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Changelog:
*** Vendetta 1.8.132
- New and Improved missions, courtesy of CrazySpence and Phaserlight.
- Removed Border Skirmish turret from Deneb C-10.
- Ship preset purchase/buyback now connects addons to the correct ports.
- Fixed rendering bug with cargo in space losing their glow when a capship or queen explodes.
*** Vendetta 1.8.132
- New and Improved missions, courtesy of CrazySpence and Phaserlight.
- Removed Border Skirmish turret from Deneb C-10.
- Ship preset purchase/buyback now connects addons to the correct ports.
- Fixed rendering bug with cargo in space losing their glow when a capship or queen explodes.
Cool
+1
gj Spence and Phaserlight!
gj Spence and Phaserlight!
Awesome job Spence and Phaser!
Thanks guys for the C-10 turret bye bye!
Thanks guys for the C-10 turret bye bye!
- Removed Border Skirmish turret from Deneb C-10.
About fucking time. That thing stole enough of my kills to level an army of alts :P
About fucking time. That thing stole enough of my kills to level an army of alts :P
If I may ask, what missions were introduced?
I'll let the mission creators describe their missions. In Phaserlight's case it was a bugfix for an existing mission. Spence added two new missions, although I think they're both more intended for lower-level players.
A new in-game mission interface is pretty high on my to-do list.
A new in-game mission interface is pretty high on my to-do list.
Both missions can be found at barracks stations for players between just escaped newb spaceness upto lvl 5. Both have a play limit of 3 times a day.
The Hive Hunters (final mission in the Orun processor cores tree) had a bug where is was possible to reach a point in the mission where getting the ec-88 was... impossible. The most recent version fixes this by adding a faction requirement to the mission and changing the alignment of the cap ship to whatever station generates the mission.
And those of us who got fucked by the bug?
Hmm... I think this update messed up my graphics. Everything is darker in VO now, cargo and station docks have lost their glow, weapons are dim, engines are dim, capship docks are dim, there is a black tinge to my jump effect, etc. This may be related to a problem I had with the Full Screen Glow Effect directly after the update.
Yes, Full Scene Glow Effect doesn't work for me after the update.
Running Windows 7 x64, nvidia GeForece 9600m GT.
Running Windows 7 x64, nvidia GeForece 9600m GT.
Talk to Incarnate, he may be able to reset the mission for you. That's the best I can do.
Eh, I'm not bothering a Dev for a butt-plug of a ship.
well there is still a turret in deneb c10...
C-10 turret is confirmed. :*(
Just to say FSG isn't working for me either, Win7 32bit
Sorry about the turret. Part of the update didn't get pushed out, but I've just manually disabled it.
For the record, I disabled the one in C-9 by mistake, when the conflict first happened, and I don't recall anyone reporting the continued existence in C-10 until Waffles did a couple days ago. (thanks Waffles!)
For the record, I disabled the one in C-9 by mistake, when the conflict first happened, and I don't recall anyone reporting the continued existence in C-10 until Waffles did a couple days ago. (thanks Waffles!)
So no reply to you guys removing Full Scene Glow Effect? Fine, I'll raise a ticket, because I cannot play without it.
ummmm... turret is still there...
[EDIT] OH i see what you did there!
[EDIT] OH i see what you did there!