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Greyhound Test Project
Following the release of the Greyhound, ONE did some testing on the ship in it's core roles.
Test Pilots:
-A-Dawg: Hound pilot
-Black 1: Trader, Aggressor Fighter
-Kralia: Test 5 Run Assistant
Parameters:
-Aggressor craft would fight to approximately 25% damage to conserve military funds for the mission.
-"Killed" pilot could call no-joy/death at or below 30% or if the battle was proven to be completely one-sided.
Test 1: Hound vs Hound (Odia A-1)
-Even match, pilot on pilot skills. Final conclusion was that once a ship gets on the 6 o'clock position of the Hound, the battle is lost.
Hound 1 sustained 70% damage and was declared "killed"
Hound 2 sustained no damage in the engagement.
Test 2: Hound vs CorVult (Odia A-1)
-CorVult easily outmatches and kills Hound. Black 1 while in CV could actually slow down and watch A-Dawg attempt to turn to re-engage.
CorVult was armed with twin-Posi, and was damaged 8% in the engagement.
Hound sustained 78% damage and was declared "killed".
Test 3: Hound vs Moth (Odia A-1)
-Hound easily won against the Moth. Moth was unable to land a shot. Moth was carrying a Mega-Posi and Missile Launcher.
Hound pilot started at 3,000m and broadcast a simulated "pirate hail" that warned the "trader" of the impending attack. Trader turned to engage the Hound instead of running.
Moth sustained 76% damage and was declared "killed"
Hound sustained no damage.
Test 4: Moth Escape (Odia M-5)
-Hound was destroyed at 2,000m. Test used same criteria as Test 3, except Moth attempted escape, not closing and engaging.
Moth attempted to use deterrent methods, such as firing missiles backwards to defeat the enemy fighter's pursuit, but was unsuccessful.
Moth sustained 69% damage and was declared "killed"
Hound sustained no damage.
Test 5: Hound Race (Edras to Odia Run)
-Hound was able to outrun a Hog II. Starting in same Sector, the Hound covered 1 System to the Hog II covering one Sector.
Conclusion:
-Hound performs it's core role excellently, and will completely deny the ability of trader's to operate unescorted in grey-space when pirates are present.
Recommendations:
-None at this time. Vessel is inside it's mission statement.
Note:
-The lack of recommendations does not reflect that the Hound is at this time a balanced fighter. It merely reflects that the vessel performs to specifications as described in the original recommendation thread found here:
http://www.vendetta-online.com/x/msgboard/3/20762
Test Pilots:
-A-Dawg: Hound pilot
-Black 1: Trader, Aggressor Fighter
-Kralia: Test 5 Run Assistant
Parameters:
-Aggressor craft would fight to approximately 25% damage to conserve military funds for the mission.
-"Killed" pilot could call no-joy/death at or below 30% or if the battle was proven to be completely one-sided.
Test 1: Hound vs Hound (Odia A-1)
-Even match, pilot on pilot skills. Final conclusion was that once a ship gets on the 6 o'clock position of the Hound, the battle is lost.
Hound 1 sustained 70% damage and was declared "killed"
Hound 2 sustained no damage in the engagement.
Test 2: Hound vs CorVult (Odia A-1)
-CorVult easily outmatches and kills Hound. Black 1 while in CV could actually slow down and watch A-Dawg attempt to turn to re-engage.
CorVult was armed with twin-Posi, and was damaged 8% in the engagement.
Hound sustained 78% damage and was declared "killed".
Test 3: Hound vs Moth (Odia A-1)
-Hound easily won against the Moth. Moth was unable to land a shot. Moth was carrying a Mega-Posi and Missile Launcher.
Hound pilot started at 3,000m and broadcast a simulated "pirate hail" that warned the "trader" of the impending attack. Trader turned to engage the Hound instead of running.
Moth sustained 76% damage and was declared "killed"
Hound sustained no damage.
Test 4: Moth Escape (Odia M-5)
-Hound was destroyed at 2,000m. Test used same criteria as Test 3, except Moth attempted escape, not closing and engaging.
Moth attempted to use deterrent methods, such as firing missiles backwards to defeat the enemy fighter's pursuit, but was unsuccessful.
