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Back when I started playing, yes it was an FPS. Right now however, you have a character who is gaining wealth and points on a (semi)permanent basis, and that adds some RP element to the game. For you, who have enough money to recover, it's okay if someone blows you away. For a newbie, it's not fun. It sucks to die and lose money you spent a couple of hours acquiring. It sucks a lot. It sucks even more that the pirate who killed you doesn't need the money at all, or that they blather on about it being a shooter to justify taking your hard-earned credits to add to their gigantic store. It would be a shooter if there was no real detriment in dying, but because it costs you time, you identify with your character, and thus it's also an RPG.
Well, Daon, that's what guilds are for. Ask me (Bacix Tenra) about a character named "Defense Ship 4" sometime. If you want to band together with other players and hunt pirates, go ahead. Know that everyone was a newbie once and had to trade.
/me is not defunct! He's just a little low on cash at the moment...
--[syn]n00b
--[syn]n00b
Hehe I now play with /hidelog always. I can never see what people say....so it really is just action for me. Its true that in space no one can hear you scream.
-homestar
-homestar
Well that's not quite true. What if someone steals your nation's flag? Or someone organizes an invasion into an enemy sector? It's nice to play as a one-man army, but not very feasible, or wise.
"What if someone steals your nation's flag? Or someone organizes an invasion into an enemy sector?'
Dont care. Not haveing to listen to everyone is worth not playing in flag games.
Back on topic, I dont belive there is such a thing as ethical combat, only 2 types of players exist - pirates (soldiers) and hypocrites.
Why are killers called pirates? It is a three way battle out there folks, its not piracy, its war!
-homestar
Dont care. Not haveing to listen to everyone is worth not playing in flag games.
Back on topic, I dont belive there is such a thing as ethical combat, only 2 types of players exist - pirates (soldiers) and hypocrites.
Why are killers called pirates? It is a three way battle out there folks, its not piracy, its war!
-homestar
"be like the boy"
"if it feels good do it"
"anyone within 3000m of me is fair game"
"ethics are for doctors"
89
"if it feels good do it"
"anyone within 3000m of me is fair game"
"ethics are for doctors"
89
And then there are those of us that thrive on taking down the soldiers/killers/griefers/pirates.
So I am a hypocrit? Nice to know
There are characters out there with ethics, and many times the pilot does keep a character which has little or none. As was pointed out, its not quite pure FPS, and has some role playing elements.
And being ethical doesn't mean you can't kill. I often kill now, but I limit my targets, even on my pirating character(which only targets those that I know have been in the game awhile). Why drive off today, what might be your prey tomorrow? I have never understood that about the newb killers and pirates. Someone mind explaining that to me? Its highly illogical to drive off someone when there is more profit to be made from them if you didn't.
There are characters out there with ethics, and many times the pilot does keep a character which has little or none. As was pointed out, its not quite pure FPS, and has some role playing elements.
And being ethical doesn't mean you can't kill. I often kill now, but I limit my targets, even on my pirating character(which only targets those that I know have been in the game awhile). Why drive off today, what might be your prey tomorrow? I have never understood that about the newb killers and pirates. Someone mind explaining that to me? Its highly illogical to drive off someone when there is more profit to be made from them if you didn't.
Now Dragos, don't go bringing logic in here. You KNOW you're going to confuse them!!! And it's not FAIR to pick on the weak you know. :)
Hehe... I think what they're thinking is, "hmm, easy prey. I can pirate them and make an quick 10k!" What they're not thinking of is the long term, "if I pirate them, I'll drive them off and I won't be able to make another profit off them!" "If I wait a while, they'll discover the good trade routes, and I can pirate them on those!" Yeah... *pokes his brain* I think it's dead...
Gaxfer didnt tell you the whole story...
First of all, he wwas in sector 14 (supposed to be dangerous) with a ship he had no idea how to pilot and that was unarmed, if his post is to be believed. The ship was also a transport. Now he had been given cash and told to use it without any idea that PKs take place or that trading 14-15 was in any way dangerous. He also didnt respond to 3 requests in PMs to jettison.
If he cant take being shot down ONCE, just ONCE (which is a hell of a lot less than usual in your first 3 days, ive been there) then he is taking the whole game too personally. I even offered to train him and reimburse his ships after he threatened to leave, but no, he HAD to be the martyr and leave.
Well thank you so much for visiting Vendetta. You seem to be under the impression that this game is like every single other MMORPG where PKs are enabled, or to be precise, one. The one you fell out with. And you were no doubt all too hasty to draw comparisons from your previous bad experience.
First of all, he wwas in sector 14 (supposed to be dangerous) with a ship he had no idea how to pilot and that was unarmed, if his post is to be believed. The ship was also a transport. Now he had been given cash and told to use it without any idea that PKs take place or that trading 14-15 was in any way dangerous. He also didnt respond to 3 requests in PMs to jettison.
If he cant take being shot down ONCE, just ONCE (which is a hell of a lot less than usual in your first 3 days, ive been there) then he is taking the whole game too personally. I even offered to train him and reimburse his ships after he threatened to leave, but no, he HAD to be the martyr and leave.
