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Vendetta Online 1.8.117 "Bug Fix Extravaganza"
Welcome to Vendetta Online 1.8.117
Changelog:
*** Vendetta 1.8.117
- Manufacturing the Teller-Ulam Mine in the Conquerable Station now
has reduced requirements (Queen Processors instead of Queen
Matrix). Mission can only be taken twice per day.
- Missile turrets around Conquerable Stations now do less damage
and have a lower top speed. Other missile turrets are unaffected.
- Web page submission system for in-game player-created events.
See http://www.vendetta-online.com/x/events for more information.
- Audio system now has a limiter to prevent clipping when too many
loud sounds are played at the same time.
- Audio system resamples the sound to the sampling rate that the OS
reports. This only affects Windows Vista and Windows 7.
- Fixed 'Empty Convoy' bug.
- Fixed a bug where turreted ship weapon group tab would permanently
hide the turret ports.
- Fixed a bug where taking an escort mission, launching, and then
changing the nav route would cause the jump navpoint to be too near
the station.
- Fixed a bug where two people would try conquering a station at the
same time and they're both let in but only one can set a key.
- Station conquer timer is now shown to players who enter the sector
after the 2 minute countdown already started.
- Conquerable station docking bay no longer says 'Press the Activate
key to dock' during the time the station isn't conquerable.
- When in a capship turret, the 'Target too far to scan' message is
no longer displayed on the HUD.
- High-density sectors in Deneb can no longer have storms appear in
them.
- Fixed a bug where Intel GMA950-based PCs running Windows XP would
default to showing the station in the menu instead of hiding it for
performance reasons.
- Fixed a bug where the player who conquered a station wouldn't get
free ship repairs until they redocked.
Changelog:
*** Vendetta 1.8.117
- Manufacturing the Teller-Ulam Mine in the Conquerable Station now
has reduced requirements (Queen Processors instead of Queen
Matrix). Mission can only be taken twice per day.
- Missile turrets around Conquerable Stations now do less damage
and have a lower top speed. Other missile turrets are unaffected.
- Web page submission system for in-game player-created events.
See http://www.vendetta-online.com/x/events for more information.
- Audio system now has a limiter to prevent clipping when too many
loud sounds are played at the same time.
- Audio system resamples the sound to the sampling rate that the OS
reports. This only affects Windows Vista and Windows 7.
- Fixed 'Empty Convoy' bug.
- Fixed a bug where turreted ship weapon group tab would permanently
hide the turret ports.
- Fixed a bug where taking an escort mission, launching, and then
changing the nav route would cause the jump navpoint to be too near
the station.
- Fixed a bug where two people would try conquering a station at the
same time and they're both let in but only one can set a key.
- Station conquer timer is now shown to players who enter the sector
after the 2 minute countdown already started.
- Conquerable station docking bay no longer says 'Press the Activate
key to dock' during the time the station isn't conquerable.
- When in a capship turret, the 'Target too far to scan' message is
no longer displayed on the HUD.
- High-density sectors in Deneb can no longer have storms appear in
them.
- Fixed a bug where Intel GMA950-based PCs running Windows XP would
default to showing the station in the menu instead of hiding it for
performance reasons.
- Fixed a bug where the player who conquered a station wouldn't get
free ship repairs until they redocked.
Turret bug here, http://www.vendetta-online.com/x/msgboard/2/22849#284429
Aye, solid progress.
And unexpected on the week of the Game Dev Conf!
I'm glad to the the uber missile turrets dialed back.
I'm glad to the the uber missile turrets dialed back.
"Audio system now has a limiter to prevent clipping when too many
loud sounds are played at the same time."
This one seems to have helped a lot with my sound issues playing on Linux 64. At least, think that's the one that did it.
.
loud sounds are played at the same time."
This one seems to have helped a lot with my sound issues playing on Linux 64. At least, think that's the one that did it.
.