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Jul 17, 2003 Icarus link
What good is targettable warheads going to do?!?! The only time i ever see Avalons used are at point blank range in the station docks. Undock... launch... dock.... what you going to do about that?

Jul 17, 2003 Phaserlight link
....If an avalon hits before 8 seconds, it fizzles.
Jul 17, 2003 Sage link
I have avaloned asteroids when people were near them. It's hard to do because it is so slow, but doable. I have also fired avalons at the station from a distance to kill off a bunch of red station miners. It is a good weapon. Keep it. All you need is a times arming sequence or a timed detonation on the thing and the exploit is fixed. If you want to remove everything that is being exploited try getting rid of sunflares, valkyries, mines, marauders, and gauss cannons too.
Jul 17, 2003 roguelazer link
THat's another problem. It happens in 7. People undock and nuke the asteroid repeatedly, and redock as soon as invul wears off. I think a good solution would be to make it impossible to dock for 10 seconds after your invulnerability had worn off (so for 15 seconds after you undocked). If that was made into 30 seconds or so, it'd even put a stop to some of the station nuke exploiting.
Jul 17, 2003 Suicidal Lemming link
Safety latch on avalons, if it stops receiving a signal from you the arming mechanism will deactivate because it assumes you are in great danger and a avalon explosion isn't going to help you, also for all missles make each one lose tracking when they lose radar info from you unless they are within 100 m of the target, then there low power radars lock on.