Forums » General

Sunflares. For the love of god...

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Jul 25, 2003 BusMasteR link
go Icarus...

I too think we should but limitations on how many of one weapon that can go on a ship at a time - i really hate those trible guass... especially the guassrammers... nope... nothing worst...

come on, guys... If rockets are to be limited - so a energy weapons. Can't say 1, without 2...
Jul 25, 2003 Arolte link
Errr.... no. The Gauss is a problem itself, not energy weapons in general. A triple tachyon or graviton config works perfectly as it is now. Your energy consumption is tripled with the grouping of energy weapons, whereas the sunflare gets no penalty with groupings at all. The Gauss just has too high of an aimbot, or is too damn quick. It should either be an L-port weapon and everything else should be left alone. Or it can remain an S-port weapon but can have a slower speed or weaker aimbot. I think it would make a nice L-port weapon, alongside with the plasma cannon . They just don't look right coming outta some of those tiny fighters, let alone the current external weapon port models.
Jul 25, 2003 Phaserlight link
"They just don't look right coming outta some of those tiny fighters, let alone the current external weapon port models."

I always thought the same thing about sunflares coming out of those tiny little weapon studs on the valk. But I think the devs are planning to change all this.

One thing about making the gauss an l-port weapon would be that the plasma cannon would kinda make it redundant. Correct me if I'm wrong, but I thought they both traveled at the same speed and had the same refire rate, and the plasma cannon did 300 more damage per round.
Jul 25, 2003 Arolte link
The plasma or gauss cannon would need tweaking then. I always thought of the Gauss gun as the higher level of the Plasma gun, despite the fact that the two are available for different ports. But it would seem more logical to have the two together as L-port weapons, much like the tier system for the lasers (phased blaster, tachyons, gravitons, etc.). The high aimbot of the Gauss seems to suggest that it's meant for a low agility ship, much like the advanced gatling gun would be used on a Ragnarok or Prometheus. I dunno, let's see if the devs change it.
Jul 25, 2003 tracid link
fewwww... i havnt got the courage of reading and translating all that but i agree with uncle : suns r becoming a real great problem... nobody cant even fight without it... even if u r in a bus duel you will c some one launching 16 suns on you and get lost anywhere in space....

the idea of creating a special port like renegade says is not bad.... either restrict 1 suns per ship either create a special port.... or maybe u can make it payable : a sunflare will be usable on a small port but u'll need a kind of adaptater... so u must buy it in a secret sector as in s18 and then only u'll be able to use suns... and only one per ship...
Jul 25, 2003 BusMasteR link
hmmm - can't contribute with any things else at this point than: i suck big time at all with killing ppl - Especially with energy - would you then tell me what i'm to do with pirates when trading then???

ow yeah - and btw... ppl needs to stop flying *into* the rockets - causing it to be a ram - and then call it the flare users fault! I too often come upon ppl whom whines about ramming when they actually cuased it themself's. Yes - directly and intended ramming is a problem, but it is as much of a problem that ppl ram those using flares...

EDIT: another thing is, that in order to create balance there have to be equalant non-energy weapons to those darn blasters, lasers, whatever...
Jul 25, 2003 Independence link
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Oh... and Independence, please hold your grudges elsewhere. While my post had no real value in helping solve the problem, it was more of a friendly joke (note the smiley)
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please, call me Sovereign.

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hmmm - can't contribute with any things else at this point than: i suck big time at all with killing ppl - Especially with energy - would you then tell me what i'm to do with pirates when trading then???
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do what i do. equip a centaur with dual mines and a gemini launcher. i've taken down would-be pirates like that. :D

the centaur is the perfect trading ship. just need to give it some time to unlock its full potential.
Jul 25, 2003 tracid link
I'm an exclusive enrgy weapon user while flying trought sectors and battleing (if i'm trading it's swarm/adv gat/geminis and if i defend flag swarmx2geminix3) and i'm always having troubles with people using suns .... they down me to 65% then i fly everywhere and they can't even hit me no more and run away cause need of ammos.... and they say "stop running and fight"... how can u fight energy vs suns when u get like 4 suns in ur face if u try to lock on him with ur energys....????
Jul 25, 2003 StarFreeze link
I personally don't mind the sunflares one bit but I think in the future if parts of the ship could get hurt like missle tubes...i would think the closer the rocket ramming occured the more damage would happen to the tubes thus people could try to ram but if they did they would hurt the tubes and after that other onboard systems would fail.

