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Vendetta 1.8.71
Welcome to Vendetta Online 1.8.71
Changelog:
*** Vendetta 1.8.71
- Atlas turret has been moved to the stern.
- Turrets are now visible on player ships.
- Gunners aren't asked to buy back last ship when they leave the ship.
- Leaving a ship as a gunner now has a 10 second countdown so you
cannot leave in a hurry. Typing /gunner leave a second time will cancel
the countdown.
- Pilot and all gunners are counted as a PK when the ship is destroyed.
- Fixed a mentor bug.
- Fixed gunner leadoff/autoaim targeting.
- Message now says 'Entering player's ship' instead of 'Entering player'.
- The pilot now always shows up as green to the gunner.
Changelog:
*** Vendetta 1.8.71
- Atlas turret has been moved to the stern.
- Turrets are now visible on player ships.
- Gunners aren't asked to buy back last ship when they leave the ship.
- Leaving a ship as a gunner now has a 10 second countdown so you
cannot leave in a hurry. Typing /gunner leave a second time will cancel
the countdown.
- Pilot and all gunners are counted as a PK when the ship is destroyed.
- Fixed a mentor bug.
- Fixed gunner leadoff/autoaim targeting.
- Message now says 'Entering player's ship' instead of 'Entering player'.
- The pilot now always shows up as green to the gunner.
Can we get AI turrets now?
EDIT: The turrets seem to only show up on the ship to the player piloting the ship, plus the green dots on the radar. The ship display models before buying the ship and other players ships do not show their turrets and no radar recognition either.
EDIT: The turrets seem to only show up on the ship to the player piloting the ship, plus the green dots on the radar. The ship display models before buying the ship and other players ships do not show their turrets and no radar recognition either.
Can you explain what you mean, please? We tested that turrets displayed on remote ships. Not sure what situation you're describing.
We'll take a look at it tomorrow.
[EDIT]: Ok, we confirmed that remote turrets aren't showing up now. Dammit. Grr.
We'll take a look at it tomorrow.
[EDIT]: Ok, we confirmed that remote turrets aren't showing up now. Dammit. Grr.
That's too bad. "Entering player" was one of the funniest bugs I've heard of.
Nice update otherwise. Thanks!
Yay update!
Ray fixed the remotely-visible-turret thing, and pushed it out passively. So, as sectors restart, the fix will be added. Those sectors that don't restart (irc bots in them or whatever else) will not have the fix until the next manual restart. FYI.
Aye good progress.
not sure if it's related or not but in turret systems there is a green dot in the center of your rear radar. when you turn it follows the ship. Some people have told me they see 2-3 dots in the rear and one in front. With the atlas there's 1 in the rear, moth 2 in the rear. Did not see them in grey space.
You mean like this? (bear in mind, I am in an empty sector)
Click for larger image.
I noticed this yesterday while trading, thought it maybe plugin related, but yeah, all I have loaded on this screenshot is move_sector_info.
Click for larger image.
I noticed this yesterday while trading, thought it maybe plugin related, but yeah, all I have loaded on this screenshot is move_sector_info.
that's the one! In a non-turret system like grey they were not there.
... those are your turrets.
Yes. Those are your friendly turrets.
(I wonder if you can select them and shoot swarms at them?)
(I wonder if you can select them and shoot swarms at them?)
Those are obviously your turrets, but why would they show up on your own radar, especially when they are not manned? And why would they show up in monitored space, but not in grey space? (the second part may be due to how the *fix* was pushed out).
Yes, you see your own turrets in the radar, manned or unmanned. There's currently no distinction between the two.
The *fix* was pushed out in a way that requires the sectors to be restarted if they don't do it on their own.
The *fix* was pushed out in a way that requires the sectors to be restarted if they don't do it on their own.