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the problem these days is peoples' inability to dodge. i was dodging a few rocket loaded ships yesterday including a valk that tried to ram me. it's not that difficult. dodge 16 times and kill them as they run for the station. i find it a bit more difficult in my centaur but that's what mines are for.
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Take it to email.
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scratch that. Arolte doesn't have his email listed anywhere, as with a lot of other people, either to prevent spam or hate mail.
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Take it to email.
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scratch that. Arolte doesn't have his email listed anywhere, as with a lot of other people, either to prevent spam or hate mail.
Well, I do consider myself a competent dodger, but I can't dodge everything, especially when a Valk's running circles around me while another rams repeatedly. However, I've found that nothing can catch a retreating Valk because of their incomparable acceleration.
I think my damage types idea in the suggestion forum could fix some of these problems. Aside from that, reducing the flare's proximity would help too. I can't tell you how annoying it is to see a missile completely miss me, but somehow blow up behind me as I'm dodging the next volley.
As for the engines, the Heavy needs to burn a tad less energy and the heavy batt needs to charge just a little bit faster. It is very annoying being a sitting duck until the thing finishes charging.
As for the engines, the Heavy needs to burn a tad less energy and the heavy batt needs to charge just a little bit faster. It is very annoying being a sitting duck until the thing finishes charging.
Hmm, I use the railgun with lightning mines and it's quite effective. The rammers won't come near you because of the mines but they still keep within nice shooting distance but the problem is it takes too many shots to kill with it. With a little tweaking the railgun could become quite lethal. :D
If it was a simple matter of dodging rockets I wouldn't be complaining but there are other issues here.
If it was a simple matter of dodging rockets I wouldn't be complaining but there are other issues here.
Well said ctishman.
hunter, the railgun is just no good.
I would like to see it as a top notch demining weapon "you sitting there and just point at a ligtning miune, shoot and it is dead." But for something else, it would just be to unwieldly.
Sovereign, on the dodging, you cant dodge everything. I can from time to time dodge a couple of rockets "nearly all in a vult". But when they come at you at <50 m and start shooting "PS: even <150 is sometimes difficult to dodge, but it is possible" rockets, it gets really irritating, and you just have to hope on the oposer being a worse shot then you.
Pavan, you do need to not make it to unbalancing, the fast charge should be the best for doing a lot of sectors, and hte heavy for fighting. This means that when somebody in a heavy heavy follows somebody in a medium / fast, the medium has the advantage in the range and the heavy has the advantage in the acceleration. So to make this short. just do what celebrim siad, it looked nicely thought through.
Yes ctishman, you are right, people do run. I normally dont, except when people use the tactic against me and im starting to get fed up with being blasted to pieces because you see somebody running , and you leave them alone just to be stabbed in the back when you pointed your attention to another side/player
cheers
I would like to see it as a top notch demining weapon "you sitting there and just point at a ligtning miune, shoot and it is dead." But for something else, it would just be to unwieldly.
Sovereign, on the dodging, you cant dodge everything. I can from time to time dodge a couple of rockets "nearly all in a vult". But when they come at you at <50 m and start shooting "PS: even <150 is sometimes difficult to dodge, but it is possible" rockets, it gets really irritating, and you just have to hope on the oposer being a worse shot then you.
Pavan, you do need to not make it to unbalancing, the fast charge should be the best for doing a lot of sectors, and hte heavy for fighting. This means that when somebody in a heavy heavy follows somebody in a medium / fast, the medium has the advantage in the range and the heavy has the advantage in the acceleration. So to make this short. just do what celebrim siad, it looked nicely thought through.
Yes ctishman, you are right, people do run. I normally dont, except when people use the tactic against me and im starting to get fed up with being blasted to pieces because you see somebody running , and you leave them alone just to be stabbed in the back when you pointed your attention to another side/player
cheers
The rocket's detenation range should be halved.
The rail gun is top notch demining.
The rail gun needs the damage it does uped to 1400, energy consumption halved, and bring the speed up to 500 m/s. Remember, rail gun is not a up close weapon, it's a bring down the people running weapon, not designed to take down 100% people, but people at 20% that are running.
Aimbot needs to be better to.
The rail gun is top notch demining.
The rail gun needs the damage it does uped to 1400, energy consumption halved, and bring the speed up to 500 m/s. Remember, rail gun is not a up close weapon, it's a bring down the people running weapon, not designed to take down 100% people, but people at 20% that are running.
