Forums » General

the invincible newb

«123
Jul 25, 2009 Whytee link
hell yes. Sweet for RP purposes too. Make the pods capturable?
Jul 25, 2009 Niki link
and make a pod killer badge

edit: capture the pod? what would happen to the pilot?
Jul 25, 2009 Surbius link
Give the person in the pod the option to be captured. Pop-up dialog and such. Otherwise they can keep on moving, be blown up, or blow themselves up.
Jul 25, 2009 Roda Slane link
Jul 25, 2009 vIsitor link
We all know that the escape pod suggestion is nothing new, Roda. It's the suggested implementation that sounds like a good idea.
Jul 25, 2009 ladron link
Yes, it is *vaguely* similar to eve's system. Mostly in the fact that I used the word "pod". It's one of the few things I think they got close to right.

And I'm glad you guys like the idea.

I think making the pod capturable would be cool if there was something to DO with captured pods... I'm drawing a blank on that one. Any ideas?
Jul 26, 2009 TehRunner link
I think license levels up to about combat/weapon 5 are useful. I'm currently grinding through them after not playing for a year and I think it's a very well balanced learning curve. Higher levels are a pointless grind and at that point the player is more interested in bigger things that use weapons only available at much higher levels, like pvp and queens and such.
Jul 26, 2009 Whytee link
hmm, something to do with the captured pods.... I guess some would eat their inhabitants, some would make a trophy rack, some would... I don't know, but if it adds anything to this dried out river of RP, fantastic!
Jul 26, 2009 LeberMac link
I have no desire to spend eternity on someone's display shelf:

"Oh, that? Yeah, that's 'ol LeberMac, I killed 'em back in 4435 in Sedina when he attacked my SkyProm with a Rev C. I still have the pod - the tequila in his system makes an excellent preservative, almost better than formaldehyde. Yeah, looking at the anguished expression on his face always gives me a chuckle as I walk by the trophy case..."
Jul 26, 2009 Whytee link
nonono, in a dead form. They could capture you if you agreed to allow it. Otherwise you could go /explode (/die) and respawn in your cap system.

Think about how fun it would have been if Lecter REALLY could have had a Miharu clone....yummy
Jul 26, 2009 LeberMac link
So... they could capture us, put us in their cargo hold, and THEN we could explode, killing them?

Bwaaahahahaa
Jul 27, 2009 Baylen link
why give the pirates the ability to spawn respawn in grey if they are hated by there own nation.. I say make them respawn up there and have to fly back down... something needs to deture people form pirating.. or at least keeping it to grey.
Jul 27, 2009 Dr. Lecter link
why give the pirates the ability to spawn respawn in grey if they are hated by there own nation

Um, maybe because we've chosen to be tri-nation KOS and are +999 with Corvus? Fuck you too, trader scum.

Seriously, you're whining because pirates, who naturally dwell in Grey . . . would respawn in Grey. WTF? You too can do this! Just give up all your nation standing and, oh, what's that? No? Then STFU.

How would your brilliant idea even work? You die and respawn at a station that you're -1000 with? Surrounded by turrets, SF, ect.? Should be perfect!
Jul 27, 2009 Shapenaji link
Dr. Lecter: Seriously, Baylen is a carebear troll...

Don't humor him.
Jul 30, 2009 Baylen link
No not really.. shoot I hardly ever post.. im just sick of seeing pirates on here whining about how there KOS.. and how they need more of this and more of that.. well being a pirate isnt exactly hard.. and you choose to drop your faction and not work it back up.. so they should conform the game around you.. other than the whole storyline nation vs nation back story they put together.
Jul 30, 2009 Roda Slane link
Let us stay on topic. peypey wants to slow the newbs down from returning to combat.

Idea 2:
Anytime you purchase a new ship, it needs about 5 minutes to calibrate it's jump drive. It will make it through a wormhole consistently, but if you jump across a system, there is a chance you will miss your target and arrive in a nearby sector. This chance to "jump fault" starts high and gradually corrects itself over 5 min.

As an added feature, no jump system is ever perfectly calibrated, and all systems jumps suffer at least a %1 chance of a "jump fault". You could also add a small "per sector" multiplier. For example: max calibrated jump system crossing 8 sectors = chance to "jumpfault" of %1 + ( 0.2% per sector ) = %2.6
Jul 30, 2009 Dr. Lecter link
Epic dice rolling fail.