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1.8.35
*** Vendetta 1.8.35
- New Courier tree mission.
- New ship: Raptor Mk II.
- Capships will eject all players when it goes away instead of killing everyone.
- Players can no longer /ignore Guides.
- Fixed bug with ignore list not properly cancelling ignores when logging off.
- Fixed misc mission log bugs with multiple active missions or no active missions
- Fixed a bug that prevented going from fullscreen OpenGL mode to DirectX mode in Windows Vista
- New Courier tree mission.
- New ship: Raptor Mk II.
- Capships will eject all players when it goes away instead of killing everyone.
- Players can no longer /ignore Guides.
- Fixed bug with ignore list not properly cancelling ignores when logging off.
- Fixed misc mission log bugs with multiple active missions or no active missions
- Fixed a bug that prevented going from fullscreen OpenGL mode to DirectX mode in Windows Vista
Someone get the stats to the Raptor?
Haha /ignoring guides. Did smartass discover this, or have you guys just known about it for a while?
is the ejection enough to clear splash from the explosion?
edit: I didn't know you can have multiple active missions..
edit: I didn't know you can have multiple active missions..
For everyone too lazy to look up the stats, here they are:
Raptor Mk II
Faction: TPG
Faction Level: ~290
Level: 4/4/-/-/-
Armor: 8500
Cargo: 8 cu
Weapons: 2S
Mass: 3900 kg
Length: 17m
Thrust: 215 N
Max Speed: 60 m/s
Spin Torque: 8.5 Nm
Turbo Speed: 220 m/s
Turbo Energy: 57/s
Integrated 1500m Storm Radar Range extendar
Raptor Mk II
Faction: TPG
Faction Level: ~290
Level: 4/4/-/-/-
Armor: 8500
Cargo: 8 cu
Weapons: 2S
Mass: 3900 kg
Length: 17m
Thrust: 215 N
Max Speed: 60 m/s
Spin Torque: 8.5 Nm
Turbo Speed: 220 m/s
Turbo Energy: 57/s
Integrated 1500m Storm Radar Range extendar
TehRunner: it's for when the capship "goes away", a-la "warping to nowhere", like at the end of a mission. Previously, if you had been onboard it would have either killed you, or left you stuck in limbo without a ship.
Also, people aren't supposed to have more than one active mission, but there are certain cases where it can appear that way, due to a bug and handling of mission info text files across more than one client.
Also, people aren't supposed to have more than one active mission, but there are certain cases where it can appear that way, due to a bug and handling of mission info text files across more than one client.
Anyone flown the new raptor yet? Is it craptor Mk II or raptor MkI?
It looks like the new one is 7% better at dodging, and 9% faster. Is it enough to escape craptor status?
Old TPG Prototype
Faction: TPG
Faction Level: ~290
Level: 4/4/-/-/-
Armor: 8500
Cargo: 8 cu
Weapons: 2S
Mass: 3900 kg
Length: 17m
Thrust: 200 N (vs 215 new)
Max Speed: 55 m/s (vs 60 new)
Spin Torque: 8.5 Nm
Turbo Speed: 220 m/s
Turbo Energy: 54/s (vs 57 new)
Old TPG Prototype
Faction: TPG
Faction Level: ~290
Level: 4/4/-/-/-
Armor: 8500
Cargo: 8 cu
Weapons: 2S
Mass: 3900 kg
Length: 17m
Thrust: 200 N (vs 215 new)
Max Speed: 55 m/s (vs 60 new)
Spin Torque: 8.5 Nm
Turbo Speed: 220 m/s
Turbo Energy: 54/s (vs 57 new)
Max speed increases dodging as well, so the new naptor is actually (17+3/11)% faster.
The new Raptor also looks 3.6% cooler.
sucks -2.1% less?
Well, at least now we can figure out who the guides are by /ignoring everyone, and then seeing who is still talking.
Leber, once again your genius is astounding :p
Also if my calcualtions are correct, and i'm pretty sure they are, the new raptor sounds 5.7% better as well.
Also if my calcualtions are correct, and i'm pretty sure they are, the new raptor sounds 5.7% better as well.
But theoretically sound doesn't travel in space, so therefore space must have a -5.7%
to "better" to negate the original 5.7%, meaning that over all, the ship is self is the
same as the old on. Except better.
Did you know that 35.3% of all statistics are made up on the spot?
EDIT: Thanks for removing that darn double mission thingy. Twas bugging me.
to "better" to negate the original 5.7%, meaning that over all, the ship is self is the
same as the old on. Except better.
Did you know that 35.3% of all statistics are made up on the spot?
EDIT: Thanks for removing that darn double mission thingy. Twas bugging me.
Leber: I guess it should have been reworded to say you can't /ignore incoming Guide messages. You can still /ignore the guide's normal chat.
You also can no longer /ignore incoming server messages.
You also can no longer /ignore incoming server messages.
Curses! Foiled again! ;)
Heheh