Forums » General
Flame? Nah. Arolte can hold his opinion. But I dont think many agree. As a pirate, how the hell am I supposed to shoot and turbo at the same time now there is no boost tapping unless there is a wep that takes no energy?
AGAINST
AGAINST
I am gold.
I have never rocket-rammed (well, once, on a bot :-)
I will continue to give out random 10K-credit gifts to stangers
...oh and... AGAINST
-SlappyKnappy a.k.a Jean Starwind, respectfully reducing the rocket-ram-ratio (ROFL)
I have never rocket-rammed (well, once, on a bot :-)
I will continue to give out random 10K-credit gifts to stangers
...oh and... AGAINST
-SlappyKnappy a.k.a Jean Starwind, respectfully reducing the rocket-ram-ratio (ROFL)
"The problem isn't the sunflare's speed. They can easily be sped up by boosting, with speeds of up to 235-255m/s WITHOUT ANY penalty whatsoever."
Well, sure... this is space after all and everything's relative. You can do this with all the weapons except homers (which kinda makes sense since they gotta slow down to maneuver). Point is, if you're running at 180 m/s and the valk is going 200 m/s the highest *relative* speed you're looking at for the sunflares is 20+55= 75 m/s. Unless the pirate is unbelievably close, which he won't be if you're dropping mines, this should give you plenty of time to dodge if you're watching behind you. I've done this dozens of times in a centaur, and I'm willing to bet it's even easier in an atlas given its higher maneuverability.
Well, sure... this is space after all and everything's relative. You can do this with all the weapons except homers (which kinda makes sense since they gotta slow down to maneuver). Point is, if you're running at 180 m/s and the valk is going 200 m/s the highest *relative* speed you're looking at for the sunflares is 20+55= 75 m/s. Unless the pirate is unbelievably close, which he won't be if you're dropping mines, this should give you plenty of time to dodge if you're watching behind you. I've done this dozens of times in a centaur, and I'm willing to bet it's even easier in an atlas given its higher maneuverability.
Against...
Arolte, I *really* do think you want everyone in busses.
Arolte, I *really* do think you want everyone in busses.
against
I get killed a lot by sunflares (be it a valk or not) while trading... (well otherwise too, but anyways) I think it's quite obvious that a cheap ass trading vessel stands little or no chance against an "Advanced Fighter". This is exactly what I mean by my entire "overbalancing" crap. Trading IS risky, especially if you do it in a ship like the Atlas (because you want to be able to get a lot of money on one run, but you don't want to spend enough money to get a ship that can fight back). I don't like losing my cargo, but it's part of the game. In fact I think there should be a lot more diversity in ships/configs than there is now. The solution to safe trading would then be escorts/teamplay.
To say in short: AGAINST :)
To say in short: AGAINST :)
FOR!!
Although the main problem is the valk and it's tri-flare setup because it's devastating and impossible to avoid (unless your in another valk) and as I have said before and will say again it renders smaller ships useless and ALL ships/weapons SHOULD be effective.
I don't hate rockets because they kill me. I hate them because they destroy individuallity. Since the update the only two ships I've seen are the valk and the bus. And the only weapons I see are tri-rockets.
Btw sarcasm doesn't help the situation.
Although the main problem is the valk and it's tri-flare setup because it's devastating and impossible to avoid (unless your in another valk) and as I have said before and will say again it renders smaller ships useless and ALL ships/weapons SHOULD be effective.
I don't hate rockets because they kill me. I hate them because they destroy individuallity. Since the update the only two ships I've seen are the valk and the bus. And the only weapons I see are tri-rockets.
Btw sarcasm doesn't help the situation.
AGAINST
We are here to CHANGE things, not demand that they be taken out.
I say reduce the proximity to 20m, but keep the splash the same.
PS: Arolte please stop with the slander. It SEVERELY dissapoints me to see a VET icorrectly label a person rocket rammer, station miner, and exploiter based on biased opinions, and then the VET proceeding to do the VERY SAME THING as what he accused those he holds grudges against of doing. Please stop Arolte, it is hurting the community and your own reputation.
EDIT: and no, I dont use flares *often* I usually pilot a hog with an Adv Gatling and A flare that I only fire when I _know_ it wont hurt me
We are here to CHANGE things, not demand that they be taken out.
I say reduce the proximity to 20m, but keep the splash the same.
PS: Arolte please stop with the slander. It SEVERELY dissapoints me to see a VET icorrectly label a person rocket rammer, station miner, and exploiter based on biased opinions, and then the VET proceeding to do the VERY SAME THING as what he accused those he holds grudges against of doing. Please stop Arolte, it is hurting the community and your own reputation.
