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1.8.35

Sep 05, 2008 blacknet link
*** Vendetta 1.8.35
- New Courier tree mission.
- New ship: Raptor Mk II.
- Capships will eject all players when it goes away instead of killing everyone.
- Players can no longer /ignore Guides.
- Fixed bug with ignore list not properly cancelling ignores when logging off.
- Fixed misc mission log bugs with multiple active missions or no active missions
- Fixed a bug that prevented going from fullscreen OpenGL mode to DirectX mode in Windows Vista
Sep 06, 2008 zamzx zik link
Someone get the stats to the Raptor?
Sep 06, 2008 smittens link
Haha /ignoring guides. Did smartass discover this, or have you guys just known about it for a while?
Sep 06, 2008 roguelazer link
Sep 06, 2008 TehRunner link
is the ejection enough to clear splash from the explosion?
edit: I didn't know you can have multiple active missions..
Sep 06, 2008 Rejected link
For everyone too lazy to look up the stats, here they are:

Raptor Mk II
Faction: TPG
Faction Level: ~290
Level: 4/4/-/-/-
Armor: 8500
Cargo: 8 cu
Weapons: 2S
Mass: 3900 kg
Length: 17m
Thrust: 215 N
Max Speed: 60 m/s
Spin Torque: 8.5 Nm
Turbo Speed: 220 m/s
Turbo Energy: 57/s

Integrated 1500m Storm Radar Range extendar
Sep 06, 2008 incarnate link
TehRunner: it's for when the capship "goes away", a-la "warping to nowhere", like at the end of a mission. Previously, if you had been onboard it would have either killed you, or left you stuck in limbo without a ship.

Also, people aren't supposed to have more than one active mission, but there are certain cases where it can appear that way, due to a bug and handling of mission info text files across more than one client.
Sep 06, 2008 Ghost link
Anyone flown the new raptor yet? Is it craptor Mk II or raptor MkI?
Sep 06, 2008 missioncreek2 link
It looks like the new one is 7% better at dodging, and 9% faster. Is it enough to escape craptor status?

Old TPG Prototype
Faction: TPG
Faction Level: ~290
Level: 4/4/-/-/-
Armor: 8500
Cargo: 8 cu
Weapons: 2S
Mass: 3900 kg
Length: 17m
Thrust: 200 N (vs 215 new)
Max Speed: 55 m/s (vs 60 new)
Spin Torque: 8.5 Nm
Turbo Speed: 220 m/s
Turbo Energy: 54/s (vs 57 new)
Sep 06, 2008 SuperMegaMynt link
Max speed increases dodging as well, so the new naptor is actually (17+3/11)% faster.
Sep 06, 2008 Professor Chaos link
The new Raptor also looks 3.6% cooler.
Sep 07, 2008 Azumi link
sucks -2.1% less?
Sep 07, 2008 LeberMac link
Well, at least now we can figure out who the guides are by /ignoring everyone, and then seeing who is still talking.
Sep 07, 2008 Capt.Waffles link
Leber, once again your genius is astounding :p

Also if my calcualtions are correct, and i'm pretty sure they are, the new raptor sounds 5.7% better as well.
Sep 07, 2008 Phish link
But theoretically sound doesn't travel in space, so therefore space must have a -5.7%
to "better" to negate the original 5.7%, meaning that over all, the ship is self is the
same as the old on. Except better.

Did you know that 35.3% of all statistics are made up on the spot?

EDIT: Thanks for removing that darn double mission thingy. Twas bugging me.
Sep 08, 2008 raybondo link
Leber: I guess it should have been reworded to say you can't /ignore incoming Guide messages. You can still /ignore the guide's normal chat.
You also can no longer /ignore incoming server messages.
Sep 08, 2008 LeberMac link
Curses! Foiled again! ;)
Sep 09, 2008 raybondo link
Heheh