Forums » General
Vendetta 1.8.4
Changelog:
- Skirmish HUD control's colors are now correctly displayed.
- Skirmish HUD updates on each kill again.
- Station names are now being displayed in inventory tree
list.
- Border Skirmish stats displayed in neat table in mission
log (more uses of this to come).
- Multithreaded OpenGL is disabled by default with new VO
installs on Mac OS when there is only one cpu.
- Plugins: Text lengths are now properly calculated when
\127o is used at the end of the text. This was causing
some text to word-wrap prematurely.
- Cargo dropped in sectors already full of cargo will try to
"combine" with a nearby cargo box of the same type; this
dramatically reduces the number of cargo boxes in sectors
where large battles take place and increases frame rate
- Skirmish HUD control's colors are now correctly displayed.
- Skirmish HUD updates on each kill again.
- Station names are now being displayed in inventory tree
list.
- Border Skirmish stats displayed in neat table in mission
log (more uses of this to come).
- Multithreaded OpenGL is disabled by default with new VO
installs on Mac OS when there is only one cpu.
- Plugins: Text lengths are now properly calculated when
\127o is used at the end of the text. This was causing
some text to word-wrap prematurely.
- Cargo dropped in sectors already full of cargo will try to
"combine" with a nearby cargo box of the same type; this
dramatically reduces the number of cargo boxes in sectors
where large battles take place and increases frame rate
This means my FNC plugin no longer screws up the Faction Standings page. Not that anyone cares, but YAY thanks Ray!
The dostuff function was also removed from the client/sandbox lua environment :P
The cargo-combine thing was a great idea, nice one devs
Yes , cargo combination certainly sharpens up sectors full of cargo.
Right , next thing , wool should be a trade commodity. I just love the idea of space being littered with woolly combinations....
Sorry. It amused me .
Right , next thing , wool should be a trade commodity. I just love the idea of space being littered with woolly combinations....
Sorry. It amused me .
SPACE-SHEEPS!!
*Dum dum Dish!*
>.>
<.<
Yeah, I know. Im sorry...
*Dum dum Dish!*
>.>
<.<
Yeah, I know. Im sorry...
Hail to cargo combine.
Kudos to the clever cargo solution
wtf.. i was hit with a 137 MB update this time?
Is it supposed to be this huge or is it just my computer? I am having issues with lost files etc. so I'm thinking maybe I lost something as well that needs to be downloaded?
/edit/
if anyone wonders, yes it was my harddrive that was wacked. It seems that some central files failed on the checksum so VO had to download the entire client again. It was not the only files that got corrupted by the way, and it was not fun at all.
"Backups, your best friend"
Is it supposed to be this huge or is it just my computer? I am having issues with lost files etc. so I'm thinking maybe I lost something as well that needs to be downloaded?
/edit/
if anyone wonders, yes it was my harddrive that was wacked. It seems that some central files failed on the checksum so VO had to download the entire client again. It was not the only files that got corrupted by the way, and it was not fun at all.
"Backups, your best friend"
The client itself is about 137 MB...
"- Cargo dropped in sectors already full of cargo will try to
"combine" with a nearby cargo box of the same type; this
dramatically reduces the number of cargo boxes in sectors
where large battles take place and increases frame rate"
YES!!!
Too bad I can't go in-game any time soon =\
"combine" with a nearby cargo box of the same type; this
dramatically reduces the number of cargo boxes in sectors
where large battles take place and increases frame rate"
YES!!!
Too bad I can't go in-game any time soon =\