Aimbot needs to be better to.
"The rail gun needs the damage it does uped to 1400, energy consumption halved, and bring the speed up to 500 m/s"
NO, way too strong, damaged upped to 1400, speed upped to 450, possibly 500, but energy the same. or... *Evil grin*
Aimbot is good enough already.
NO, way too strong, damaged upped to 1400, speed upped to 450, possibly 500, but energy the same. or... *Evil grin*
Aimbot is good enough already.
In regards to the statement regarding the heavy and medium engine, I'll have to agree with ctishman. The moment you lose all energy from a heavy engine, you're a sitting duck. There's absolutely no excuses. You have no choice but to sit and wait while your battery recharges, or fire in bursts in hopes that you'll get a kill while your energy runs critically low. Meanwhile medium engine players have almost infinite turbo boost, allowing them to run you down eventually, or boost away with the slightest bit of energy at the moment they're about to die in combat.
This is why I was whining about the agility of the Hornet and Warthog so much. The heavy engine is an absolute necessity in keeping the agility high enough to compete with Valks for these ships. But once you attain the balanced agility level, you lose all hopes of being able to escape your enemy, while the Valk/Vulture/Centurion still remain very agile with the medium engine AND have near infinite boosting capabilities. The torque penalty in the Valk/Vulture/Centurion with a medium engine is hardly noticeable, in other words. Well, maybe noticeable, but not that much of a penalty as those ships which borderline low agility and medium agility (Warthog, Hornet, etc.).
This is why I was whining about the agility of the Hornet and Warthog so much. The heavy engine is an absolute necessity in keeping the agility high enough to compete with Valks for these ships. But once you attain the balanced agility level, you lose all hopes of being able to escape your enemy, while the Valk/Vulture/Centurion still remain very agile with the medium engine AND have near infinite boosting capabilities. The torque penalty in the Valk/Vulture/Centurion with a medium engine is hardly noticeable, in other words. Well, maybe noticeable, but not that much of a penalty as those ships which borderline low agility and medium agility (Warthog, Hornet, etc.).
Well said. Perhaps a variable recharge is the answer? Kind of like the iPod: 80% charge in 8 seconds, but the last 20% takes another 8 seconds.
Never thought of that. That would be great!
/me pats his ipod.
/me looks at the apple store for a new one.
(hey, when you get a rev a item, your going to want a rev c of it)
So, basically, a recharge rate that decelerates?
90 e/s
80 e/s
70 e/s
60 e/s
50 e/s
40 e/s
OH OH!!
Thats like filling up a ballon!
The first breath is easy, the second is easy, the third is slightly harder, the fourth is hard, the fith is really hard, and the six, POP. :P
(the pressure builds up in the ballon, the more pressure in the ballon the harder it is to blow up because it is begining to rival the pressure inside of your mouth, when it equals the pressure inside of your mouth (when you are trying to blow it up) it won't blow up any more)
/me looks at the apple store for a new one.
(hey, when you get a rev a item, your going to want a rev c of it)
So, basically, a recharge rate that decelerates?
90 e/s
80 e/s
70 e/s
60 e/s
50 e/s
40 e/s
OH OH!!
Thats like filling up a ballon!
The first breath is easy, the second is easy, the third is slightly harder, the fourth is hard, the fith is really hard, and the six, POP. :P
(the pressure builds up in the ballon, the more pressure in the ballon the harder it is to blow up because it is begining to rival the pressure inside of your mouth, when it equals the pressure inside of your mouth (when you are trying to blow it up) it won't blow up any more)
Yes. That is also the case with Lithium-Ion batteries, for a similar reason, though involving electricity rather than pressure.
Eeeeeeerhm - when a rammer starts ramming you and you *know* he will be the only one out a live: Ram Back...
Yes, you'll die too. But you would have anyway, and the rammer now lost a ship too. You it is almost certain that you can get a shot or 2 off before it goes off - which quite often is enough for getting the valk down too(with it's own ramming in mind).
Yes, you'll die too. But you would have anyway, and the rammer now lost a ship too. You it is almost certain that you can get a shot or 2 off before it goes off - which quite often is enough for getting the valk down too(with it's own ramming in mind).
Except I don't carry rockets, they're boring. Combat should be about skill and tactics not who can fire the most rockets in the shortest amount of time.
