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Bot AI

Jan 03, 2010 LeberMac link
Article on the 2K Bot Prize for 2009:
http://aigamedev.com/open/articles/sqlite-bot/

The article was fairly enlightening, also seemed appropriate to post since it looks like Michael's going to be working on some AI behaviors soon.

Additionally, it would be neat to eventually see "death maps" in Vendetta, like Steam has for TF2:
http://www.steampowered.com/status/tf2/tf2_stats.php#Death%20Maps

Not really a suggestion, so I posted it in General.
Jan 03, 2010 ladron link
Er, how exactly would a death map work in VO's terrainless 3 dimensional space?
Jan 04, 2010 metaweed link
A 3d interactive map would not be such a big deal, the problem is that you would need a 3d map for each of the thousand sectors that exist somewhere. Maybe a top 100?
Jan 04, 2010 ShankTank link
It's easy, just have a 2d map for two axes. Anyone with spacial sense could piece them together (that's how most 3d map editors work, anyways). Although, I don't see a lot of use for death maps in VO as there aren't a lot of choke points... although it would be funny to have death maps for the race tracks lol.
Jan 04, 2010 ladron link
I don't see a lot of use for death maps in VO as there aren't a lot of choke points

I may have been too subtle, but that's the point I was making with "terrainless".
Jan 04, 2010 Professor Chaos link
It would probably just be the grid for each system; I'm guessing that's what he's suggesting.
Jan 05, 2010 Grzywacz link
A "grid" stored as an octree - compact and easy. And while Vendetta doesn't have terrain, there are routes between jump points and WHs or stations that are used more frequently than the remaining space.
Jan 05, 2010 ladron link
Okay, so every single sector is going to come out looking the same: most deaths happen right around the wormhole, nearest jump point, and/or station, with a trail of deaths between each point of interest. How is that useful?
Jan 05, 2010 LeberMac link
Sure, just a 2D grid of sectors only, but that's not my main point. My main point was that the database method of "intelligence" simulations with AI seems to be successful.