Moth sustained 69% damage and was declared "killed"
Hound sustained no damage.
Test 5: Hound Race (Edras to Odia Run)
-Hound was able to outrun a Hog II. Starting in same Sector, the Hound covered 1 System to the Hog II covering one Sector.
Conclusion:
-Hound performs it's core role excellently, and will completely deny the ability of trader's to operate unescorted in grey-space when pirates are present.
Recommendations:
-None at this time. Vessel is inside it's mission statement.
Note:
-The lack of recommendations does not reflect that the Hound is at this time a balanced fighter. It merely reflects that the vessel performs to specifications as described in the original recommendation thread found here:
http://www.vendetta-online.com/x/msgboard/3/20762
Greyhound does perfectly fine 1v1.
You forgot hound vs taur and hound vs atlas-x
Edit: going redo the same tests with different pilots and a more realistic setup :-)
Edit: going redo the same tests with different pilots and a more realistic setup :-)
Test 4: Moth Escape (Odia M-5)
-Hound was destroyed at 2,000m. Test used same criteria as Test...
Not that your study is necessarily bad, but you really should try something more than just the spell check before you release anything official-sounding. (Hint: proof-what?)
Other than that, good to know :) Although as Agy said, the only thing you really showed is that it sucks at PvP against any proper PvP setup. A Hog II can catch and destroy a lone Moth without issue 99% of the time unless the pirate is fairly fresh under the gills.
-Hound was destroyed at 2,000m. Test used same criteria as Test...
Not that your study is necessarily bad, but you really should try something more than just the spell check before you release anything official-sounding. (Hint: proof-what?)
Other than that, good to know :) Although as Agy said, the only thing you really showed is that it sucks at PvP against any proper PvP setup. A Hog II can catch and destroy a lone Moth without issue 99% of the time unless the pirate is fairly fresh under the gills.
AgY: We didn't conduct any Taur or Atlas X testing due to the limited availability of those vessels in our test area.
I should also note, this was not a greatly in-depth project that we launched. These were preliminary tests done just to see what we were initially up against, as we knew that more indepth conclusions would be drawn as the Greyhound is fought with and against in the coming days/weeks/months.
We merely wanted to conclude that the Greyhound operated inside the parameters it was designed in "Interceptor-class vessel, designed for engagements against trader/merchant shipping vessels, but poor at engaging fighter-escorts, and not strong in PvP"
I should also note, this was not a greatly in-depth project that we launched. These were preliminary tests done just to see what we were initially up against, as we knew that more indepth conclusions would be drawn as the Greyhound is fought with and against in the coming days/weeks/months.
We merely wanted to conclude that the Greyhound operated inside the parameters it was designed in "Interceptor-class vessel, designed for engagements against trader/merchant shipping vessels, but poor at engaging fighter-escorts, and not strong in PvP"
Those two are the most common tradevessels in greyspace. Moths are rather rare because people know it cant stand against the most ships.
I see your point.
We concentrated on the Moth to see how the Hound performed it's role of "Convoy" attack. Figuring most convoys were composed of Behemoth-class ships, we went there first.
We made an over-sight, and will conduct Centaur and Atlas testing, including variants, at the earliest possible time and report back our findings here.
(Expect testing to be completed within 24hrs)
We concentrated on the Moth to see how the Hound performed it's role of "Convoy" attack. Figuring most convoys were composed of Behemoth-class ships, we went there first.
We made an over-sight, and will conduct Centaur and Atlas testing, including variants, at the earliest possible time and report back our findings here.
(Expect testing to be completed within 24hrs)
haven't flown it yet, and gf took only non work comp whenshe moved out this am. Once I sober up andget a new Lapps, I'll run some more tests
Bitch!
Pyroman_Ace, the voymoths have much more armor and defenseturrets.
But even a hvy rag is fast enough to get those ..
But even a hvy rag is fast enough to get those ..
I killed an aap CV with the hound using one jackhammer launcher and a railMKII. Also killed two other Hounds with it and almost a rev c with ravens and flares.
Killed larger centaurs outfitted with rockets and gatling turret and easily evaded a ganking later from a rocketeer.
And it's fast...
Killed larger centaurs outfitted with rockets and gatling turret and easily evaded a ganking later from a rocketeer.
