Forums » General
Vendetta Online 1.8.114
Changelog:
*** Vendetta 1.8.114
- New Events and Newsposts menu shows Game Events that are scheduled
and the last 5 Newsposts that are on the web site. The menu will
auto-display whenever a new Event or Newspost exists and there is
an option to disable auto-display.
- Three new Axia-based missions, located in Verasi, courtesy of Phaserlight.
- The Conquerable Station now has a unique Manufacturing mission for
the Teller-Ulam Mine.
- The Conquerable Station conquering timer is now displayed on the
HUD similar to mission timers.
- Added threat-to-shields logic, enabling more responsive queen (and
other shielded-ship) defense.
- Fixed bug causing old instances of the Border Skirmish
advertising-mission to remain posted.
:D
*** Vendetta 1.8.114
- New Events and Newsposts menu shows Game Events that are scheduled
and the last 5 Newsposts that are on the web site. The menu will
auto-display whenever a new Event or Newspost exists and there is
an option to disable auto-display.
- Three new Axia-based missions, located in Verasi, courtesy of Phaserlight.
- The Conquerable Station now has a unique Manufacturing mission for
the Teller-Ulam Mine.
- The Conquerable Station conquering timer is now displayed on the
HUD similar to mission timers.
- Added threat-to-shields logic, enabling more responsive queen (and
other shielded-ship) defense.
- Fixed bug causing old instances of the Border Skirmish
advertising-mission to remain posted.
:D
Awesoome!!!!!!!!!!
Great update!
Fun.
I also posted some more specifics to news, which I'll re-post here to make sure people see them:
A few notes about this update: The Events and Newsposts game interface will improve as time goes on, we were only aiming for basic functionality in this version. One request as been showing the local time for the scheduled event, in addition to GMT/UTC (gametime), this we will add. People have also requested options like something that ties into their Google Calendar; we'll consider this but don't expect anything immediately. The Event system also has a whole web-based component that is not yet ready for release: subscribed players will be able to create their own Events for registration, and Guides/Devs will be able to approve them or volunteer to help administer them (when requested). Hopefully the rest of the Event system will appear this coming week.
The Conquerable Station manufacturing mission uses a "rate limiting" feature that's a little unusual, as it is measured from when the mission "Info" is clicked rather than when it is "Accepted". For now, you can take it twice every five minutes, but as we improve the rate-limit feature, it'll become more like once every day or so. There is also a hard 8-mines-per-character limit, at present, but another mission will eventually appear and allow characters to decrement that Accomplishment counter and regain access to Teller-Ulam Mine manufacturing. These are both stopgap measures, for the moment, as hedges against runaway farming.
The new shield-attacked threat system is quite cool, but be more careful around big capships in your home locales (such as the Nemesis in Serco space). They should not be trivially aggressive, but they will respond to significant shield impacts.
A few notes about this update: The Events and Newsposts game interface will improve as time goes on, we were only aiming for basic functionality in this version. One request as been showing the local time for the scheduled event, in addition to GMT/UTC (gametime), this we will add. People have also requested options like something that ties into their Google Calendar; we'll consider this but don't expect anything immediately. The Event system also has a whole web-based component that is not yet ready for release: subscribed players will be able to create their own Events for registration, and Guides/Devs will be able to approve them or volunteer to help administer them (when requested). Hopefully the rest of the Event system will appear this coming week.
The Conquerable Station manufacturing mission uses a "rate limiting" feature that's a little unusual, as it is measured from when the mission "Info" is clicked rather than when it is "Accepted". For now, you can take it twice every five minutes, but as we improve the rate-limit feature, it'll become more like once every day or so. There is also a hard 8-mines-per-character limit, at present, but another mission will eventually appear and allow characters to decrement that Accomplishment counter and regain access to Teller-Ulam Mine manufacturing. These are both stopgap measures, for the moment, as hedges against runaway farming.
The new shield-attacked threat system is quite cool, but be more careful around big capships in your home locales (such as the Nemesis in Serco space). They should not be trivially aggressive, but they will respond to significant shield impacts.
Inc, currently working on building one. I'll send you the results once I terrorize enough traders and miners to gather this crap for me.
/me goes looking for pentric....
/me goes looking for pentric....
/me has a stockpile of pentric in Sedina.
UIT will regret the day they harassed this simple miner into a life of piracy! Muahahahahahahahah!
UIT will regret the day they harassed this simple miner into a life of piracy! Muahahahahahahahah!
Hey Chaos, I've got some pentric in Latos from random convoys I asploded.
Awesome update.
Well crap... I may have to resubscribe. It's not like I spend my time wisely anyway...
Aye , good progress.
nice update...
awesome update.
but vo is running like crap more than usual :/
damn you intel and your shit drivers.
but vo is running like crap more than usual :/
damn you intel and your shit drivers.