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VO 1.8.44
*** Vendetta 1.8.44
- Sell prices of items that are not for sale at a station are
calculated differently now. The demand of the items are continuous
in that selling large quantities of items gives the same result as
selling the same items one at a time over a long period of time.
- Sell Item menu price updates instantly when someone else sells the
same type of item that you are selling.
- Welcome menu profit numbers now show total value and profit
instead of unit value and profit.
- Item unit profit/loss is now calculated by taking total profit/loss
and dividing it by total quantity.
-----------------------------------------
For more information on the Demand and economic changes, see the other thread I started.
- Sell prices of items that are not for sale at a station are
calculated differently now. The demand of the items are continuous
in that selling large quantities of items gives the same result as
selling the same items one at a time over a long period of time.
- Sell Item menu price updates instantly when someone else sells the
same type of item that you are selling.
- Welcome menu profit numbers now show total value and profit
instead of unit value and profit.
- Item unit profit/loss is now calculated by taking total profit/loss
and dividing it by total quantity.
-----------------------------------------
For more information on the Demand and economic changes, see the other thread I started.
I have to say I really like the direction things are going and what is to become.
However I would like to suggest you do some testing of new stuff before it's rolled out into production for any updates. See the below screen shots as to what chaos, confusion and how broke VO is at this point in time.
*NOTE* the profit levels for these items.
I understand this is just visual on this bug but my whole point is this should have been found in stage 1 of testing.
However I would like to suggest you do some testing of new stuff before it's rolled out into production for any updates. See the below screen shots as to what chaos, confusion and how broke VO is at this point in time.
*NOTE* the profit levels for these items.
I understand this is just visual on this bug but my whole point is this should have been found in stage 1 of testing.
well, if not every item has that problem, the chances that we would find the bug drops off significantly.
It seems to be only affecting weapons and addons, not commodities/trade goods.
To pinpoint it even further, the anomaly disappears if you click Sell Selected and then exit out of it.
Having tested it out on the test server, it appears this only affects Ammo weapons and items created individually, like convoy dog tags and the like. Hope that helps.
Having tested it out on the test server, it appears this only affects Ammo weapons and items created individually, like convoy dog tags and the like. Hope that helps.
I fixed the problem.
It was the ammo causing the problem. The ammo doesn't have a demand but the client tried reading the demand info and was reading invalid data. I fixed it server-side.
It was the ammo causing the problem. The ammo doesn't have a demand but the client tried reading the demand info and was reading invalid data. I fixed it server-side.
it affects special widgets too. I have a bottle of Helio Mists that is worth 3.144e+c credits...:)
In reality it should read "Priceless"!!
In reality it should read "Priceless"!!