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Wombatula has just discovered a way to turbo without using any energy. He has a heavy enginge and a heavy battery. He types in a command and it turbos without using any energy at all. Either tell me how to do it or fix it so it doesn't work. Preferably fix it because it is very cheep. Thank you.
You're complaining about that?! Scuba can fly through roids and shoot missles from them! THAT'S cheap.
I know the way to do both, ray (should) knows about it both now.
I hate cheats...
I hate cheaters...
I hate bugs...
I hate people who use bugs to their advantage...
If you cheat,
I hate you...
I hate cheaters...
I hate bugs...
I hate people who use bugs to their advantage...
If you cheat,
I hate you...
lame, get some skill will ya :P
Scuba and Arolite have been doing it all the time, and all they say is "We are beta testing the bug"....
I'm not going to point fingers at anybody but yesterday I had 2 pirates that some how managed to not only keep up with me as I was trying to elude them, but caught me as I was going full turbo and made it look like I was standing still. I suspect there is some exploiting going on but I can't prove it yet. BTW the pirates were on the RED team.
Ummm.... you're basically talking about turbo tapping. If you pick up your finger from the turbo button and put it down again quickly you gain energy. If you do it fast enough you don't loose any speed, but you don't accelerate as much (which doesn't matter if youre going full speed or close enough to it).
First off when Im in the mode where I can go throught things I cna ONLY shoot ONE shot and my batterry wont recharge.
Secondly you accelerate really really slow when turboing without energy, and all IVE done with it is to ram myself into a station going at 200m/s.
BTW I think its a bug that yyou live through this
-Scuba Steve 9.0
Secondly you accelerate really really slow when turboing without energy, and all IVE done with it is to ram myself into a station going at 200m/s.
BTW I think its a bug that yyou live through this
-Scuba Steve 9.0
Jimce.
We do it by coming at you from an angle. If we are travelling equal speeds, but I know where we will meet, and I have faster acceleration, I will both catch and keep up with you. Its the only way to catch people easily... in a straight chase, it takes way to long to catch a marauder.
We do it by coming at you from an angle. If we are travelling equal speeds, but I know where we will meet, and I have faster acceleration, I will both catch and keep up with you. Its the only way to catch people easily... in a straight chase, it takes way to long to catch a marauder.
I was wondering how the heck the pirate caught up so quickly despite my going full speed turbo. Too bad you can't change trajectory while maxed out under full turbo. Yes I know you can left off the turbo button but you lose speed so quickly it defeats that tactic :-( Too back you can't carry mines in the Marauder <eg> I got other tactics I'll try out next :-) this is one cool thing I like about the game, your always learning new stuff :-)
> 2003-06-16 06:03:21 cembandit
> Scuba and Arolite have been doing it all the time, and all they say is "We are
> beta testing the bug"....
*sigh*
Misquoting people are we? I never said such a thing. The infinite boost exploit is something I have not bothered using. It's downright lame and I believe it needs to be fixed ASAP. That or boost tapping should be eliminated. I hope there's a better solution to boosting than having to tap your way across a huge sector in the future. It's annoying and it gets your fingers tired real quickly.
As for the ghost bug, I only used it to take all the flags off. Someone did it to Gold Nation's flag so I thought it would be fair to do it to Red's and Blue's. That way not one nation can have a temporary advantage over the other for the time being. And no, I didn't kill anyone while ghosted. FYI you cannot boost or continuously fire (at least with energy weapons) while ghosted. You're also vulnerable to any damage once you're out in the open. Heck, you could easily kill a ghost if you had a nuke, since the blast goes through asteroids and stations. Anyway, I was only fooling around with it for a while. How can you resist flying into the Frigate model and having all those bots destroy it for you?
> Scuba and Arolite have been doing it all the time, and all they say is "We are
> beta testing the bug"....
*sigh*
Misquoting people are we? I never said such a thing. The infinite boost exploit is something I have not bothered using. It's downright lame and I believe it needs to be fixed ASAP. That or boost tapping should be eliminated. I hope there's a better solution to boosting than having to tap your way across a huge sector in the future. It's annoying and it gets your fingers tired real quickly.
