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Obsidian Green 2.0
Obsidian_green_2.0
Is complete Fixed all bugs cept that chat window is only 4 lines if you run 800x600 with a large font size other than that I think its the best skin i have made so far... Behold teh pictures.
http://static3.filefront.com/images/personal/l/lordspidey/78836/whqvixiycs.jpg
http://static3.filefront.com/images/personal/l/lordspidey/78836/tfwipnpfwh.jpg
http://static3.filefront.com/images/personal/l/lordspidey/78836/lgcdibgglg.jpg
Download here ---> [ http://files.filefront.com/Obsidian+green+201zip/;9864980;/fileinfo.html ]
Edit/ changed the download to the latest version that fixes the chatbox :)
Is complete Fixed all bugs cept that chat window is only 4 lines if you run 800x600 with a large font size other than that I think its the best skin i have made so far... Behold teh pictures.
http://static3.filefront.com/images/personal/l/lordspidey/78836/whqvixiycs.jpg
http://static3.filefront.com/images/personal/l/lordspidey/78836/tfwipnpfwh.jpg
http://static3.filefront.com/images/personal/l/lordspidey/78836/lgcdibgglg.jpg
Download here ---> [ http://files.filefront.com/Obsidian+green+201zip/;9864980;/fileinfo.html ]
Edit/ changed the download to the latest version that fixes the chatbox :)
Obsidian_blue
Pics:
Download: [ http://files.filefront.com/Obsidian+bluezip/;9872361;/fileinfo.html ]
Pics:
Download: [ http://files.filefront.com/Obsidian+bluezip/;9872361;/fileinfo.html ]
That's great and all, but I can't see any substanatial difference between Obsidian Blue and Obsidian Green and the normal skin. Except the invisible scrollbars (which would probably degrade usability...)
Is it the transparency? I dunno.
Is it the transparency? I dunno.
well obsidian blue is obsidian green but its blue instead there aint supposed to be much of a difference and ill update obsidian green and slap the new scroll bars in there aswell :)
no one likes it :(
Well, I LIKE it, Spidey...
You have to sell me on why it's a better interface. How does it make gameplay better?
Remember I haven't done SHIT for Vendetta UI except some photoshop mockups 2 years ago... so it's easy for me to critique since I don't know what's possible and what's not.
Maybe I should make a call to the HQ and see if I can take a crack at it. Then you can critique my interface, OK?
:)
You have to sell me on why it's a better interface. How does it make gameplay better?
Remember I haven't done SHIT for Vendetta UI except some photoshop mockups 2 years ago... so it's easy for me to critique since I don't know what's possible and what's not.
Maybe I should make a call to the HQ and see if I can take a crack at it. Then you can critique my interface, OK?
:)
Not much is possible. Just slapping new pics on the same old shit.
You miss the point of skins, Leber. :p
The interface can be modified to an extent, but not with skins. The interface elements are made and positioned with Lua/iup, and they use images from the skin you're using.
The interface can be modified to an extent, but not with skins. The interface elements are made and positioned with Lua/iup, and they use images from the skin you're using.
Well then I suppose that in order to make real improvements, we'd need to get into Lua in order to move, resize and reorganize the interface elements.
Otherwise we're just "putting lipstick on a pig" as the saying goes.
Can we change the font for the interface?
Can we add headers and/or other identifying graphics for the different areas?
Can we have options to hide/show or expand/collapse different areas?
Can we assign command keys for these functions?
Stuff like that is what I'd consider important.
Otherwise we're just "putting lipstick on a pig" as the saying goes.
Can we change the font for the interface?
Can we add headers and/or other identifying graphics for the different areas?
Can we have options to hide/show or expand/collapse different areas?
Can we assign command keys for these functions?
Stuff like that is what I'd consider important.