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some other wierd things:
Warning! Node %d already has a metaobject associated to it.
That weapon is not yet available
Uh Oh! You can get killed out here!
Error: You're not supposed to shoot this type of mine! (%u)
Error: You're not supposed to shoot this type of missile! (%u)
Error: You're not supposed to shoot this type of laser! (%u)
no luck creating object def %s
%s has become more powerful than you can possibly imagine.
%s suddenly disintegrates with a surprised look on his face!
%s emerges from another dimension!
%s has rematerialized.
%s has entered the spacetime continuum.
Warning! Node %d already has a metaobject associated to it.
That weapon is not yet available
Uh Oh! You can get killed out here!
Error: You're not supposed to shoot this type of mine! (%u)
Error: You're not supposed to shoot this type of missile! (%u)
Error: You're not supposed to shoot this type of laser! (%u)
no luck creating object def %s
%s has become more powerful than you can possibly imagine.
%s suddenly disintegrates with a surprised look on his face!
%s emerges from another dimension!
%s has rematerialized.
%s has entered the spacetime continuum.
That is something from the old vendetta, you no longer can select or ship like you could when i joined.
Select your ship was basically you choosing what ship you would play with from the 3.1 ships, Heavy got blue lasers, heavy engine, heavy battery, medium got green lasers, medium engine, medium battery, light got red lasers, light engine, light battery. All for free.
It appears to be a help thingy.
And how in hell did you open the .rlb file? Grrrr.
Select your ship was basically you choosing what ship you would play with from the 3.1 ships, Heavy got blue lasers, heavy engine, heavy battery, medium got green lasers, medium engine, medium battery, light got red lasers, light engine, light battery. All for free.
It appears to be a help thingy.
And how in hell did you open the .rlb file? Grrrr.
After I went browsing thru my Vendetta.rlb file I found this:
(Lines of code deleted for your convenience)
Welcome to Vendetta! To begin the game, click on "Play" on the main menu. This will bring you to the login screen. Here you will be asked to enter your username andpassword. Fill in the boxes with the appropriate information, and then click on "Connect". The next screen you see will ask you which team you want to join -- Blue, Red, or Gold. If you know that you have friends on a specific team, click the appropriate button. Otherwise, click on "Auto Assign" and the server will pick a team for you. Finally, you'll see the ship selection screen. There are three ships available to each team, painted to match the team's color. Each ship has different statistics, which will be displayed in a window to the left of the ship. Once you've picked the ship you like, click on "Play" to enter the game world! Understanding the following basics of gameplay will help you considerably. (missing piece?)Vendetta Help - Flight (missing piece?)Back(missing piece?) Vendetta has a powerful dual-flight model. By default, your ship is configured to fly in the direction it is facing, like a fighter jet. This allows a great deal of (missing piece?) mode". This disables your ship's auto-thrusters, causing it to behave more like a true space ship. Some people find this disorienting at first -- it is a bit like sliding around on wet ice. Once you get going, you keep moving until you thrust in a different direction. To help accomodate, you can bring your ship to a complete halt by using the auto-
Dont feel like posting it all up
have to muck thru a lot of code :/
(Lines of code deleted for your convenience)
Welcome to Vendetta! To begin the game, click on "Play" on the main menu. This will bring you to the login screen. Here you will be asked to enter your username andpassword. Fill in the boxes with the appropriate information, and then click on "Connect". The next screen you see will ask you which team you want to join -- Blue, Red, or Gold. If you know that you have friends on a specific team, click the appropriate button. Otherwise, click on "Auto Assign" and the server will pick a team for you. Finally, you'll see the ship selection screen. There are three ships available to each team, painted to match the team's color. Each ship has different statistics, which will be displayed in a window to the left of the ship. Once you've picked the ship you like, click on "Play" to enter the game world! Understanding the following basics of gameplay will help you considerably. (missing piece?)Vendetta Help - Flight (missing piece?)Back(missing piece?) Vendetta has a powerful dual-flight model. By default, your ship is configured to fly in the direction it is facing, like a fighter jet. This allows a great deal of (missing piece?) mode". This disables your ship's auto-thrusters, causing it to behave more like a true space ship. Some people find this disorienting at first -- it is a bit like sliding around on wet ice. Once you get going, you keep moving until you thrust in a different direction. To help accomodate, you can bring your ship to a complete halt by using the auto-
Dont feel like posting it all up
have to muck thru a lot of code :/
Windows Notepad :P
and what about all the wierd stuff?
oh ya, and mabye we could edit that help doo-da a bit and stick it back in to fit the modern version, as sort of a manual
and what about all the wierd stuff?
oh ya, and mabye we could edit that help doo-da a bit and stick it back in to fit the modern version, as sort of a manual
Along a similar note:
In vendetta.lfv, why are there 2 md5sums for Vendetta (at least, that's what they look like)
9a335df3 vendetta-test3.2.10
ad85ffd0 vendetta-test3.2.10
How come I don't have a vendetta.rlb file?