As for the ghost bug, I only used it to take all the flags off. Someone did it to Gold Nation's flag so I thought it would be fair to do it to Red's and Blue's. That way not one nation can have a temporary advantage over the other for the time being. And no, I didn't kill anyone while ghosted. FYI you cannot boost or continuously fire (at least with energy weapons) while ghosted. You're also vulnerable to any damage once you're out in the open. Heck, you could easily kill a ghost if you had a nuke, since the blast goes through asteroids and stations. Anyway, I was only fooling around with it for a while. How can you resist flying into the Frigate model and having all those bots destroy it for you?
How do you propose to eliminate turbo tapping?
It's legit but tiresome, so you should replace it with something of equivalent functionality but easier usability.
It's legit but tiresome, so you should replace it with something of equivalent functionality but easier usability.
OK, just to clear things up, i did not discover this bug, someone else did.
My take on boost-tapping:
There are two primary reasons to boost-tap:
1) To gain maneuverability at high speeds.
2) To maintain a high speed while traveling over long distances.
#1 is primarily for fighting - you boost-tap so that you can change course while in turbo. This is legit, as it takes skill to do this. Also, you want to have control over when you change course, etc. during a fight. As such, I say leave the boost-tapping as is.
#2 is different: boost-taping only adds some carpal irritation to an already boring trip through sectors. There is no skill involved. If everyone is going to do it (we all do except uber-noobs) and it takes no skill, automate it.
So, in one circumstance I think it should stay the same; in another I think we should change it. Luckily, I have a crazy idea that will satisfy both scenarios :-)
Crazy Boost Idea -- Each Engine/Battery combo should have a "cruise speed". If "tab" boosts, "shift-tab" should set your ship to cruise. Cruising should work exactly like current boosting except it takes no energy and only limits your top speed to the average speed that is approx. 10-15% lower than a full boost. (i.e., it is the same as boost-tapping only you don't have to tap)
Reasons why I like this idea (other than because it's mine :) -- Currently, some traders use the efficient/fastcharge combo because they'd rather turbo into infinity than have to boost-tap. I myself do this sometimes if I know there aren't many pirates online at the time. However, if you have a heavy engine and a fast-charge battery, shouldn't you be able to throttle it back so that it only operates at "efficient engine" speeds? This way, people could leisurely fly over long distances, but still be able to fall back into normal boost/tap mode if they get into a fight.
There are two primary reasons to boost-tap:
1) To gain maneuverability at high speeds.
2) To maintain a high speed while traveling over long distances.
#1 is primarily for fighting - you boost-tap so that you can change course while in turbo. This is legit, as it takes skill to do this. Also, you want to have control over when you change course, etc. during a fight. As such, I say leave the boost-tapping as is.
#2 is different: boost-taping only adds some carpal irritation to an already boring trip through sectors. There is no skill involved. If everyone is going to do it (we all do except uber-noobs) and it takes no skill, automate it.
So, in one circumstance I think it should stay the same; in another I think we should change it. Luckily, I have a crazy idea that will satisfy both scenarios :-)
Crazy Boost Idea -- Each Engine/Battery combo should have a "cruise speed". If "tab" boosts, "shift-tab" should set your ship to cruise. Cruising should work exactly like current boosting except it takes no energy and only limits your top speed to the average speed that is approx. 10-15% lower than a full boost. (i.e., it is the same as boost-tapping only you don't have to tap)
Reasons why I like this idea (other than because it's mine :) -- Currently, some traders use the efficient/fastcharge combo because they'd rather turbo into infinity than have to boost-tap. I myself do this sometimes if I know there aren't many pirates online at the time. However, if you have a heavy engine and a fast-charge battery, shouldn't you be able to throttle it back so that it only operates at "efficient engine" speeds? This way, people could leisurely fly over long distances, but still be able to fall back into normal boost/tap mode if they get into a fight.
