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Vendetta 1.8.31

Aug 11, 2008 Surbius link
*** Vendetta 1.8.31
- Support for 36 joystick buttons on a single joystick for
Mac and Linux versions.
- Better handle case in Audio Options menu when there is no
audio device available.
- Fixed rare Windows DirectX crash bug.
- Display correct hour-length of trial for trial accounts.
- Fixed all notification text references of money to
credits.
- lua console_print won't generate an error when trying to
print non-strings.
- Fixed credits bug when trying to give credits to someone
with over 4294967295 credits
- Fixed misc server-side bugs.
Aug 11, 2008 smittens link
Um I don't think you fixed the credits bug. If you give me 4294967295 credits though (or just round up to make it easy) I'll be happy to test it though!
Aug 12, 2008 sp_i_ne link
haha!

Me to... I tell you what, if you give me the money i'll transfer it *wink* to smittens - just to check...

Who filed this bug? Unless you didn't find out that way...

Spine
Aug 12, 2008 davejohn link
Good steady progress.

All I need now is 36 fingers...
Aug 12, 2008 upper case link
one example of the buttons is the rumblepad. it's has a mode toggle button that basically acts like a shift key, giving your different action mapping for the same button.

eg, one could have a flight mode and a regular navigation/mining mode
Aug 12, 2008 Scuba Steve 9.0 link
Ah, that credits bug has been in since the days of Vendetta Test. Though it's been pretty inconsequential.
Aug 12, 2008 Surbius link
Until now.
Aug 13, 2008 Professor Chaos link
The real credits bug that needs to be addressed is the one that no matter how little I do to get more credits, I only have three million of them. Seriously. I rarely do any sort of trading and I never mine, and no one pays me when I threaten them. Yet somehow I can never break that three million mark. That's the real credits bug.
Aug 13, 2008 IRS link
I believe it's just physical law at this point, Professor. Your extremely low credit density is so far below that of a typical trader, let alone a TGFT veteran, that the credits are flowing to you with no effort required on your part. Indeed, to drop below three million, you may have to start actively giving it away.

There's also a possible military application, still strictly theoretical, wherein a credit-null object is instantly placed next to someone with exceptionally high credit density. The gradient produced is so steep that in the effort to equalize the densities, the moving credits will rupture the hulls of both ships.
Aug 13, 2008 Professor Chaos link
If that's how it worked in the real world, I could quit school right now!