Busmaster, I know
But if I do this, then I start feeling like a hypocrite. In my opinion if you do deliberately the thing you are complaining about to the person of your complaints, then in my opinion I feel kinda hypoctitical :(.
So therefore I mostly wont do so.
Arolte: yes you are right, but that is why you have to choose, do you want a hornet that can run from danger or a hornet that can compete with the vult/valk. Both of these setups have their drawback. A hornet isnt supposed to take out a valk if they have the same pilot, neither if they have a slightly weaker oponent. I see the hornet more like a supporting fighter. dumping a lot of gemini as a distraction so a weaker vultpilot can take out his prey "this being a valk/vult/prom/..."
I havent got a ready alternative for the rail, I really dont want to turn it from a rocketarena to a snipersarena. And the propositions that I have seen here will make it so, in my smallheaded mind.
But Im sure the devs have something in store for us, because at every update that they did, they did a fine job "sometimes with a couple of flaws, but a human isnt perfect you know ;)"
cheers
But if I do this, then I start feeling like a hypocrite. In my opinion if you do deliberately the thing you are complaining about to the person of your complaints, then in my opinion I feel kinda hypoctitical :(.
So therefore I mostly wont do so.
Arolte: yes you are right, but that is why you have to choose, do you want a hornet that can run from danger or a hornet that can compete with the vult/valk. Both of these setups have their drawback. A hornet isnt supposed to take out a valk if they have the same pilot, neither if they have a slightly weaker oponent. I see the hornet more like a supporting fighter. dumping a lot of gemini as a distraction so a weaker vultpilot can take out his prey "this being a valk/vult/prom/..."
I havent got a ready alternative for the rail, I really dont want to turn it from a rocketarena to a snipersarena. And the propositions that I have seen here will make it so, in my smallheaded mind.
But Im sure the devs have something in store for us, because at every update that they did, they did a fine job "sometimes with a couple of flaws, but a human isnt perfect you know ;)"
cheers
Says who that the Hornet shouldn't be able to take out a Valk of equal skill? The whole idea of uber special ships is cheesy. Time and time again the devs have reduced their strengths from the initial release of 3.2, so clearly they are not meant to be THE BEST ships with a 100% success rate in the game. If that's the case they might as well remove all non-special ships and start from scratch.
While I'm not suggesting that the Hornet or Warthog or whatever non-special ship to dominate Vendetta, I do expect it to have a better chance of defending itself against the Valk, or at least have a speed or energy advantage to escape its enemy since it IS a weaker ship (either in agility or hull points). Why would you want the Valk to have the advantage of agility, speed AND strength all at once? The difference between a medium and heavy engine on a Valk is hardly noticeable at all, so there are no clear penalties when compared to the other ships.
While it may go completely against the cheesy idea of uber strong special ships or whatever, IMO Vendetta would be more fun if the less agile or weak ships could easily escape or defend itself, while the more agile or stronger ships would be forced to stay and fight. For the most part I think a well balanced line of assault vessels would be a hit-and-run line of weak ships versus strong or highly agile, short-distance ships. In other words the non-specials STILL need a better form of defense (whether it's fight or flight) when they're up against a Valk. If they're not meant to kill one in a one-on-one battle, they should have some sort of backup that would ensure the safety of the pilot. Forcing those lower agility ships to use a heavy engine/heavy battery combo is hardly the solution to the problem.
While I'm not suggesting that the Hornet or Warthog or whatever non-special ship to dominate Vendetta, I do expect it to have a better chance of defending itself against the Valk, or at least have a speed or energy advantage to escape its enemy since it IS a weaker ship (either in agility or hull points). Why would you want the Valk to have the advantage of agility, speed AND strength all at once? The difference between a medium and heavy engine on a Valk is hardly noticeable at all, so there are no clear penalties when compared to the other ships.
While it may go completely against the cheesy idea of uber strong special ships or whatever, IMO Vendetta would be more fun if the less agile or weak ships could easily escape or defend itself, while the more agile or stronger ships would be forced to stay and fight. For the most part I think a well balanced line of assault vessels would be a hit-and-run line of weak ships versus strong or highly agile, short-distance ships. In other words the non-specials STILL need a better form of defense (whether it's fight or flight) when they're up against a Valk. If they're not meant to kill one in a one-on-one battle, they should have some sort of backup that would ensure the safety of the pilot. Forcing those lower agility ships to use a heavy engine/heavy battery combo is hardly the solution to the problem.
