Forums » General
I see there are generally 30 simultaneous players, how many active paying subscribers are there on average?
40-60
There are usually between 30-70 players on at any given time, but I believe there's around 1000 subscribers total, maybe half of which can be considered active.
if only everyone would sign on at the exact same time...
I think that may be a conservative count, but we're all guessing since Guild hasn't shared that info with us.
If you're asking in order to decide if VO is financially stable enough to subscribe to without worry, I can assure you that it is. They operate on a shoestring, with much of the cost going into current development. They're not likely to suddenly blip out of existence.
If you're asking in order to decide if VO is financially stable enough to subscribe to without worry, I can assure you that it is. They operate on a shoestring, with much of the cost going into current development. They're not likely to suddenly blip out of existence.
I remember momerath saying VO had about 700 subscribers, a couple years ago. I'm not sure how much the number has changed since then.
i subscribed 500 times to help keep guild software alive
700? Probably half by now.
Um, no, we have more than that, but we do not make our subscriber counts public at this time.
OVER NINE THOUSAAAND
thousaaand? oh, no, sorry: THOUSAAAND!
anything below 5000 should be bad.
oops. it's bad.
trick me into thinking there are constantly more than 200 users online and i'll "contribute" again. hmm, or maybe get 200 user online (at once i mean) at any one time and i am on.
anything below 5000 should be bad.
oops. it's bad.
trick me into thinking there are constantly more than 200 users online and i'll "contribute" again. hmm, or maybe get 200 user online (at once i mean) at any one time and i am on.
There is some irony in people who won't subscribe because there aren't enough other people subscribed.
If it's any consolation, we have just under 5,000 NPCs online right now (heh).
Anyway, I'm just going to focus on trying to make the game better, and hope that people like it.
If it's any consolation, we have just under 5,000 NPCs online right now (heh).
Anyway, I'm just going to focus on trying to make the game better, and hope that people like it.
I love it.
"There is some irony in people who won't subscribe because there aren't enough other people subscribed."
I'm involved in development of a space MMO, and was asking not to determine if I would subscribe or not to VO, but just out of curiosity on a rough number. On what it takes for 4 guys to keep going, as the project I'm involved in is taking a somewhat similar path to VO.
I can understand not wanting to make that information public, but wanted to ask anyways :)
I'm involved in development of a space MMO, and was asking not to determine if I would subscribe or not to VO, but just out of curiosity on a rough number. On what it takes for 4 guys to keep going, as the project I'm involved in is taking a somewhat similar path to VO.
I can understand not wanting to make that information public, but wanted to ask anyways :)
considering the amount of credits individual players, let alone guilds, have in this universe i'm positively certain that the universe will not need a bail out plan any time soon.
Another space MMO? geez, oh well the people who make Kraft dinner will make a killing off you for at-least the next decade before you have money again.
Incarnate, sorry to have upset you dude. I've been supporting this game (in every possible ways) ever since the initial alpha releases, and I would REALLY want a reason to start playing again. Hell, I spend more time on he forums than what I used to spend playing. I've reviewed the game in TV shows, linked it on forums, blogged about it, did promo campaigns on my IT website, hell, I even asked the thousands users of my literary website to play.
Unfortunately for me, the reason for playing this MMORPG is the first M in MMORPG, and, as a marketing dude myself, I would really like to see you guys doing a little more on that front. There's also an (I would say simple) idea on how to do that on the suggestions forums that I posted just a few days ago, so you can't say I don't try to do anything about it. Of course I would like to stay online to make others stay online more, but both you, me and the rest of the marketing-aware universe knows it doesn't really work like that at this stage. So PLEASE PLEASE PRETTY PLEASE think about you doing something about it. We'll help.
And since the bitterness (or sadness) of your last reply made me feel really-really guilty, I just resubscribed (3 months, recurring), although (and you will be able to check that), my online time in the next three months will be negligible if not 0.
Sorry for the slightly off-topic post, but please: let me help you help me... I really want to HELP YOU - HELP ME!!
Unfortunately for me, the reason for playing this MMORPG is the first M in MMORPG, and, as a marketing dude myself, I would really like to see you guys doing a little more on that front. There's also an (I would say simple) idea on how to do that on the suggestions forums that I posted just a few days ago, so you can't say I don't try to do anything about it. Of course I would like to stay online to make others stay online more, but both you, me and the rest of the marketing-aware universe knows it doesn't really work like that at this stage. So PLEASE PLEASE PRETTY PLEASE think about you doing something about it. We'll help.