Here's some lines of note from my vendetta file:
Warning: There are known bugs with your current DRI driver.
Fatal Error: Couldn't load classes.
Fatal Error: Out of memory.
Fatal Error: error <--------- This one's my favorite
If you hear sounds, you have sound
ERROR: Unknown player leaving the game
recieved bunk object position
ObjectRemove: weird, I don't have my ID yet
Brakes not found!
Waiting for an unhandled thing. That's odd.
no luck creating objects
yucky! replacing deferred add...
ack! add after update for sane object id
out of dynamic memory
libpng version 1.2.4 - July 8, 2002
Copyright (c) 1998-2002 Glenn Randers-Pehrson
Copyright (c) 1996-1997 Andreas Dilger
Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc.
Warning: Loading duplicate mesh '%s'. This will leak memory.
Invalidated, IOReadevent called. Possible memleak
'%s' is a reserved word
0123456789ABCDEFlibpng error
Burst Number:
Burst Delay:
Burst Offset:
Dual-Fire: true
Pointy Missile?
Here's some interesting ones that seem to be part of the chat system:
oper
roper
say_sector
And, at the very end, this is repeated about 60 times:
GCC: (GNU) 3.2.2^@^@GCC: (GNU) 3.2.2
Here's more manual text:
Some people find this disorienting at first -- it is a bit like slidingaround on wet ice. Once you get going, you keep moving until you thrust in a different direction. To help accomodate, you can bring your ship to a complete halt by using the auto-brakes. Your computer will automatically calculate the thrust needed to stop your ship. To keep track of your enemies, your ship's computer is equipped with a radar and targeting system. There are a number of different methods for targeting an enemy ship. Once locked on, your target will be marked on your radar, your guns will aim at it and homing missiles will chase it automatically.
Various types of powerups can be found floating about in space. These will improve your ship's weapon capabilities. To pick up a powerup, simply fly into it. The current release of vendetta is a modified team capture-the-flag game. Scattered throughout the game world are 10 flags. The first team to collect all the flags wins, and each member gets a huge bonus to his score. If the time runs out for that round, each team gets points based on the number of flags they've collected. To pick up a flag, just run into it. A flag icon will show on your display. Keep in mind, though, that you can only carry one flag at a time. It is best to drop the flag off at a safe place before resuming your hunt for more flags.
VENDETTA
Managing Director - John Bergman
Programming - Andy Sloane, Kalle Anderson, Waylon Brinck
Sound - Phil Bedard, John Bergman, Andy Sloane
Does anyone know what would happen if I changed some of this text?
In vendetta.lfv, why are there 2 md5sums for Vendetta (at least, that's what they look like)
9a335df3 vendetta-test3.2.10
ad85ffd0 vendetta-test3.2.10
How come I don't have a vendetta.rlb file?
Here's some lines of note from my vendetta file:
Warning: There are known bugs with your current DRI driver.
Fatal Error: Couldn't load classes.
Fatal Error: Out of memory.
Fatal Error: error <--------- This one's my favorite
If you hear sounds, you have sound
ERROR: Unknown player leaving the game
recieved bunk object position
ObjectRemove: weird, I don't have my ID yet
Brakes not found!
Waiting for an unhandled thing. That's odd.
no luck creating objects
yucky! replacing deferred add...
ack! add after update for sane object id
out of dynamic memory
libpng version 1.2.4 - July 8, 2002
Copyright (c) 1998-2002 Glenn Randers-Pehrson
Copyright (c) 1996-1997 Andreas Dilger
Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc.
Warning: Loading duplicate mesh '%s'. This will leak memory.
Invalidated, IOReadevent called. Possible memleak
'%s' is a reserved word
0123456789ABCDEFlibpng error
Burst Number:
Burst Delay:
Burst Offset:
Dual-Fire: true
Pointy Missile?
Here's some interesting ones that seem to be part of the chat system:
oper
roper
say_sector
And, at the very end, this is repeated about 60 times:
GCC: (GNU) 3.2.2^@^@GCC: (GNU) 3.2.2
Here's more manual text:
Some people find this disorienting at first -- it is a bit like slidingaround on wet ice. Once you get going, you keep moving until you thrust in a different direction. To help accomodate, you can bring your ship to a complete halt by using the auto-brakes. Your computer will automatically calculate the thrust needed to stop your ship. To keep track of your enemies, your ship's computer is equipped with a radar and targeting system. There are a number of different methods for targeting an enemy ship. Once locked on, your target will be marked on your radar, your guns will aim at it and homing missiles will chase it automatically.
Various types of powerups can be found floating about in space. These will improve your ship's weapon capabilities. To pick up a powerup, simply fly into it. The current release of vendetta is a modified team capture-the-flag game. Scattered throughout the game world are 10 flags. The first team to collect all the flags wins, and each member gets a huge bonus to his score. If the time runs out for that round, each team gets points based on the number of flags they've collected. To pick up a flag, just run into it. A flag icon will show on your display. Keep in mind, though, that you can only carry one flag at a time. It is best to drop the flag off at a safe place before resuming your hunt for more flags.