Jul 25, 2003 Independence link
tracid, dodge until the sunflare user runs out of ammo. when he starts to run away, blow him apart. rockets have their own disadvantages. exploit those disadvantages.
Jul 25, 2003 Hunter Alpha link
Unless I'm mistaken the devs want to give the player a choice in what ship/weapons he can use and at the moment the only choice is a valk with tri-flares simply because everybody uses it and there is no effective counter measure to it so basically I'm being punished by not using the valk/tri-rocket setup.

Simplest solution is to have the rockets use 50 energy unless the devs want to scrap energy weapons and just have a range of conventional weapons available.
Jul 25, 2003 Celkan link
god no, anything but turning this into space-based TopGun!
Jul 25, 2003 BusMasteR link
The centaur... it's a deathtrap!
Guided misiles dont really hit!
and if i'm to be restrained in my rocket compinations - you're to be restrained in energy... else it will hit a new unfair balance to the weapons...
Jul 25, 2003 Arolte link
Don't limit yourself to thinking that once rockets are gone you'll be restrained in any way with weapon choice. There are plenty of weapons available. The Railgun is still far from being balanced. Some of the guided missiles could still use better tracking. The charge cannon beam thingy still sucks. Once these weapons are fixed and new ones are added, you'll have many more alternatives to choose from instead of two or three useful energy lasers.
Jul 25, 2003 cembandit link
Flares are fine untill we get another weapon that can intercept people. Just get some dodgeing skills. This should be in the suggestions forum, not the general. Dont mean tos ound picky, i jsut dont wana see a lot of design change requests in this part of the board.


-HSR
Jul 25, 2003 BusMasteR link
This discussion is really out of hand. Ppl say they want the rockets *removed* and guided misilies made *better*. This sounds somewhat weird. So weird that i dont care no more - this flare balance issue isn't about balance, but about a growing part that apparently just can't handle the use of rockets, just as i can't handle the use of energy weapons...

This is exactly the same as discussing weather there should or shouldn't be a rocketlauncher (or a railgun) in quake...

and Arolte... what didn't you understand in the sentence: "i suck big time at all with killing ppl - Especially with energy"
And what do you mean with:
"Don't limit yourself to thinking that once rockets are gone you'll be restrained in any way with weapon choice. There are plenty of weapons available." - do you know something we dont?
*Exactly* that would be even more restraining than what i actually meant. I'm talking about those whining about 1 per ship thing...

I don't know what you think when a ram occuers - but it's darn well a bigger problem for me than you in my opponion. *If* i happen to ram, i will most likely never get to the dock before getting shot of the sky...

As for me: end of discussion...

/me waits the devs dicission...
Jul 25, 2003 Renegade ++RIP++ link
centaur : you cant avoid a thing in it, when people shoot sunflakes ;) at you, you can maybe dodge 2 to 3 sets, but then 1 hits you. And yes, lightning mines are a good way to kill people. Only problem is that when you arent used to flying a heavy ship, the centaur is a deathtrap. Because of this I prefer the atlas a lot more, and naturally the marauder is top notch. It gets even worse when they ram and spam at the same time, you can avoid a couple, but not all. and as you know 3 - 4 hits with tripple - quattro sunnies are enough to kill anything. Yes even a prom :(.

The only problem with a valk is that it is able to do a ram at 50m and get out unscathed "if the player knows what he is doing"

PS bussy, please dont ditch the geminis, they are very effective, they are even more effective then the large slots homers. The only problem with them is the big discrepancy with the sunnies, you can shoot 9 sets of geminis but on the opther side you can shoot 16 sets of sunnies. They should either lower the sunnies to 12 - 13 or up the geminis to 11- 12 shots.

