Forums » General

VO 1.8.56

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Jan 31, 2009 incarnate link
VO 1.8.56 adds:

- Six new mining missions available at all mining stations.
- New enhanced Grayspace trade routes: Betheshee Spices, Deneb Rum, Divinia Spice, Commercial Textiles, Fresh Flowers, Combat Simulators, Dried Meat.
- Dueling players now show up as light blue in the radar.
- Border defense turrets now respawn after 5 minutes.
- Vote Mutes now last for 1 day instead of 7 days.
- Vote Mutes no longer show how many votes have been cast.
- Fixed client crash when new items are dynamically pushed into the game.

The reworked newbie sectors were also planned for this release, but had to be held over for further testing and changes.
Jan 31, 2009 Whistler link
Wow, you got the dueling colors, turret changes and mute fixes out quickly.
Jan 31, 2009 incarnate link
Traders may take note, there are a couple of lucrative grayspace routes in this update. One is upwards of 3100/cu profit at peak, I think.

The turret/mute stuff was just changing numbers, easy to do. The dueling thing is all Ray, thank him for that.
Jan 31, 2009 Daare link
Yes! The Spice must flow!
Jan 31, 2009 davejohn link
Good progress , thanks .
Jan 31, 2009 Armonia link
wow. you guys have been hard at work, gj ;) the last 2 updates are really nice!
Jan 31, 2009 lensman67 link
The mining missions are excellent. Keep up the good work!

I have tried several of the latest enhanced cargo runs but have not found any in this latest batch that were worth the trip.

I left the station with an XC load of Combat Simulators within minutes of the latest update but when I got to Odia they only fetched about 70K, not nearly enough. Since then I have flown loads of some of the other cargoes in and have not found any that brought a price that was worth the trouble. Not complaining, simply noticing.

Still, the direction is good and everything done so far has been most welcome. I am sure that I will eventually find the best cargoes and in the mean time it is still fun to try.

Like I said, keep up the good work. Here's hoping that the next update has enhanced cargoes out of Gray Space. How about X-rated Corvus Holo Disks? Then the customer can "Take erotic trips without leaving the station." :)
Jan 31, 2009 lensman67 link
I did run into a bug with the Xith mining mission in Divinia. I finished the job and it said that they had accepted all the Xith but there was no way to finish the mission and get paid.

Finally I aborted the mission, hoping that they would return my Xith but they kept it and did not pay me.

Do you think I can sue the station? :)
Jan 31, 2009 Surbius link
When do the mining missions reappear or are they one time deals? I'm asking this because after aborting the bugged xith mission I can't find it. Also the denic mission wont appear at any other station when I completed it.
Feb 01, 2009 missioncreek2 link
Regarding the new trading routes: The Devs are simulating some aspects of supply and demand - the "dynamic economy." I believe that the profit on these key grey space routes should not change much based on the arbitrary supply and demand parameters, but instead based on how effective they are in encouraging trader-pirate interaction. To this end - prices for a few very high end grey routes should be dynamically advertised in the comm news section. Profit per item should be increased until a critical mass of traders trade the item, and absolute price per item should be high enough to have several pirates who regularly damage or kill those traders. The server could track this interaction between pirates and traders to adjust the prices and profits.
Perhaps a new mission could help facilitate this tracking. A trader would take a mission from one grey space location to another to carry the valuable cargo. These high risk delivery missions would all use the same worm hole to increase pirate-trader interaction. The rewards would be normal profit credits, plus faction and combat XP if attacked and a successful delivery made. When the mission is completed with no opposition, the absolute value of the cargo would go up - with no profit increase - to attract more pirates. If the mission isn't being run much, say less than 10 times per hour, then the profit per item would increase - to attract more traders.
Feb 01, 2009 lensman67 link
Some really excellent ideas.

I don't know about other traders but the prospect of losing cargo, ships and money does not bother me all that much. I am well north of 100 million as it is and losing XC's loaded with the most valuable cargo I can find would not even register as a loss. Minor annoyance at most.

So if money is not going to make a trader take the pirates seriously what will? How about making the really valuable cargoes not the property of the trader but instead they would be the property of various factions who would be really annoyed if the trader lost them.

He could not even pay them the cash value of the load since the faction would have lost “face” as well as money. This would have an impact on the trader’s standing with the faction and if the trader lost too much standing he would lose trading and docking privileges, or at least have to pay more for cargoes. What ever the penalty that is decided on it should hurt to lose it.