VENDETTA
Managing Director - John Bergman
Programming - Andy Sloane, Kalle Anderson, Waylon Brinck
Sound - Phil Bedard, John Bergman, Andy Sloane
Does anyone know what would happen if I changed some of this text?
did, and I tried to bypass the update server,
Turns the application into an MS-DOS one and Vendetta wont work in DOS
Turns the application into an MS-DOS one and Vendetta wont work in DOS
er....mabye Vedetta.rlb is a windows specific file?
I have Vendetta.lfv, Ill go look to see what I have
I have Vendetta.lfv, Ill go look to see what I have
/me wants sourcecode...
2 rlbs exists here, Linux. But when you open it it's all bugged up ;)
vendetta.lfv is the md5 count.
I just changed the text for docking, will report on what happens.
What happens is SEGFAULT. Darnit.
I just changed the text for docking, will report on what happens.
What happens is SEGFAULT. Darnit.
get windows and notepad :P
I can open my ogg files and they arent buggy, I just dont have the text support for the code :/
I can open my ogg files and they arent buggy, I just dont have the text support for the code :/
yeah I can use notepad through WINE fine, even more bugged up.
Open it in vim, hexedit, emacs or just cat and echo it.
yeah well vendetta.rlb might not be same as the other two rlbs I guess :/ I thought they were the same...
/me goes to dig in his windows partition.
/me goes to dig in his windows partition.
Vendetta.rlb = vendetta.exe = ~/.vendetta/vendetta
They're all the same, except the rlb and exe have some junk about MSDOS mode in them.
They're all the same, except the rlb and exe have some junk about MSDOS mode in them.
Hahaha. Our old code is funny. "If you hear sounds, you have sound". That's baffling, since I thought I got rid of that long ago.
Yes, that's the old help menu.. I guess we never deleted the actual dialog resource for it. If you change it, nothing interesting will happen. And we have lots of extra old crap in our strings table.
Rogue, you have two hashes in vendetta.lfv because one's for the updater itself. The process by which it arrives at those numbers is confusing and strange.
Yes, that's the old help menu.. I guess we never deleted the actual dialog resource for it. If you change it, nothing interesting will happen. And we have lots of extra old crap in our strings table.
Rogue, you have two hashes in vendetta.lfv because one's for the updater itself. The process by which it arrives at those numbers is confusing and strange.
All hail! A dev!
/me gets out his little idol in the shape of a <***> and starts kneeling
You guys should write religion into the game and make yourselves the deity, and make <***> the voice of the deity.
/me gets out his little idol in the shape of a <***> and starts kneeling
You guys should write religion into the game and make yourselves the deity, and make <***> the voice of the deity.
I found these ones too!
ERROR! unknown player %d leaving game!
Self-Destruct activated
ObjectAdd: weird; I don't have my ID yet<-----whole smattering of these ones
Error unknown GameEvent %d from sender %d!
can anybody shed some light on the command /none
?
EDIT:wait a second...I didnt find some of these...DAMN YOU ROGUE!
and I just have those 2 numbers under my lfv file
ERROR! unknown player %d leaving game!
Self-Destruct activated
ObjectAdd: weird; I don't have my ID yet<-----whole smattering of these ones
Error unknown GameEvent %d from sender %d!
can anybody shed some light on the command /none
?
EDIT:wait a second...I didnt find some of these...DAMN YOU ROGUE!
and I just have those 2 numbers under my lfv file
lets add some more:
R6025
- pure virtual function call
R6008
- not enough space for arguments
Float Divide By Zero
DeathString
Only cargo can go into cargo slots.
That addon can't go there.
Unable to find Ship.
Don't have your metaobject.
Don't know what that item is.
Waiting for an unhandled thing That's odd.
Warning! object(%d:%d) not child of (%d:%d).
Uh, yeah. This operation would block.
storage
flag
addon
ship
R6025
- pure virtual function call
R6008
- not enough space for arguments
Float Divide By Zero
DeathString
Only cargo can go into cargo slots.
That addon can't go there.
Unable to find Ship.
Don't have your metaobject.
Don't know what that item is.
Waiting for an unhandled thing That's odd.
Warning! object(%d:%d) not child of (%d:%d).
Uh, yeah. This operation would block.
storage
flag
addon
ship
The trivial way to get all the strings under linux (and perhaps Mac OSX) is just to run "strings vendetta > str.vendetta" where vendetta is your vendetta executable in ~/.vendetta and then open str.vendetta in an editor to have a look. Clears out most of the code for you leaving only things that look like string resources.
*edit*
You may also want to give a parameter to strings to get rid of the shorter lines, which are usually not actually strings, as in:
strings -8 vendetta > str.vendetta
*edit*
You may also want to give a parameter to strings to get rid of the shorter lines, which are usually not actually strings, as in:
strings -8 vendetta > str.vendetta