I think what would be cool is to give each ship its own engine and battery. They can't be customized, in other words. The speed differences between them should only be slight, but yet unique. That way smaller and weaker ships can travel at a higher top speed than bigger and stronger ships. And everyone would have the ability to hold down boost infinitely. So in a way everyone is given a different type efficient engine, but with the mass or hull integrity of the ship determining what top speed it would be.
I also like slappy's idea of cruise turbo and regular turbo. Maybe cruise turbo will have the same top speed as turbo tapping, but when you're cruising you won't be able to fire weapons.
Either way beats the current system in terms of functionality and convenience.
I also like slappy's idea of cruise turbo and regular turbo. Maybe cruise turbo will have the same top speed as turbo tapping, but when you're cruising you won't be able to fire weapons.
Either way beats the current system in terms of functionality and convenience.
This is just a thought:
If macro's doing the tab turboing were to be removed - then what about quick binds for difficult dogfightning tactics (eg. varios rolls etc.)? This is a question wether console should be console, or an in-game chatprogam - which would not have any other functions.
Is this what anyone here wants? This exact macro should be grapped be the consoleinterpreter and be discarded. It shouldn't be that easy to "program" the ship for tab turboing. But here is another thought - everyone would like more configurability to their ships. This is supposed to be year 2500+ or whatever.
If, lets say a trader, can't fight but have the ability to - or through other channels got - defence/manuever programs for their "autopilot's". It is accually an oppotunity for both pirates, and traders to learn new tactics and workarounds to eachothers strategies. This adds to ship configurability. Notice again that i also think this real fast tab turboing macro should be removed, but not in a way so that it isn't possible at all to receive. Some people can accually emulate the macro using key + mouse going at 190+ with full batt. Since that accually takes skills, it would be unfair to travelers that have running as the only option, cause of no dogfightning skills. Ofcause there will be players who want to exploit this - but there were talking of a voting system too right =). The role playing element have to come from the players, as things are now - why try out things for the devs to use as inspiration to their plans for the game.
well as i said, just a thought...
If macro's doing the tab turboing were to be removed - then what about quick binds for difficult dogfightning tactics (eg. varios rolls etc.)? This is a question wether console should be console, or an in-game chatprogam - which would not have any other functions.
Is this what anyone here wants? This exact macro should be grapped be the consoleinterpreter and be discarded. It shouldn't be that easy to "program" the ship for tab turboing. But here is another thought - everyone would like more configurability to their ships. This is supposed to be year 2500+ or whatever.
If, lets say a trader, can't fight but have the ability to - or through other channels got - defence/manuever programs for their "autopilot's". It is accually an oppotunity for both pirates, and traders to learn new tactics and workarounds to eachothers strategies. This adds to ship configurability. Notice again that i also think this real fast tab turboing macro should be removed, but not in a way so that it isn't possible at all to receive. Some people can accually emulate the macro using key + mouse going at 190+ with full batt. Since that accually takes skills, it would be unfair to travelers that have running as the only option, cause of no dogfightning skills. Ofcause there will be players who want to exploit this - but there were talking of a voting system too right =). The role playing element have to come from the players, as things are now - why try out things for the devs to use as inspiration to their plans for the game.
well as i said, just a thought...
I asked for this a long time ago (when I was a noob :) and it was ill-received by the community. I still like the idea though. You could store some tricky flying as pre-defined evasive maneuvers.
Yes - which would be easy to calculate for an experienced attacker. Maybe not easy to deal with, but should it be that??? The issue of exploiting such macros either doing plane clean duels or teamplay will allways be a problem in a game of open options (or RPG - elements).
I do not like this automated turbo but that's just me... if players think up of their own aliases and then create new commands, that's ok for me, but if it's totally automated, I don't like it.
Same for rolls etc, if a player can somehow figure out how to automate it (although it's pretty much impossible to totally automate it), then I have no objections.
Same for rolls etc, if a player can somehow figure out how to automate it (although it's pretty much impossible to totally automate it), then I have no objections.