Well thank you so much for visiting Vendetta. You seem to be under the impression that this game is like every single other MMORPG where PKs are enabled, or to be precise, one. The one you fell out with. And you were no doubt all too hasty to draw comparisons from your previous bad experience.
The whole idea of bounty and bounty hunters should become much larger, and an equal offset to pirates/griefers will come into play. If you are an advanced trader, and have a big stash o cash, pay a bounty hunter to take care of ur enemy for a while.
Newb? Give the bounty hunter slave labor and haul cargo for him.
The whole Idea of 'employment' is kind of hard to guarentee with no binding to them, but a very interesting idea indeed.
/me employs 15 pizza cutters for himself
~The Penguin
Newb? Give the bounty hunter slave labor and haul cargo for him.
The whole Idea of 'employment' is kind of hard to guarentee with no binding to them, but a very interesting idea indeed.
/me employs 15 pizza cutters for himself
~The Penguin
Pirating and everything is fine but don't kill newbs. It's hard enough learning good trade routes and earning money. Its even harder to learn how to fight well. There is almost nowhere to learn except in game if somenice spares some time.
If this thread is going to continue to degenerate into 2 people arguing, I already know IT's demise.
Wow my first post! And last.
Once upon a time, there was a server on a game called Dark Ages of Camelot. The regular servers were at least partially PvP, where people joined one of 3 realms, just like Vendetta. But in Camelot, there were areas where players were safe from enemy realms, and areas where anyone could travel and kill people from other realms. And also like Vendetta, it was impossible to kill people of your own realm.
Until the 'Dreds launched. These new "hardcore" or "PvP" servers gave in to the high demand for players to travel anywhere, kill anywhere, and kill anyone. Even players from their own realm! The first PvP server, Mordred, was so overcrowded at launch that they had to launch a separate server, Andred. Even with 2 servers, they were severely overloaded, and required limited capacity at times.
But then reality set in. The idea that players could resolve their own problems was a false one. The players who quickly levelled found that they could kill the lower level players with impunity, and run them out of gold. Those that found themselves being repeatedly victimized quit the server. The survivors then fought amongst themselves, victimizing an even higher caliber of player in the bloodlust. This process continued until Andred had gone from 3000 people logged on, to an average of a mere 70-100 players at peak hours. Nowadays, players are so scarce that they are unable to find each other to engage in a fight.
You see, most highly PvP RPG games attract only about 5% of a potential population, as measured by a non-PvP game. Few are willing to put up with a loss-based kill system. Unless, of course, there is a highly ethical playerbase which is willing to give new people a chance. A playerbase which Vendetta seems to lack, in my experience, during the BETA PHASE.
But a few pilots, Scuba Steve and UncleDave to name names, simply don't care. I guess the temptation of fragging a 40 bounty, 9000 point player repeatedly gives some sort of overwhelming euphoric rush that is impossible to overcome. It was a fun few days guys, and trying something new is sometimes good, but I can't compete in an atlas transport and a government issued laser against.... whatever they've got. Thanks to the Gold player who loaned me the money, it at least allowed me to play for a few days. Vendetta is a pretty cool game, with a much faster and more enjoyable pace than JumpGate. But it's always going to be a small small playerbase with the weeds choking out all the life.
gaxfer (deleted)
Once upon a time, there was a server on a game called Dark Ages of Camelot. The regular servers were at least partially PvP, where people joined one of 3 realms, just like Vendetta. But in Camelot, there were areas where players were safe from enemy realms, and areas where anyone could travel and kill people from other realms. And also like Vendetta, it was impossible to kill people of your own realm.
Until the 'Dreds launched. These new "hardcore" or "PvP" servers gave in to the high demand for players to travel anywhere, kill anywhere, and kill anyone. Even players from their own realm! The first PvP server, Mordred, was so overcrowded at launch that they had to launch a separate server, Andred. Even with 2 servers, they were severely overloaded, and required limited capacity at times.
But then reality set in. The idea that players could resolve their own problems was a false one. The players who quickly levelled found that they could kill the lower level players with impunity, and run them out of gold. Those that found themselves being repeatedly victimized quit the server. The survivors then fought amongst themselves, victimizing an even higher caliber of player in the bloodlust. This process continued until Andred had gone from 3000 people logged on, to an average of a mere 70-100 players at peak hours. Nowadays, players are so scarce that they are unable to find each other to engage in a fight.
You see, most highly PvP RPG games attract only about 5% of a potential population, as measured by a non-PvP game. Few are willing to put up with a loss-based kill system. Unless, of course, there is a highly ethical playerbase which is willing to give new people a chance. A playerbase which Vendetta seems to lack, in my experience, during the BETA PHASE.