EDIT: and no, I dont use flares *often* I usually pilot a hog with an Adv Gatling and A flare that I only fire when I _know_ it wont hurt me
Slander? Don't you mean Libel? Okay fine, you want a new term? I'll call 'em rocket whores from now on. For those who are against it, do you want them to be tweaked or left alone? Quite honestly I'm shocked at how rocket whoring is so accepted. It's a cheap tactic that requires little to no aiming whatsoever. So you guys basically want energy weapons to be completely phased out? Might as well change the name of Vendetta to Rocket Arena.
==sigh== now this is just turning into a fight.
anyways, I want the rockets to stay as is. if people don't use sunflares for rocket ramming, they'll use something else.
Technically the only way to remove rocket raming is to remove turbo-ing.
actually I take back my comment about don't change.
Make it so Sunflares require an impact. I think that would greatly reduce the efficiency of rocket ramming. everytime I've ever been hit with a sun (unless I was typing) was because it exploded 10m off and the splash damage got me.
anyways, I want the rockets to stay as is. if people don't use sunflares for rocket ramming, they'll use something else.
Technically the only way to remove rocket raming is to remove turbo-ing.
actually I take back my comment about don't change.
Make it so Sunflares require an impact. I think that would greatly reduce the efficiency of rocket ramming. everytime I've ever been hit with a sun (unless I was typing) was because it exploded 10m off and the splash damage got me.
Well here we go...
I don't support rocket ramming, but don't take out the rockets. Are you stating that you want to outlaw airplanes and cars in real life? Its about the same. Some joker will always use a plane or a car in an "improper" fashion and ruin people's days. Its part of life. The governemnt isn't about to outlaw the most popular modes of transporation because SOME people can't handle it.
This, on the other hand, is a GAME. Suck it up and deal on the rare occasion you get rocket rammed. Whats the worst that happens? You lose your precious Atlas? Please.
And, once again, I declare this a clear case of the pot calling the kettle black.
I don't support rocket ramming, but don't take out the rockets. Are you stating that you want to outlaw airplanes and cars in real life? Its about the same. Some joker will always use a plane or a car in an "improper" fashion and ruin people's days. Its part of life. The governemnt isn't about to outlaw the most popular modes of transporation because SOME people can't handle it.
This, on the other hand, is a GAME. Suck it up and deal on the rare occasion you get rocket rammed. Whats the worst that happens? You lose your precious Atlas? Please.
And, once again, I declare this a clear case of the pot calling the kettle black.
Ya know, since I've had two posts removed by the moderator today, I'd like to point out that Arolte is making inflamatory statements as well. Yet....none of his posts have been removed.
I find it quite disturbing that the very posts of mine that have been removed had some of my best arguments, and most logical reasoning. Yes, they were semi-flames, but very legitimate. Whats the deal? Arolte, you sleeping with the mods again?
tsk tsk
Examples:
"Slander? Don't you mean Libel? Okay fine, you want a new term? I'll call 'em rocket whores from now on."
"As expected, 99.9% of notorious rocket rammers voted against this petition."
I find it quite disturbing that the very posts of mine that have been removed had some of my best arguments, and most logical reasoning. Yes, they were semi-flames, but very legitimate. Whats the deal? Arolte, you sleeping with the mods again?
tsk tsk
Examples:
"Slander? Don't you mean Libel? Okay fine, you want a new term? I'll call 'em rocket whores from now on."
"As expected, 99.9% of notorious rocket rammers voted against this petition."
I agree with the Nytemayre's idea.
I request that the Moderator remove further unproductive comments such as "Rocket Whores". Arolte, we can have an arguement without name calling.
Thanks for your time and consideration
I request that the Moderator remove further unproductive comments such as "Rocket Whores". Arolte, we can have an arguement without name calling.
Thanks for your time and consideration
Nice post.
I left "rocket whores" in, after a lot of thought, because I was trying to make the point about not attacking the person. The comment, while not to my liking, was not attacking anyone who was posting IMO. Civility is not going to be achieved in an afternoon, but it WILL happen.
I left "rocket whores" in, after a lot of thought, because I was trying to make the point about not attacking the person. The comment, while not to my liking, was not attacking anyone who was posting IMO. Civility is not going to be achieved in an afternoon, but it WILL happen.
nice reply, didn't answer my question though.
tsk tsk tsk, avoiding the topic.
tsk tsk tsk, avoiding the topic.
yes, but you could say anything with ***** name at the end. EG: Shotty****** and such. It's just slang for what they do... overusing rockets. yeah.
AGAINST
AGAINST
Against
Roids killed me, can we remove them?
=P
Roids killed me, can we remove them?
=P
We are now leaving flame-ville and heading at 200m/s back on topic
wait, was there ever a topic... oh yeah, there it is...
/me grabs topic
Ok:
"For those who are against it, do you want them to be tweaked or left alone?"