Besides, the only reason why I like energy weapons is that they have unlimited ammo, in contradiction to a sunnie, so a sunnie will always be a backup weapon for me. And besides, I cant envision any person shooting a heavy projectile to somebody who is so close to him that he would get caught in the fire himselve, this person will try to get farther from the object in stead of comming closer. Imagine shooting your bazooka at a fighter that is 5 m away from you, Nobody in its right mind would do that. Or throwing a grenade at somebody 2 m from you. People are crazy sometimes, but they dont want to die ;).

And this at once explains why I made the previous post, I like rockets as backup weapon, not as a primarily weapon, because in my opinion a rocket shouldnt be solely used used on a super agile ship.

I thought that with the thoughts that I put forward, you have the best of all worlds. people that like to shoot with rockets : replace the med port with your favorite rocket. people tha tlove energy : replace the med port with a dashing gauss or a simple gatling.. and naturally for people who absolutely dont lvoe rockets nor energy, the saviour has arrived: the prox mines ;).

I made these suggestions because everybody uses the same setup, why ?? Because it is the only way to be able to kill someone else effectively. The other weapons, for the momenbt are just not worth using them, you would be in a disadvantage for using them. And nobody when in a war or ... will choose a disadvantage above a possible advantage, that my children is the nature of mankind :D.

But yes cmdr freeman you are right, the 3.3 is more important. I would prefer having missions because it will give me something to do in stead of constantly having to see every war turn into a rocket arena.

Busmaster, on the ramming thing, you could be right about it, but as it stands now, most people that rocketram live to tell the tale, and that is just not right. If you ram somebody, you should be death. So if you shoot somebody from to upclose then you are death so simple is that. This means : if you see a person comming close then you have to decide will I unload and maybe be death or will I wait and dodge and just try to wait untill a better time. I prefer the last one, this will make the game a lot more fun , and wont punish someone for making one tiny error. So as you can see, I really want rockets, I only dont want the game to turn into a comeupclose and point game. And yes, you will be able to make better judgements on when to shoot and when not to shoot when you are playing more extensively.

PS: bussy, what do they care if they were death, you cant say you killed them, but they can say they killed you. And that is all what the ram thing gas been about. If people remove having issues and just confirming the kill to the person who made the most damage / shot him the last, a lot will be resolved. Naturally, you have to exclude shooing yourselve ;). me imagines seeing : Renegade ++RIP++ destroyed Renegade ++RIP++ :D. I would see a lot of pkers shoot themselves :D.

But ooh what the heck, devs just go on with perfecting the missions, and lets speak again when they are integrated ;). Because I have the utmost confidence that the devs will fix it. ;).
Jul 25, 2003 Hunter Alpha link
Sadly I don't, this issue has been brought up before (and will be again) yet there hasn't ever been even the slightest hint that somethings going to be done.

Just seems pointless to have only ONE ship config dominate the rest.
Jul 26, 2003 furball link
Frankly, I think that a ship explosion should cause more damage and further out too.
Jul 26, 2003 Arolte link
Awwww noooo, FurBall!! One thing I like to do with bots and players, when I'm killin' 'em, is to boost right through their explosion. You know... like how you see those fighter planes chase each other and the victor flies through a ball of flame after the dogfight. It's a fun thing to do, albeit dangerous and stupid, but it's a very possible thing to do IRL. I'd hate to not be able to do that anymore without surviving.

=(

On the topic of ship explosions, I think each ship should have their own explosion graphics and animations. There could be ships that break apart and spin around like crazy before exploding. While others would simply go pop, and you'd be able to see each part of the ship in the debris, rather than a bunch of random 3D models and a few partcle FX. I'm also hoping that the "flight" dynamics of the ships will change as they take damage. Let's say a left or right wing/pod gets blown off a ship (yay, external damage modeling!). Your right thrusters will have a stronger push, so therefore your ship would have a tendency to drag to the left more as a result of the structural and propulsion systems damage to the right side of the ship.

Anyway, I better stop here before it goes too off topic.