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A question about the universe redux:

Sep 07, 2009 ShankTank link
I read the email about the upcoming features, including the redesign of the sectors to make them denser. I had a question about some of the changes:

Wormhole placement. It's always bothered me that the wormholes were always placed way off to the side of asteroid clusters, with the current placement people can completely bypass the thick of asteroid sectors, and if the idea of being able to hide from radar visibility by hiding behind asteroids is being implemented, then what's the use of it if people aren't headed toward the asteroids in the first place? Will wormholes be moved more towards the center of asteroid sectors?
Sep 08, 2009 toshiro link
There are already complaints from people who run into asteroids upon exiting a wormhole. You would multiply the probability of such an occurrence by setting the womholes closer to asteroid clusters.

Add to that that in theory, we have to be 3 km away from larger solid objects like asteroids and stations to do in-system jumps, and it becomes inconistent that for one thing, we should have to travel outwards, and for the other inwards.
Sep 08, 2009 Dr. Lecter link
Wait, wait, wait. We'd have to do different things...to accomplish different objectives?!

Tosh is right, that's just entirely inconsistent, not to mention crazy.
Sep 08, 2009 ladron link
Yeah, it always pisses me off when I have to walk through the 'in' door to get inside stores, and through the 'out' door to leave. It's so inconsistent!
Sep 08, 2009 shlimazel link
It always pisses me off when I see people trolling mindlessly. It's so inconsistent!

I think it'd be groovy to have wormholes inside asteroid fields, or at least very close. I always thought a fight using asteroids to provide cover would be a fascinating dynamic, this could facilitate something like that. Possibly it could give the AI trouble, though?
Sep 08, 2009 Azumi link
actually shlimazel, seeing people trolling mindlessly on the VO forums is anything BUT inconsistent!

Pony time
Sep 08, 2009 ShankTank link
Hmmmm, I just remembered my other question:

The email mentioned known "ion storm reefs" that would turn into the only contributor to ion storms. My question is about unknown ion storms. Will people still unknowingly fall in the ion storms or can everyone just knowingly plot around them? I voice this concern because, as a pirate, I find it terribly fun to wreak havoc from inside ion storms (the kind people unknowingly fall into) occasionally. I guess it would be easier to make some method of interrupting jumps from the sector a pirate is inside, ion storm or not, but that would turn this thread into a suggestion rather than a set of questions.
Sep 08, 2009 toshiro link
I was not trolling, in all honesty. Also, the inconsistency I can live with, since humans are inconsistent by nature.

I think it is a bad idea because of the reason I mentioned in the first paragraph of my previous post in this thread, and I stand by that. Even though I have yet to die from issuing shortly after jumping, I have heard numerous accounts from players who experienced it. And I do not think that prolonged magical invulnerability upon exiting a jump or wormhole would be the solution to that problem, for that matter.
Sep 08, 2009 shlimazel link
True, Azumi. And I didn't mean you Toshiro, sorry if you thought I did.

I have never run into an asteroid after leaving a wormhole. I have run into asteroids jumping into o12 latos before, but I don't usually take damage from that.
Sep 08, 2009 Impavid link
Wormhole exits don't have to be so large. Variable sizes of exits and entrances to different WH's would add some more dynamic elements to the game play. I'd love to see sectors where the minimum jump distance was only 500 meters or where you exited a WH within a 50m radius.
Sep 08, 2009 Dr. Lecter link
We've been arguing for smaller WH diameters for years now, particularly in Grey space. Devs have always acknowledged utility and ignored in practice, much like most else in VO.
Sep 08, 2009 incarnate link
NPCs and capships have some trouble navigating, we're trying to improve that, but reducing the chances of accidental collision is a real benefit to large wormhole areas. I would like to see convoys that were actually fairly common, and a lot more traffic in the galaxy, but to date that has been technically problematic. Shrinking the WHs would only be that more difficult, at least until other problems are solved.

ANYway, back to the original post. For partially the above reason, it is not advisable for me to stick WH areas too close to asteroids at present. There may come a time when that changes. Also, I'm going to designing more sectors around a "gauntlet" traversal concept, specifically the statically fogged ones, where you come in at point X and need to get to point Y to leave, the area in between is filled with asteroids (potentially hiding you from the enemy, or hiding the enemy, or both). However, we're talking large rings of asteroids, so there may be a lot of points of possible traversal, we'll have to see how it all shakes out. But, I would like to see more inherent traversal of dense asteroid areas. However, that's problematic for WHs right now. A lot of this will require experimentation and testing to see how convoys respond and so on.

Note, as of this moment, there will still be random ion storms. I said in the newsletter that most storms would be replaced.. not all. We'll keep a few around for a little randomness and chaos. Just less common.
Sep 09, 2009 toshiro link
Quote from Impavid: "I'd love to see sectors where the minimum jump distance was only 500 meters or where you exited a WH within a 50m radius."

Isn't that just the pirate in you talking? I kind of like the increased chance of larger wormhole radii; but perhaps the randomness could be skewed to favour the centres more?