I didnt say that the special ships should be uber strong or have a succesrate of 100%. What I did say was that a special ship shopuld have a clear advantage over some of the other ships. "what is has". But dont forget once they put int missions, you wont be able to just pick a valk and fly away with it. Oooh im dead, lets grab another one. No it wont work like that, it would more work like : first you need to do 1.5 hours of missions or longer before you are able to even attain 1 valk. You arent able to stock them. "or a max of 3 -4 every day and the total max in a week is 4 to"
If i have to do missions for 1.5 hours "or longer", just to attain my precious valk, I wont be using it so extensively. Besides if you loose 4 on a day, you are uynable to buy more. And with this, the problem is solved. Because people will have to fly the normal ships, Dont forget this game is supposed to be a rpg "you could look at the valk/prom/maraud" as a sword +1, a armor +1 and a boot+1. They are bette then there respectively standard counterpart but oh so hard to attain.
You know see why im not worried. If all rocketrammers need to play 1.5 hours just to be able to buy 1 valk. Then I think that people who are flying normal ships will have a clear edge over them when thjey are out of their special ship, and you could
say that it is then time for a payback :D.
With as result that all is well, all is good and the devs look kindly upon what they have created and nod in agreement that what they did was all good :D
cheers
PS: It wouldnt even surprise me that you would be able to improve your normal ship by adding certain other parts that are otherwise not available, for instance a tach with more damage but the same velocity as the standard one, a tach with more velocity, same damage as the standard one, a sunnie with higer damage, bigger prox same damage and so on and so on. A medium engine that has the same positive points as the heavy one but only takes 50 energy / sec. A,d so on and so on.
So in conclusion, the missions will all change it and lets speak again once that it had its time to adjust
If i have to do missions for 1.5 hours "or longer", just to attain my precious valk, I wont be using it so extensively. Besides if you loose 4 on a day, you are uynable to buy more. And with this, the problem is solved. Because people will have to fly the normal ships, Dont forget this game is supposed to be a rpg "you could look at the valk/prom/maraud" as a sword +1, a armor +1 and a boot+1. They are bette then there respectively standard counterpart but oh so hard to attain.
You know see why im not worried. If all rocketrammers need to play 1.5 hours just to be able to buy 1 valk. Then I think that people who are flying normal ships will have a clear edge over them when thjey are out of their special ship, and you could
say that it is then time for a payback :D.
With as result that all is well, all is good and the devs look kindly upon what they have created and nod in agreement that what they did was all good :D
cheers
PS: It wouldnt even surprise me that you would be able to improve your normal ship by adding certain other parts that are otherwise not available, for instance a tach with more damage but the same velocity as the standard one, a tach with more velocity, same damage as the standard one, a sunnie with higer damage, bigger prox same damage and so on and so on. A medium engine that has the same positive points as the heavy one but only takes 50 energy / sec. A,d so on and so on.
So in conclusion, the missions will all change it and lets speak again once that it had its time to adjust
Well, it should be noted that rocket ramming is still a possibility for even non-special ships. For example people will still ram using quad sunflares on a Hornet. It's a whole different problem that needs to be solved by another way. And I agree, special ships need to be harder to obtain. Sector 18 should not allow pilots to set their home there, for example. But that's a whole 'nother thread too.
There's also an interesting bit of information in the Vendetta product page of Guild's official website. I believe there was some mention of military vessels that will be limited to certain circumstances. Perhaps they're hinting on defensive ships that can only be used at a nation's home sectors. Or maybe special ships that can only be used when you're on a mission. Who knows. But hey, it sounds really interesting and it sheds some light on this whole ship balance thing. Hopefully we won't see everyone flying around in tank ships in the future, like what we're seeing with the Valk today.
There's also an interesting bit of information in the Vendetta product page of Guild's official website. I believe there was some mention of military vessels that will be limited to certain circumstances. Perhaps they're hinting on defensive ships that can only be used at a nation's home sectors. Or maybe special ships that can only be used when you're on a mission. Who knows. But hey, it sounds really interesting and it sheds some light on this whole ship balance thing. Hopefully we won't see everyone flying around in tank ships in the future, like what we're seeing with the Valk today.
"It wouldnt even surprise me that you would be able to improve your normal ship by adding certain other parts that are otherwise not available"
-Can we get a scroll of town portal? That would be cool.
-Can we get a scroll of town portal? That would be cool.