Forums » General

Before and After: Detail Textures

Jun 22, 2009 incarnate link
Jun 22, 2009 slime73 link
Ah, nice. A lot less blurriness. :)
Jun 22, 2009 MythOpus link
I love it Inc!
Jun 22, 2009 roguelazer link
Neato. Anybody want to buy me a new laptop so that I can use it? :-P
Jun 22, 2009 Shadoen link
Needs more brown for true next-gen.
Jun 22, 2009 FusionBurn link
Hrm. My laptop must me older than I think it is, VO hardly even runs anymore.. Cool stuff otherwise.
Jun 22, 2009 Lord~spidey link
That's just sex.
Jun 22, 2009 roguelazer link
I see a fair amount of aliasing in those pictures... How do Detail Textures play with AA?
Jun 22, 2009 incarnate link
Well, assuming we're talking FSAA, they should work fine. Since it anti-aliases the entire rendered display. I haven't personally tried it.
Jun 23, 2009 Lolin link
Nice update. Too bad I'm unable to use it :(
Jun 23, 2009 kihjin link
Thanks inc, I can see the difference now. The roids definitely look better.
Jun 23, 2009 davejohn link
Have a look at the massive roids in Dantia L6. Really impressive.
Jun 24, 2009 vskye link
I really like the new look but.. I went to Dantia L6, and my fps went from 60 to between 10 and 8. Sigh.

And yes, looks like I'll have to drop my settings down some for video. (nvidia 5500fx - 256mb - AGP 8x)
Jun 24, 2009 incarnate link
vskye: are you using the default 256MB "Visual Quality" settings? The nvidia 5xxx series really sucks, but not that much. However, if you messed with the LOD sliders (Scene/Distance Level of Detail), then that's entirely your own doing. Those should really not be changed from their defaults.
Jun 24, 2009 vskye link
Inc, I was using the defaults. I'll change things back again and then see how everything works. Btw, I'm running in window mode at 1024x768. (oh, I did turn off glow effects)

Any other suggestions on what to change though Inc? (besides window vs full screen)
Jun 24, 2009 incarnate link
Well, the window vs full-screen thing could do it, alone, on a Mac or any OS with a 3D-accelerated UI (Vista Aero, etc). I'd recommend removing any plugins (a couple of which are really slow) and then sit in the same location in the sector, with the same view (don't move), and try various Visual Quality settings.. like the 128MB setting, for instance. Also, if in DirectX, you can try setting Shader Model to less than 2.0 (requires a full client exit and restart). Of course, then you won't see the detail textures at all.
Jun 26, 2009 vskye link
I set it up as default with 256mb video and dropped a few settings and its ok now. 30fps or so. Will detail it later.. to many beers.

Edit: Ok, I dropped the Texture Resolution from Very High to High,
and Full Scene Glow Effect to Off. That's it. Oh, this is with Linux Ubuntu 9.04 with enlightenment e17, 32-bit.
Jun 27, 2009 vskye link
bump
Jun 27, 2009 incarnate link
Did you have Texture Compression enabled? It should be enabled by default on 256MB cards, at present.

Anything related to texture thrashing should be Better, once we release the current development.

Better still if we get an FP16 shader path in there for 5xxx cards.
Jun 27, 2009 vskye link
Yep, Texture Compression is on. (double checked)

Cool Inc. :) Looking forward to the improvements! Thanks again.