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VO 1.8.17

May 17, 2008 MSKanaka link
Changelog:

*** Vendetta 1.8.17
- BioCom Vulture XT turbo drain changed from 60 to 57.
- Teradon shield-recharge-rate now lower (same as trident).
- Teradon now uses slightly different turret weapons.
- Border Skirmish Warthogs now have Iceflares instead of
Sunflares.
- Trident swarm missle refire delay changed from 30 to 45
seconds.
- HUD updates are a little more efficient when getting hit.
- Reworked windows sound driver a little for wavsound mode.
- Border Skirmish no longer informs you of NPCs killing
NPCs.
- Escort rewards lowered somewhat so they won't hit the cap
so often.
- Behind-the-scenes development continues.
May 17, 2008 incarnate link
Some things that didn't make it into the motd:

- Border Skirmish Valkyries now also have Iceflares
- Border Skirmish Proms now have AGTs

I hope the other BS changes make it not quite so slow (framerate wise) for some people. It's definitely better in some cases, but also potentially worse in others. Still a work in progress, but hopefully getting better. We'll do more behavioural changes (like NPCs not mobbing quite so much) as we move along.
May 17, 2008 softy2 link
-BioCom Vulture XT turbo drain changed from 60 to 57.

^^^ lol finally some love for the XT after 2 years of me screaming about it.
May 17, 2008 Professor Chaos link
It might actually be more interesting for at least some cap ships to have less armor and shields, but be significantly better armed. Just a thought. Sounds like a good update, I'm excited about the behind the scenes super secret stuff. I think "outside technology" means you're putting fast food in stations. I can't tell you how many times I've docked at a station and thought, I could use some Taco Bell right now.
May 17, 2008 davejohn link
Good detail changes . My relatives will have a play in BS and see how it goes .
May 17, 2008 Whistler link
Nice update. Thanks!
May 17, 2008 incarnate link
Chaos: well, that's pretty much what we did. We dropped the shield recharge rate on the Teradon, and upped the turrets on most of the ships. They really require more complex work that I didn't have time for, but it's a start anyway.
May 17, 2008 blacknet link
can we get the new numbers?
May 17, 2008 slime73 link
> 9000
May 17, 2008 Professor Chaos link
Oh, right. I noticed the increase of firing delay on the swarms, and didn't notice the slower recharge rate. My busy week is over, I can't wait to try another Border Skirmish and see if my framerate is better!
May 17, 2008 roguelazer link
Can players in the ships still fire swarms arbitrarily fast?
May 18, 2008 shadowkhas link
Was your previous fire rate 30 seconds...? ;p
May 19, 2008 incarnate link
I was just trying to keep the number of swarm missiles on-screen at once to a smaller number. The previous recurring fire rate was 30 seconds, I increased it to 45 seconds. Users manning the turrets would probably only be able to fire every 45 seconds, except I think there's some exploit to get around that.

The shield recharge rate on the Teradon was dropped from 12000 to 9000, which is the same as the Trident. The total shield strength is still considerably higher than the Trident, but I doubt that'll be a problem for organized teams of bombing users.