Forums » General

3.28 is here

Jun 26, 2003 Forum Moderator link
So now ya know. The defense bots are working!
Jun 26, 2003 a1k0n link
...Sort of. The bots aren't done. We are planning to update them on Friday. They still have pathfinding problems, but they should no longer just sit and do nothing. But we wanted to get the release out now because of the many bug fixes. (We're sick of getting the same crash reports over and over)
Jun 26, 2003 incarnate link
Yes, now we can get new crash reports! Woo!

AI still needs a lot of work. We're getting there.. slowly..
Jun 26, 2003 cembandit link
Those turrets frighten me. The bots do make it a bit harder to kill newbs out botting, you can get maybe one or two before you run. One player could defend his sector now I think. I dont even attempt to get too close to the station, unless just flying by.

Flag caps are going to be like hockey scores now, which is a good thing.

I like the update...maybe a few turrets mixed in with the asteroids, that shouldnt interfer with flag caps, but will go a long way to keeping new testers safe.

Oh the pathfinding seems to be pretty good :( The lil buggers even found me in hollow roids.

The damage effects, as awlays, rule.



EDIT
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After attempting a flag cap or two, I am convinced that bombers have a real role now. Those defenses must be taken out by some heavy guns! I very much expect flag caps to be attempted by 2 bombers with 3 or more fighters, at the minimium now.



Post Edit EDIT
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We did a multi nation flag attempt, the bombers took out the flag guards, the fighters went in to cap....and the flag guards respawned on them. Please oh please make the respawner a little longer for flag guards. The whole trip was REALLY fun, bombers and fighters working as a team, but the insta respawn ruined it.

On a side note there is an exploit to easily cap flags, one that you can fix without too much trouble I think. I went and hide IN the red station, all the turrets freaked (got nice screens). I then msgd a friend to cap the flag. He flew in and swooped it up np. All the turrets were busy with me. The turrets should auto target closest person to fix this, or even better, test LOS.

He then flew to 12, got ALL the bots chaseing him, I got a great pic of that too. While he dodged I simpley shot down each bot with a 3x guass.


-HSR
Jun 26, 2003 Pyro link
"Explosions now sympathetically detonate mines."
Hehehe... :P Do the turrets still stay in hollow roids if you put them there? They ought to have an engine that lets them move .5 m/s or something. That way, if you actively keep them in a hollow roid, they'll stay there, but they won't stay there for days by themselves...
Jun 26, 2003 Arolte link
Did the damage effects change? There's some mention of it in the "In Progress" page, but nothing about it is mentioned in the news or version history. Just curious.
Jun 26, 2003 The Kid link
Forum mod always forget the second . it's 3.2.8 not 3.28
Jun 26, 2003 a1k0n link
Oh yeah. Waylon spruced up the damage effects, yes.

cembandit, the turrets are supposed to wait at least a minute before respawning. If they're insta-respawning, then something is definitely wrong (although the one minute may be a bit on the short side, even if it is working). I'll look into that.
Jun 26, 2003 roguelazer link
Hey, are the 350 bots supposed to insta-respawn? Just a question...
Jun 26, 2003 Forum Moderator link
The Kid: Of course you are right, its 3.2.8 and I deeply regret all of the confusion this must have caused!

Damage effects begin sooner and appear to feature more smoke and more sparks than before.
Jun 27, 2003 Nytemayre link
I finally lived long enough to warp out of a system with lots of damage. One word:

COOL!

Nice job guys.