Forums » General
Submitting ship models?
Ummm... If we built 3D models of ships, and submitted them to you guys, would you consider using them in the game (assuming they were good)? :D
I suspect that they have some sort of Vendetta 'look-and-feel' that they want everything to have. There is also the issue of testing and tweaking all the submissions. Additionally, it's entirely possible that they know what most everything will look like in the final version. They just might not be showing it to us :(
In any case, I would guess that they don't want to accept submissions from other people. It would be pretty cool, though.
In any case, I would guess that they don't want to accept submissions from other people. It would be pretty cool, though.
I can't speak for the devs. They may simply tell you, 'No. We don't want any submissions.' If so, respect thier wishes.
My advice:
1) Do and don't ask. They are more likely to spontaneously accept something if it's good than they are to solicit for material (which would undoubtably get alot of low quality useless work which would waste thier time). Especially don't ask publically. (ei Like what you are doing now.)
2) Don't advertise. If you are going to do it, don't say you are going to do it.
3) Be professional. Are you an artist for a living? If not, I'd consider _not_ submitting something on the grounds that my guess is you will not be able to reach the standard that they are looking for. The more professional you actually are, the more likely it is that you can divine ahead of time what the standards they have for thier models and come close enough that they might be interested in working with you. Igrok is right though. They may have sketches of everything already worked out, so the best you might be able to do is convince them that you could work to thier standards.
4) Don't gloat. If you send something in and they use it, don't jump up and down on the message boards. Let the devs decide how much credit you should get.
5) Don't expect to get paid. Labor of love and all.
My advice:
1) Do and don't ask. They are more likely to spontaneously accept something if it's good than they are to solicit for material (which would undoubtably get alot of low quality useless work which would waste thier time). Especially don't ask publically. (ei Like what you are doing now.)
2) Don't advertise. If you are going to do it, don't say you are going to do it.
3) Be professional. Are you an artist for a living? If not, I'd consider _not_ submitting something on the grounds that my guess is you will not be able to reach the standard that they are looking for. The more professional you actually are, the more likely it is that you can divine ahead of time what the standards they have for thier models and come close enough that they might be interested in working with you. Igrok is right though. They may have sketches of everything already worked out, so the best you might be able to do is convince them that you could work to thier standards.
4) Don't gloat. If you send something in and they use it, don't jump up and down on the message boards. Let the devs decide how much credit you should get.
5) Don't expect to get paid. Labor of love and all.
Thanks for the advice, Celebrim... I just model as a hobby... And frankly, I'd rather not get paid, if I do somehow manage to submit a good one... ^_^ In retrospect, it was probably a stupid question... :|
It's not so much a stupid question as one which, professionally speaking, would be better made in a private email than on a public board. And come to think of it, just having people flooding them with private emails is probably enough for them to publicly discourage people from submitting things to them.
Hmmm... Good point... Forum mod, can you remove this thread from existence?
Gosh darn you pyro you stole my idea :P
i dont think he can delete threads, but delete all the posts and lock it..
I'd rather have one artist do all the work than twenty different ones doing all sorts of designs. Good game design involves some degree of consistency. If a company hires more than one artist they usually need to form discussions about how they can accomplish that. By enabling the public to submit their work into a game, you'll ruin that consistency. You'll also run into some technical problems that involve the implementation of these models--file format, level of detail, performance, progress, animation, etc. There's more to creating a new ship in Vendetta than simply importing a 3D Studio Max model and a bunch of psychadelic textures.
However, it's no secret that most game designers get their ideas from OTHER people as well. We're not talking copying other people's work, but rather being inspired by them. The wormhole animation is a clear example of this. So if you have a good idea for a ship, station, weapon, or whatever, feel free to create some fan art of it and post it online. Don't be blatant about your intentions and say, "HEY, look what I did!! Please put this in Vendetta!" Be subtle about it. Upload the image to a website and post about it on the forums and ask the people about their opinions. Being patient and modest about your work often attracts more attention than being a loudmouth newbie who slapped something together in seconds.
However, it's no secret that most game designers get their ideas from OTHER people as well. We're not talking copying other people's work, but rather being inspired by them. The wormhole animation is a clear example of this. So if you have a good idea for a ship, station, weapon, or whatever, feel free to create some fan art of it and post it online. Don't be blatant about your intentions and say, "HEY, look what I did!! Please put this in Vendetta!" Be subtle about it. Upload the image to a website and post about it on the forums and ask the people about their opinions. Being patient and modest about your work often attracts more attention than being a loudmouth newbie who slapped something together in seconds.
I CAN delete threads, but I think this one is worthy of keeping around. I know for a fact that others have been curious about this.
/me feels better now... Thanks... :)
[rude post deleted]