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Just how "player driven" is this game?

Dec 28, 2007 jeffbax link
Hi, newb here.

I ask because frankly, I'm pretty bored of the general fetch quest model of something like WoW. I used to play an MMO called 10Six back in the day (its Project Visitor now... and I'd be playing it if I could play it on a Mac) and basically everything in the game revolves around persistent player-driven PVP.

Things like wars, the economy... its all shaped by players. And I look at a lot of MMOs that have come since 10Six and very few seem to have any player driven aspect to them. Now, I did look at EVE but the performance on Mac due to their crappy Cider/Transgaming port job was just abysmal... really buggy stuff I can't even begin to support but I do like hearing that EVE is very much a player driven game.. not a grind like most.

So I'm curious, are there any kind of territorial aspects to this game? Or a benefit to say PVP and Wars? Personally, I like that its a tight-nit game with developers who really listen to the players (if you must know, Project Visitor is run by one guy) but at the same time I'm not really interested in killing more rats that just happen to be dressed up as robots in space.

So what kind of PVP dynamism is there in Vendetta?

Thanks :)
Dec 28, 2007 The Vipers' Hugest Fan Club link
Let me the first to feed you the community line: It's coming*

*It will be 2091, but it IS coming.
Dec 28, 2007 SuperMegaMynt link
I would say that this game is mostly player driven. There is a grind, but afterwards I rarely touch the mission board again, except for the ones which potentially involve Player vs. Player combat.
Dec 28, 2007 ArAel link
well you want to see PVP. head down to greyspace sedian b-8 thats the pvp sector for outside of borderopatrol
Dec 28, 2007 Dr. Lecter link
Very "player driven": unless you come up with something, there's nothing to do.
Dec 28, 2007 macpete link
>unless you come up with something, there's nothing to do.

It would be a great slogan for VO :D
Dec 28, 2007 mr bean link
theres lots of stuff to do but you need to think of it and do it all yourself.
Dec 28, 2007 jeffbax link
I guess that doesn't really help me much, I'm wondering about the game design. I mean, is there a purpose to PVP other than just doing it for the sake of fighting another player?
Dec 28, 2007 Whistler link
The short answer is: "No"

The longer answer is: "Not yet." VO is in a constant state of development. We've had a delay in adding content because the developers have been working to build and update tools with which to create new content more efficiently. Some of these tools are already up and running and are used to create new missions, tweak equipment, change NPC behaviors, and so forth - but they're still being polished up. There hasn't been a ton of outward change recently because the game has been re-coded behind the scenes. It looks similar, but the foundation is now much more modular and scalable. There are a few nods toward the territorial aspects of the game as seen in the Border Patrol and Skirmish missions, but these are not yet fully-developed. If you must have those things fully-realized immediately before you support VO, then you may want to wait for a bit and look in on us every few months.
Dec 28, 2007 Roda Slane link
The VO universe has dynamic persistence in the form of player inventories and histories, asteroid temperatures, and some of the computer controlled mobiles/missions, all of with can be altered by players and/or the game. All other forms of persistence are static (locations of asteroids, stations, nation borders...), and can not be altered by players.

There are plenty of rats disguised as robots to kill. There is a grind, but it is very minimal compared to other games, and much of it is valuable piloting experience to the newcomer.

PvP is one of the primary sports, but has little or no persistent value. Most player's losses tend to be insignificant compared to the typical player's available resources (with some exception to players that will pursue costly conflicts until financially exhausted, like myself). That aside, PvP is one of the stronger points of the game as a whole, with combat ranging from 1v1 fights, to coordinated groups from multiple nations (or other interest) engaging each other for temporary domination of a sector (or other strategic/tactical consideration).

In short, it is so player driven, that if other players don't show up, you could be left feeling very bored (,and this is sometimes a complaint of Itani nationalist, due to intermittent shortages of their favorite enemy, the Serco).
Dec 28, 2007 jeffbax link
I see... are there any plans for some kind of territorial control or a point to PvP? Like long term goals or sector control / station control?

I love PvP and steep penalties / high rewards, but (and not to sound condescending) if its kind of just another WoW-esque PVP where there isn't really any real point I wonder why one would look at VO yet compared to say ... just booting up FreeSpace 2 or X2?
Dec 28, 2007 momerath42 link
Territorial control and a *point* to gameplay in general is our #1 goal. We've had to do a lot of infrastructural work to get to the point we're now at, where we can start to tie things together. For instance, goods and ships being created ultimately from raw materials and shipped around, so that every convoy you take out, or sector you make safe for mining has an economic impact on the factions in question. Station and sector conquest are high on our list, but there are still some prerequisites and complex stuff we'd like to introduce at the same time. I can't say when any of this will be released; everything in software development takes longer than the longest serious estimate. We're working on populating a trac project management webapp so that the community can see where we are and where we're going in as much detail as they could want. For now, reading the last few news posts should give you a fair idea of our immediate direction.
Dec 29, 2007 mgl_mouser link
Mogul Velaio wants to posthumously blow up a wormhole.

*crash*
Dec 29, 2007 maq link
I love PvP and steep penalties / high rewards, but (and not to sound condescending) if its kind of just another WoW-esque PVP where there isn't really any real point I wonder why one would look at VO yet compared to say ... just booting up FreeSpace 2 or X2?
One very good reason is that VO's combat and particularly PvP is very good and interesting in itself.
Don't know about Freespace but X2 doesn't compare at all.
Dec 29, 2007 jeffbax link
Thanks for the info guys, I look forward to the continued evolution :)
Dec 29, 2007 LeberMac link
Yeah combat in X2 is crap comparatively to VO.

But everything in VO is player-driven, seems like. Which is kind of cool in some aspects, because the devs don't interfere and in fact often proactively help the player-driven events.

But

It would be nice to have a decent mission set that would take you 20+ hours to complete. The current mission editor is a good step in this direction, and if it allows for things like players to interact with other players in their missions, then I think that's pretty cool.

Taking and holding territory in Deneb/Geira would be a cool addition to the war, and would make sense.

I think these things are all in process, and should be released Soon™.