Forums » General

So few Serco

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Dec 18, 2007 Phaserlight link
I think the historical image of the Serco should be kept as the devs intended. Player's own viewpoints are a different matter entirely.

Besides, the numbers don't look all that unbalanced to me. Sure there are times when the only Serco on are bots, but the Serco are half mech anyway. :)

Serco can always make their way to grey to socialize.
Dec 18, 2007 yodaofborg link
I know I play mainly as a pirate, but give me a reason to be a Serco and I will. I've been in a few pro Serco guilds, and have to say that I've always ended up as a pirate.

The reason? There is NO WAR ingame like advertised. And until there is, I have to make my own...
Dec 18, 2007 Dr. Lecter link
/me agrees with Yoda

Though it is just as fun being a dastardly killer for profit as being one for the Serco nation.
Dec 18, 2007 LeberMac link
For an experiment, put Serco on top of the "new race" in version 1.8 Put Itani at the bottom, and UIT in the middle.

Seriously, yeah, no one reads the whole backstory before deciding on their first char's race. Maybe a slight modification to the brief descriptions is warranted, as well. Make the Serco less like "mechanical bully warmongers" and make the Itani less like "mystical oppressed freedom fighters."
Dec 19, 2007 SuperMegaMynt link
The intros are pretty good as they are. I think the biggest reason the reds seem to have this stigma about them is because of all the Itani posting about how they feel oh-so-sorry for the poor Serco nation, and how so very *small* it all is, and how only a fool would choose that team over the Itani, with their mighty population and group efforts, and so on... About once a month I see a new thread on this topic. Here are the actual intros. Based on these alone, I'd probably go with UIT.

The Itani are an advanced people having the longest history of space travel among the three races. Their civilization, living in isolation and peace for a thousand years, has made great developments in science, the arts, and spiritual, mental, and martial powers. However, a darkness lingers in their past. The Serco, once fellow colonists on Terra II, suffered countless atrocities commanded by the purist Itani leaders. The climactic battle of this war drove the Itani people near to extinction, and they fled the planet is search of a new life. Though the culture as a whole has moved beyond their bloody past, the Serco seem committed to reviving old hatreds, and the Itani have had no choice but to fight back.

The Serco Dominion is a proud nation, valuing personal strength and honor in combat above all else. They were once a peaceful people, scientists and thinkers whose advanced research methods proved crucial for the Exiles' survival. However, philosophical and cultural differences with the other Terra II colonists quickly began to alienate the Serco people, eventually leading to all-out war. Their enemies, the Itani, were driven off the planet, and Serco military leaders instated a provisional government to protect its people against any future attacks. This government, and the culture of war it fostered, have persisted for over a thousand years, leaving the Serco with the largest military in known space.

The Union of Independent Territories is a loosely knit union of corporations, merchants and explorers clinging to life in deep space. They are widely revered as innovators, as life without a homeworld has called for truly unique advances in space station and ship construction technology. However, this societal structure has also made UIT space a haven for pirates, unscrupulous merchants, and the results of autonomous technological experiments gone awry. Like the Itani, the UIT has occasionally fallen under the ill graces of the Serco. However, many UIT merchants have highly advantageous trade agreements with the Serco government, so past affronts are often overlooked.