And since the bitterness (or sadness) of your last reply made me feel really-really guilty, I just resubscribed (3 months, recurring), although (and you will be able to check that), my online time in the next three months will be negligible if not 0.
Sorry for the slightly off-topic post, but please: let me help you help me... I really want to HELP YOU - HELP ME!!
Erm... shouldn't you know by now that Vendetta isn't ready to be marketed a lot, and the developers don't really want people to show it off, yet?
(Although this has changed somewhat in the past few months)
(Although this has changed somewhat in the past few months)
ratonu: I didn't think I was being that bitter or anything, just pointing out a common irony.. we hear that sort of thing a lot, the userbase has pointed it out to some posters as well.
Anyway, thanks for re-subscribing. I did not intend to drive you to some guilt-induced end :).
I am attempting to do as much with marketing as I am capable of (and can afford to do) at present. We just did a major press release less than two weeks ago, which was slashdotted. Today we're meeting a reporter from the local Milwaukee newspaper (which is sizable) at our office. I have a trial-key promo lined up with a major MMO gaming site, and am negotiating some limited advertising on another. We're working towards our first mailing list posting, once the factional changes are in place (within a few weeks, hopefully), when we can actually point to something different in the game. (EDIT: I also briefly responded to your advertising thread in Suggestions).
But, un(?)fortunately, I am not a dedicated marketing guy. I'm also supposed to be designing the game and keeping everyone else working towards sensible goals (the priorities of which may shift depending on reactions to public changes). I have a laundry list of other marketing stuff to do, but I only have so many hours (and so much focus) to go around. I'm placing a lot of priority on it, but I'm not going to waste our precious development time either.. and if I don't have design ready at the right times, or manage goals properly, devs end up wheelspinning instead of maximizing their useful output.
That's why I end up doing a bit of "eye rolling" at the "you don't have enough subs for me to sub" type comments. I know I'm doing all that I can on as many fronts as I can, so.. all that's left is to shrug and focus on something more productive.
Bhaal: Good luck to you. A lot of it really depends on choices you make about how to keep costs as low as possible. Lean and mean is the only way we've stayed alive. But, to people who have not shipped a game before, I usually recommend "start small", in terms of the project you choose. I was recently interviewed for some kind of online gamer-con thing, which included some questions about how we were published and other areas. Umm.. for some reason they posted the last three answers with the same "question", which isn't correct.. the second-to-last was about how difficult it was for us to be published, and the last was about game design.
Anyway, thanks for re-subscribing. I did not intend to drive you to some guilt-induced end :).
I am attempting to do as much with marketing as I am capable of (and can afford to do) at present. We just did a major press release less than two weeks ago, which was slashdotted. Today we're meeting a reporter from the local Milwaukee newspaper (which is sizable) at our office. I have a trial-key promo lined up with a major MMO gaming site, and am negotiating some limited advertising on another. We're working towards our first mailing list posting, once the factional changes are in place (within a few weeks, hopefully), when we can actually point to something different in the game. (EDIT: I also briefly responded to your advertising thread in Suggestions).
But, un(?)fortunately, I am not a dedicated marketing guy. I'm also supposed to be designing the game and keeping everyone else working towards sensible goals (the priorities of which may shift depending on reactions to public changes). I have a laundry list of other marketing stuff to do, but I only have so many hours (and so much focus) to go around. I'm placing a lot of priority on it, but I'm not going to waste our precious development time either.. and if I don't have design ready at the right times, or manage goals properly, devs end up wheelspinning instead of maximizing their useful output.
That's why I end up doing a bit of "eye rolling" at the "you don't have enough subs for me to sub" type comments. I know I'm doing all that I can on as many fronts as I can, so.. all that's left is to shrug and focus on something more productive.
Bhaal: Good luck to you. A lot of it really depends on choices you make about how to keep costs as low as possible. Lean and mean is the only way we've stayed alive. But, to people who have not shipped a game before, I usually recommend "start small", in terms of the project you choose. I was recently interviewed for some kind of online gamer-con thing, which included some questions about how we were published and other areas. Umm.. for some reason they posted the last three answers with the same "question", which isn't correct.. the second-to-last was about how difficult it was for us to be published, and the last was about game design.
Strange, Incarnate's response didn't seem bitter or upset to me at all....dude.