I think they might be a bit powerful as is, but I am extremely cautious about recommending that any weapon be nerfed. I think the devs (and the community as a whole) are too prone to nerfing. I would rather see other recommendations put in place that would also alleviate some of your complaints. for example, a "target lock" warning, so you knew when someone had you in there sights. Or gizmos to allow you to add rocket counter-measures to your ship. Or even just allowing rockets to be targeted and shot down. This would all help counter "rocket ramming" while leaving a valid weapon that provides real tactics and fair play to a lot of people.*
"Quite honestly I'm shocked at how rocket w***ing is so accepted. It's a cheap tactic that requires little to no aiming whatsoever."
There's very little way to address this without sounding inflammatory, so I'm going to simply ask to keep the tone a bit more civil. I'm not a dev, a mod or your Mom for that matter, but I would appreciate it. There was a whole thread about how rocket ramming is actually (under some circumstances) a legitimate tactic, so if you're really open to thinking about it, read that.
* idea: if we 1) had rear-facing weapons and 2) a short-range small version of the adv. gattling that auto-tracked excellently and only did 10 damage per shot, you could use it as a way to both avoid getting rocketed from behind, and to detonate rockets closer to "rammers" so that they took the brunt of the blast instead of you. just an idea. As I said, I would rather debate on productive ways to fix the problem than to simply nerf the 'flares.
wait, was there ever a topic... oh yeah, there it is...
/me grabs topic
Ok:
"For those who are against it, do you want them to be tweaked or left alone?"
I think they might be a bit powerful as is, but I am extremely cautious about recommending that any weapon be nerfed. I think the devs (and the community as a whole) are too prone to nerfing. I would rather see other recommendations put in place that would also alleviate some of your complaints. for example, a "target lock" warning, so you knew when someone had you in there sights. Or gizmos to allow you to add rocket counter-measures to your ship. Or even just allowing rockets to be targeted and shot down. This would all help counter "rocket ramming" while leaving a valid weapon that provides real tactics and fair play to a lot of people.*
"Quite honestly I'm shocked at how rocket w***ing is so accepted. It's a cheap tactic that requires little to no aiming whatsoever."
There's very little way to address this without sounding inflammatory, so I'm going to simply ask to keep the tone a bit more civil. I'm not a dev, a mod or your Mom for that matter, but I would appreciate it. There was a whole thread about how rocket ramming is actually (under some circumstances) a legitimate tactic, so if you're really open to thinking about it, read that.
* idea: if we 1) had rear-facing weapons and 2) a short-range small version of the adv. gattling that auto-tracked excellently and only did 10 damage per shot, you could use it as a way to both avoid getting rocketed from behind, and to detonate rockets closer to "rammers" so that they took the brunt of the blast instead of you. just an idea. As I said, I would rather debate on productive ways to fix the problem than to simply nerf the 'flares.
Against
hog with advanced gatling and heeters killed me, can we remove that one :D
cheers
hog with advanced gatling and heeters killed me, can we remove that one :D
cheers
Hi. Yes, the weapons are unbalanced, I think we all know this. Personally, I very much enjoyed the rocket battles of 2.x and early 3.x, so I'm a little reluctant to consider removing fighter-class rockets completely. I understand the "rocket rammer" issue, but (for the purpose of this response) addressing strictly the problem of a trader trying to flee from a pursuer.. what's wrong with carrying mines? I built up one of my characters with an atlas, mostly being chased to and fro by people while using the (relatively) slow efficient/fast recharge combo. But.. with a lightning mine launcher, people usually learn it's unhealthy to close the distance really quickly. Even solely as a psychological deterrent, they still seem to work pretty well.
Second of all, as a player, my reaction to someone wiping me out isn't to immediately find fault with their weapon. I mean, you're *trading*. An Atlas isn't exactly the ferrari of spaceships at the best of times, you're going to be at a disadvantage no matter what. If the danger is that great, then find someone to help escort (I know this is problematic at the moment, there aren't always that many people playing, not to mention there's no real in-game framework for this). Yes, there are a vast number of flaws in the gameplay right now, but nonetheless it seems to me that some of these flaws would be better solved in a mutliplayer collaborative gameplay context, rather than nerfing such-and-such weapon or strengthening such-and-such ship.
Again, flying a great big, slow, mobile cargo hold, has the effect of making you a great big target. That's pretty inherent to the concept of trading.
Second of all, as a player, my reaction to someone wiping me out isn't to immediately find fault with their weapon. I mean, you're *trading*. An Atlas isn't exactly the ferrari of spaceships at the best of times, you're going to be at a disadvantage no matter what. If the danger is that great, then find someone to help escort (I know this is problematic at the moment, there aren't always that many people playing, not to mention there's no real in-game framework for this). Yes, there are a vast number of flaws in the gameplay right now, but nonetheless it seems to me that some of these flaws would be better solved in a mutliplayer collaborative gameplay context, rather than nerfing such-and-such weapon or strengthening such-and-such ship.
Again, flying a great big, slow, mobile cargo hold, has the effect of making you a great big target. That's pretty inherent to the concept of trading.