And it's fast...
Mecha I've killed CV's in EC88's. Doesn't mean much unless you say who you were fighting. Even then, it's still statistically the worst Hog out there for Pvp.
Edit: And didn't your sub run out on the 12th?
Edit: And didn't your sub run out on the 12th?
oh noes mecha killed me in it :(
Good, I don't have to make a new thread...
With the release of the Corvus Greyhound, a new ship with high acceleration is introduced to VO. This calls for comparative studies...
To compare the numbers, data acquisition and processing are necessary.
First advances in that field were made by Breazle, who wrote a plugin that wrote data (velocity and energy) to the console1. Mick then wrote a more comprehensive plugin that saved the formatted data to a text file2.
After that, only the processing of the data remained, which was done using two MatLab functions, written by me3.
All files4 are open source, and can be used at will, provided you give credit where it is due.
Usage:
Breazle's script is triggered by typing '/run' in the text input line, and will turbo for 60 seconds, while echoing a header line once, and then velocity and energy readings every .5s.
Mick's script can be controlled via '/rec start' and '/rec stop'; '/rec start #', where # stands for an integer, will turbo and record for # seconds, or until you enter '/rec stop', and save the data to a system note file in your user directory in the Vendetta Online dir. Time interval between measurements is approx. 50ms.
My scripts require the data files to be in the same location as they are, themselves, and you have to pass the filenames as string variables to the function 'VOdatamine()'. It will result in individual graphs of velocity, energy, acceleration and a fitted acceleration curve (the raw accel data is noisy), as well as individual comparison graphs of velocity, energy and acceleration (only fitted curves).
To be done: I can only speak for myself, but the matlab files are far from finished. Thus far, only 1 or 2 ship data files are being handled, the graphs need axes labels, and the legend for the comparison plots is currently FUBAR. Finally, the fitting algorithm needs work, polynomial least squares method doesn't do the trick (but it was quick).
Results:
Valk: click for picture
Hound: click for picture
Hound/Valk comparison: click for picture
(note the messed up legend)
1 Breazle's times script
2 Mick's record script
3 toshiro's VO Data Mining scripts
4 All scripts
With the release of the Corvus Greyhound, a new ship with high acceleration is introduced to VO. This calls for comparative studies...
To compare the numbers, data acquisition and processing are necessary.
First advances in that field were made by Breazle, who wrote a plugin that wrote data (velocity and energy) to the console1. Mick then wrote a more comprehensive plugin that saved the formatted data to a text file2.
After that, only the processing of the data remained, which was done using two MatLab functions, written by me3.
All files4 are open source, and can be used at will, provided you give credit where it is due.
Usage:
Breazle's script is triggered by typing '/run' in the text input line, and will turbo for 60 seconds, while echoing a header line once, and then velocity and energy readings every .5s.
Mick's script can be controlled via '/rec start' and '/rec stop'; '/rec start #', where # stands for an integer, will turbo and record for # seconds, or until you enter '/rec stop', and save the data to a system note file in your user directory in the Vendetta Online dir. Time interval between measurements is approx. 50ms.
My scripts require the data files to be in the same location as they are, themselves, and you have to pass the filenames as string variables to the function 'VOdatamine()'. It will result in individual graphs of velocity, energy, acceleration and a fitted acceleration curve (the raw accel data is noisy), as well as individual comparison graphs of velocity, energy and acceleration (only fitted curves).
To be done: I can only speak for myself, but the matlab files are far from finished. Thus far, only 1 or 2 ship data files are being handled, the graphs need axes labels, and the legend for the comparison plots is currently FUBAR. Finally, the fitting algorithm needs work, polynomial least squares method doesn't do the trick (but it was quick).
Results:
Valk: click for picture
Hound: click for picture
Hound/Valk comparison: click for picture
(note the messed up legend)
1 Breazle's times script
2 Mick's record script
3 toshiro's VO Data Mining scripts
4 All scripts
Hablas MatLab?
disp('Yes, a bit.')
Please provide a written interpratation of this data.
Currently working on a v0.101, so I won't explain this version. If you look at the graph titles, it should be somewhat clear.
Your axis labels leave something to be desired.