But a few pilots, Scuba Steve and UncleDave to name names, simply don't care. I guess the temptation of fragging a 40 bounty, 9000 point player repeatedly gives some sort of overwhelming euphoric rush that is impossible to overcome. It was a fun few days guys, and trying something new is sometimes good, but I can't compete in an atlas transport and a government issued laser against.... whatever they've got. Thanks to the Gold player who loaned me the money, it at least allowed me to play for a few days. Vendetta is a pretty cool game, with a much faster and more enjoyable pace than JumpGate. But it's always going to be a small small playerbase with the weeds choking out all the life.
gaxfer (deleted)
>>If he cant take being shot down ONCE, just ONCE (which is a hell of a lot less than usual in your first 3 days, ive been there)
Waaayyy more than that. Your long-lost-twin, homestar, for instance, unloads full complements of rockets or something at free ships with no cargo. Let alone when I am carrying cargo. Correct answer = 6 times within 48 hours. I survived 1 trip out of 4 outside of 3-6-10-11, the survival occurring at 2am est. As I said, 40 bty 9000 point people in small ships are simply too tempting to you guys.
>>He also didnt respond to 3 requests in PMs to jettison.
I didn't read any PMs, not that I was paying attention to the console, not that I know how to jettison, not that I could afford to jettison even if I received your message and understood it. Buying that cargo was my final cash. Moreover, you then contradicted yourself with this later message....
>>I even offered to train him and reimburse his ships after he threatened to leave, but no, he HAD to be the martyr and leave.
So why'd you shoot me down to begin with? As if that justifies griefing. Apparently you don't understand that few people want to exist in a community/game/whatever that operates like this. Only when being directly threatened with becoming another Mordred do you change your attitude.
It's wierd, a smiliar thing was happening on Mordred too. After most people left due to the obsessive ganking/griefing, there were a few player campaigns to try and attract people back into playing. They offered player protection, guilds, equipment, gold, exp, ect. But nobody bought into it, and it's now the ghost town that it is. Ooops.
>>Well thank you so much for visiting Vendetta.
Even when this game goes live, after a few months you will be down to about 3 regulars Uncledave. You'll be down to chatting and camping and attempting to dogfight with the same 3 people, day in and day out, in your small small world. You will be another Mordred. Have fun playing with yourself, where you're alone at the top of the PK board with 3 other people, instead of enabling a better universe. I already know your demise. Thank YOU for visiting Vendetta :)
Waaayyy more than that. Your long-lost-twin, homestar, for instance, unloads full complements of rockets or something at free ships with no cargo. Let alone when I am carrying cargo. Correct answer = 6 times within 48 hours. I survived 1 trip out of 4 outside of 3-6-10-11, the survival occurring at 2am est. As I said, 40 bty 9000 point people in small ships are simply too tempting to you guys.
>>He also didnt respond to 3 requests in PMs to jettison.
I didn't read any PMs, not that I was paying attention to the console, not that I know how to jettison, not that I could afford to jettison even if I received your message and understood it. Buying that cargo was my final cash. Moreover, you then contradicted yourself with this later message....
>>I even offered to train him and reimburse his ships after he threatened to leave, but no, he HAD to be the martyr and leave.
So why'd you shoot me down to begin with? As if that justifies griefing. Apparently you don't understand that few people want to exist in a community/game/whatever that operates like this. Only when being directly threatened with becoming another Mordred do you change your attitude.
It's wierd, a smiliar thing was happening on Mordred too. After most people left due to the obsessive ganking/griefing, there were a few player campaigns to try and attract people back into playing. They offered player protection, guilds, equipment, gold, exp, ect. But nobody bought into it, and it's now the ghost town that it is. Ooops.
>>Well thank you so much for visiting Vendetta.
Even when this game goes live, after a few months you will be down to about 3 regulars Uncledave. You'll be down to chatting and camping and attempting to dogfight with the same 3 people, day in and day out, in your small small world. You will be another Mordred. Have fun playing with yourself, where you're alone at the top of the PK board with 3 other people, instead of enabling a better universe. I already know your demise. Thank YOU for visiting Vendetta :)
Not to get off topic, but I think the home sector defenses upgrade will be a very good thing. When I fight off hordes of heros hunting the dragon in my home sector, I tend to make that nation pay...dearly over hours and hours. Once every nation has a safer "base", players not intrested in pvp will have a place to relax.
-homestar "wasntme" runner
-homestar "wasntme" runner
Do you think inserting newbie protection in Vendetta be nessecary in this game?? Because I know, in most beta testing games with skill based not point and click, you are mosy likley to get pked by higher level and experienced players at a place where newbies start at. Well most people think thats normal because the game is currently in beta testing and its not a full game so high level players think thay have the right to blow away another player that outclass against.. If they add newbie protection in this game.. thats normal too..
"Newbie: this game sux!! high lvl ppl keeps killin me and i know kno how to play it!!!"
"Old Player: this game not a full game! You are supposed to look for bugs, not get addiced to the game. No whining."
"Newbie: this game sux!! high lvl ppl keeps killin me and i know kno how to play it!!!"
"Old Player: this game not a full game! You are supposed to look for bugs, not get addiced to the game. No whining."