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Vista 64

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Oct 19, 2008 raybondo link
Very strange. Your linux lag sounds like an issue when vsync is on and it is queuing up multiple frames before rendering them.
Oct 19, 2008 Nicoust link
Seem to remember vsync being off, I'll check when I swap. Working atm, and haven't got linux completely set up for work yet.

And as its many years since i last used linux - suse 6.2 iirc. its slow going as I was never anywhere near competent.
Oct 19, 2008 Nicoust link
The first images shows the missions as I was logging out under Vista. (400 plus fps is typical, although there is only one ship I have no idea what the reduction would be during multi-ship combat.)



This shows the same toon, just as I logged in under Linux. How could it show different mission history? I rebooted to Linux minutes after logging out on Vista.



This image shows an example of the lag, as can be seen the ship is being hit, and at this stage had been hit constantly for well in excess of one minute. Yet no damage shows; It was some minutes before there was a massive chat log update and the ship suffered massive damage and was destroyed.

Oct 19, 2008 incarnate link
Mission history is stored client-side for the moment. It'll be moved into the server database eventually, but not as of yet. So, you will see different histories in different installed clients (Linux vs Windows, etc). You can actually copy files across between them if you want to maintain the histories.

Your "lag" instance sounds like a network problem. At any given time, an issue anywhere between you and us on the internet (a router flapping, a peering point being overloaded, etc) can cause this sort of issue. Especially if your packets are being received by the server, but our packets are not being received by you (which can happen, in cases of asymmetric routing, where part of the path has become degraded).

It could be completely local to your machine, too, but that would be especially strange (like your system locking up your ethernet card for some reason).
Oct 19, 2008 Nicoust link
It would also mean that Linux and Vista do the same thing consistently; I'm seeing it under both systems, same sporradic, yet frequent effects.

Thought I'd seen an adress I could ping; seem to remember eq giving me 150 ish on regular basis and when I transfered to a euro server the ping was about 52. So a large improvment, but gameplay was never affected. Hoping to resolve this, I can't do PvP as it is, in fact normal combat would be impossible.

Wondering if there is a way of testing my connection for periodic 'stutters'; any suggestion on any software that can do it?
Oct 19, 2008 incarnate link
Well, you can ping www.vendetta-online.com, that's effectively on the same network as the game server. We don't have a dedicated European server at present (or the population base to use it).

Anyway, on windows you should just go to a command prompt and do "ping -t www.vendetta-online.com", and leave it running for awhile. A few hours. Then come back and ctrl-c out of it, and see what the results are. Particularly, you're looking for lost packets. You're also looking for sporadic spikes in latency (ms response time), which may be easier to detect by actually watching it (the final result output will only show you the min/max/average, which can miss out on short-term changes that would disrupt the game). Linux is the same, just remove the "-t".

In general, be sure you aren't running any P2P software in the background (bittorrent, emule, limewire, etc), and that no one else in your household is using anything like that. Those sorts of apps can saturate bandwidth very quickly, making gameplay nearly impossible. You don't want to be downloading anything, watching internet-TV or video, or using any app that's bandwidth-intensive.

Additionally, some internet sources (college dorms, suburban housing on cable, some apartments) are on shared connections which can also become saturated at certain times of day (usually by people using P2P file software). So, you might try running your continuous "ping" for a given hour, at different times of day (weekend evenings, vs weekday mornings, that sort of thing).
Oct 19, 2008 slime73 link
The completed mission list is stored locally.
Oct 20, 2008 Nicoust link
Been pinging for about an hour, no other netwerk use:

150 ish ms is about average for what I got on EQ, and is still what I get for EQ2 when I play; been about six weeks since I last played EQ2, certainly since I upgraded to current gfx card, so this comp setup is the same; I play warhammer online on and off, and have been limited beta testing another mmo.



I ran it again partway through playing game, reduced screen shot in vendetta and went to windowed.



I'm hitting ship but nothing is happening. The last speech text (which is hard to make out as I reduced the size of the image): "[100] <The new chew> usually there is a maximum of like 75 people on ever", had been there for some minutes.

I did ctrl-c to stop the ping just after taking the screen shot and pasted the results in the shot; had to adjust as the free hosting limits the maximum size of image. Should show the pertinent info though.

It behaves like internet lag, but is it?

Oct 20, 2008 incarnate link
Do you have a USB-connected cablemodem/DSL, or anything like that? Or is it connected via ethernet?
Oct 21, 2008 Nicoust link
Ethernet.

Started a trial of Vanguard last night with no problems.