want voicechat, there are a number of decent voicechat programs already availible on the market. there is no need that I can see for including it in the vendetta program itself. If you go to
www.gamevoice.com
you can download a free voice chat program that does ip to ip connections for up to 4 people in a group.(if you want to buy the full version that comes with a headset and control paddle you are supposed to be able to have multiple chats going at once with as many people as you want on each) I've tested it in vendetta with a friend and had no serious lag on the game. the file is only 500k and the sound quality, while not spectacular, is understandable.

Maybe if the dev's want to add voicechat into the game later that would be nice.. but for now let them worry about important things, like getting us those missions.
Aug 26, 2003 roguelazer link
Most of these progs hog the dsp. Just btw. It means you can't have vendetta sounds and voicechat at the same time. Yes, I know that sometimes alsadsp works. Sometimes it doesn't. And hardware mixing seems broken, since my SB Live should support it but it doesn't work. However, it was fun to hear all your voices in teamchat. /me remembers his cap session with teamchat... Mmmm...

On a totally different note, the devs said that there's MAJOR chat system improvements on the horizon. So settle in and wait, because you never know what they might be cooking up in their developer kitchens... /me whistles and waltzes back to IRC.