Losing game money means nothing but I would sit up and take notice if faction standing was in danger. Any ideas on how to make this work?
Feb 01, 2009 bojansplash link
There are no real pirates in VO atm, just griefers and freelance pkers.
None of them hail or demand payment for a free passage, they are only interested in quick PKs.
Traders will not take any chances when they know they have no available options but to get blasted by griefers in grey.
No valuable trade route to grey will change that.
Feb 01, 2009 peytros link
bojan grey space is supposed to be dangerous as far as I am concered THERE ARE NO GRIEFERS IN GREY SPACE. Whining about pirates not hailing you is rediculous remember that pirates are players to and they reserve the right to not hail anyone that has offended them. Most of the complaining here comes from people who fly loaded up moths around with out an escort and then pm me complaning that I shot them in a place that is blatantly known as dangerous. The real problem is some people have so much money stockpiled at the moment that it makes no difference for them to do grey space trading over nation trading the reward just isn't there and if they die its no big deal.
Feb 01, 2009 Azumi link
Not True Bojan. But very nearly so...

Piracy is a system, it takes more than a rat to conduct it. Just as it takes two to tango. Since most traders will respond to a piracy hail with a swarm of missiles, a pack of mines or verbal abuse (some takes all three), the pirates respond in kind. So, to illustrate: my day is often, see the trader, "Hail (insert more appropriate and more enjoyable hail here)......wait......wait......ping ping ping" and me doing dodges alll over the place before killing the sad trader.

If I find the one trader that goes through grey the day I am on and manage to hail him/her, I have to kill the person 9 out of 10 times. And then I get all sorts of "I'd never pay a pirat scum/rat/bastard/insert own favourite" PM´s, messages on 100 etc. So next time I see that person, it goes Hail, BOOM with no wait at all, or just a killing without hail.

I agree with the last two statements you've made though. No amount will lure them to grey whenever griefers are around.

Peytros, you are by definition a griefer by doing what you say. I am not bitching about it or even saying that what you are doing is wrong. If people doesn't want to get exploded they can either stay out of grey, hire an escort or make friends with the griefers. There are NO rules about hailing in grey space. There is a "common courtesy" thing in Sedina B8 but outside of that it is up to the attacker. So to the ones that bitch about peytros killing them without hailing, STFU
Feb 01, 2009 bojansplash link
@peytros
Dear fellow, you are new to VO so I will forgive your ignorance.
As for no griefers... well, lets see:
THC = griefer guild, no hailing no money demands (1 or 2 exceptions maybe)
ZERO = griefer guild, no hailing no money demands
SYN = still active players turned to griefers, no hailing, no money demands
CLM = inactive
Privateers = PKers, no hailing or money demands

So, i stand by my previous statement: THERE ARE NO REAL PIRATES IN VO ATM.
If you think you know better, ask yoda to tell you a story about real pirates in VO history before you make another reply or post.

@Azumi
I know what you mean Azumi. We had the same problem with traders before but it never stopped us from hailing and demanding money always. There was not a single member of BLAK that did not hail his prey at any time. Sure we used to shoot them to 10% before giving out a payment demand just to stop them from running.
Most of them payed at the end. :)

Feb 01, 2009 peytros link
@bojansplash

its greyspace its DANGEROUS how is it griefing? its stated in the tutorial and on 100 not to go there so calling people griefers for making greyspace dangerous is laughable. As for hailing I always hail but reserve the right to not hail when I feel like someone doesn't deserve it.
Feb 01, 2009 bojansplash link
@peytros
you are missing a point here.
pirate [ˈpaiərət]: a person who attacks and robs ships.
Feb 01, 2009 Angel of Death link
Why would I hail a combat ship for money? I have seen one real trade ship in grey in months. I have actually started hailing for money again since the new trade routes came into place. We will see how that goes.

If you're in a vulture/valkyrie/prom and you a. don't see me coming, and b. can't beat me in my warthog/atlas loaded out for killing voys, you should go back to nation space and practice against oruns a little bit more.
Feb 01, 2009 lensman67 link
So long as PK points can be “earned” by shooting anything that moves giving points for blowing up any and all ship is simply rewarding griefers for being griefers. The chance that there may be cargo left over is simply icing on the cake. So long as this absurd system stays in place no one on either side will have any reason to take pirates seriously.

Lose the PK system for anything other than mutual combat in places like nation wars, border skirmishes, duels and the like and make all cargoes blow up along with the ship. Then pirates would have no incentive to shoot unless their demands were not met and traders would have a reason to believe it was worth their time to pay ransoms rather than give the griefer, oops I mean pirate, the finger.
Feb 01, 2009 peytros link
thanks for proving a point bojan no where in your defenition does it say that someone should hail first and give ample warning about being attacked...funny i just watched a show on pirates last night and it said they used to fly under different nations flags until they got close enough to sneak attack

and lensman67 that is the worst idea ever? ONLY consensual combat? grey space is supposed to be DANGEROUS not another carebear nation