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Player Contribution Corps is now Officially Live

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Oct 17, 2008 Daare link
"Stories make missions, NOT mechanics."

Yes!

Does the Mission Editor run on a Mac? If so, I may give it a try.
Oct 17, 2008 incarnate link
It runs in a web browser, so yes. We only "certify" it to work in Firefox, but it also runs peachy in Safari and Google Chrome as far as I've seen.
Oct 17, 2008 CrazySpence link
don't worry Inc, OSU will get finished, I just haven't had the time. It has been in the back of my mind nagging me to finish

it'll be finished.....Soon
Oct 17, 2008 break19 link
Wooo! Bout time "Soon" gets turned around on the devs!@%^#

:)
Oct 17, 2008 Nicoust link
Long term EQer here.

And most quests are pretty straightforward; what can make them more interesting is the thought that goes into designing them, and the background story.

So this looks to have some good potential, presuming I ever get to play game properly; 8.10 catalyst drivers are two days old and no joy. Played a bit of Cysis Demo with high settings, runs good, so don't think card is faulty.
Oct 17, 2008 Phaserlight link
30-some missions later, the editor sure feels intuitive.

Congratz, Guild Software!
Oct 17, 2008 davejohn link
Aye phaserlights missions are always fun , even for experienced players .
Oct 17, 2008 LeberMac link
Gah, Perhaps my expectation of "powerful" and "intuitive" is way too high. Regardless, this is a hugely kickass new step in the game's direction. Hopefully people with more time and patience than I have will do some neat stuff. My first couple of missions have languished for, what, 18 months? And I hardly have ANY branching.

Having some kind of auto-indent for the different nested items would be a huge step towards "intuitive"-ness.

Or maybe I'm just a complaining whiner, never satisfied with the hard work that Inc throws at us.
Reminds me of a Calvin & Hobbes comic strip:

Oct 17, 2008 Phaserlight link
My advice:

Kick back with your herbal sedative of choice

Read the backstory

Let your imagination go crazy

Start writing

Play what you create

Repeat the last two steps until you have something good