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How to beat Icarus on a trade run

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Jun 06, 2003 Celebrim link
Not only is it slow, but it had the broadside of a barn. It usually requires an escort, though judious use of swarms and lightning mines can help abit.
Jun 06, 2003 sheepdog link
Ragnarok is not a trading ship... period. its there to blow the crap out of stuff with a bunch of other ships. not to trade.
Jun 07, 2003 Icarus link
Arolte, your beginning to get boring with this rubbish about when 3.2.6 is released i'm going to have problems. Whats going to happen; is my CPU suddenly going to explode? Perhaps my arms will drop off? Or maybe i'll lose all sense of spatial awareness and just spin around in circles?

Get real, whatever rules we both have to play by... i'll win.. ;-)

PS: Do you play any strategy games? Just wondering...
Jun 07, 2003 slappyknappy link
"Question: The concept of using full battery charge to warp makes sense, but how come the heavy battery requires 550 energy to warp, while the fast charge uses 250? The obvious answer is "Duh it has to be full." But, why does it have to be full? How much energy should a ship take to warp? Making it battery dependent is stupid, unless of course batteries become ship-specific. :-\"

I've thought this as well... it would make more sense to tie the warp requirements into something else; like ship mass or engine size. E.g., a very large ship or a heavy engine could require 300 to warp, eliminating the use of the fast battery for these ships. Smaller ships with smaller engines might only need 100 to warp, allowing them to zip quickly between sectors.

Just a thought.
Jun 07, 2003 Arolte link
Hehe, let me spell it out for you, Icarus, since you have trouble understanding why 3.2.6 is significant.


S-h-i-p

b-a-l-a-n-c-e

u-p-d-a-t-e.



P-r-o-m-e-t-h-e-u-s

a-n-d

V-a-l-k-y-r-i-e

w-i-l-l

n-o-t

b-e

u-n-b-a-l-a-n-c-e-d

a-n-y-m-o-r-e.


You've been hiding behind a huge hull ship that requires little to no effort to kill ever since 3.2.0. Most other people (including me) haven't used those unbalanced ships much when they were in your presence. Don't be surprised if you start dying so much when the playing field is level.

Icarus's ego deflating... deflating... DEFLATING... ALL GONE!! Muwhahah!

=)
Jun 07, 2003 Icarus link
Arolte's SKILL: going... going... GOING... ALL GONE!! Muwhahah!

But this happened some time ago during 3.1.x
Jun 07, 2003 Urza link
icarus has a point.....


And i dont know if arolte does, but i love stratagy games. Close Combat being one of the best ever made...
Jun 07, 2003 sheepdog link
close combat, that better be a game name but i havnt herd of a stata-

/me shuts up.

escorts...mesha! you know what would be cool? if you could hire AI escorts!? that would keep them pirates away. and there would be commands to send them after people. but, that would also help pirates at points. hmmm.

/me dont know what to say.
Jun 07, 2003 Arolte link
You know, this is sad. Some of you brush off the current unbalanced gameplay by telling those people to "get strategy." I've station nuked Icarus before, and he whined about it by saying that nukes should be banned. Remember, this is the guy that popped in and out of stations repeatedly in 3.1.x. Ironic, huh? And then a couple of minutes later he's chasing me in a Prometheus while I'm in a Hornet, and he tells me I'm chicken because I'm running away from his 28k hull ship. Strategy?

Point is, everyone can own a Prometheus. You throw in a 28k hull ship out in the middle of battle, pepper 'em with gatling turrets, and then ram 'em with rockets when they get close enough to avoid the turret. The Valk works similarly, with a huge acceleration advantage that could put its victim into a quick rocket ramfest. I don't know where people are getting the idea that this is considered strategy.

I use wingmen, mines, and nukes to get rid of my enemy. Yet I'm ridiculed for it and the word strategy never comes up. How is p-mining an area different from mining a field in warfare? How is l-mining an area different from setting up claymore mines in warfare? How is nuking a station different from nuking a city? Innocent people (newbies in this case) get hurt sometimes, but it's a strategy nevertheless. It's akin to setting up hidden traps in guerrilla warfare.

Ideally, Vendetta ought to have ships where one or two ships AREN'T superior to the others. Each ship should have weaknesses and strengths. It is the weakness of each ship that should determine strategy. Right now the Promy and Valk are pure strength. The only weakness there can be is in the skill of the pilot. That being said, I think the update will speak for itself. There's no use arguing about something that is about to be fixed anyway.
Jun 07, 2003 Midknight Warrior link
i agree with roguelazer; make friends with him, if ur against another pirate though *cough* spongebob squarepants *cough* try locust swarm missiles, it fires 8 guided missiles and holds 50 missiles, shoot em all while turboing and they turn aound twoard the pirate, dodging 2 heat seekers is easy, dodging 50 locusts is next to impossible especially if u have ANOTHE locust swarm launcher (mwahahaha) also my opinion on the engine thing is that its better to have fast charge and efficient because of reasons already mentiponed in this thread, also, ur supposing that all players are as skilled in boost tapping as nyte, which is unlikely.

PS: ragnaroks only use is to blow the crap out of the frigate with 2 nuke launchers merhaha
Jun 07, 2003 Nytemayre link
Midknight, don't depend on swarms. I can dodge those with no turbo in anything more manueverable than a rag (and my piloting skills are weak at best). Doesn't matter if there's 50 of 'em coming at you, their low turning speed is their downfall. Perhaps this will get fixed in 3.2.6 since its being talked up to be an uber-patch. Anyway, use gemini's instead IMO. They distract someone for about 20 seconds and have good manueverability. Launch three and that pirate is gonna be busy long after you leave the sector.

Jun 08, 2003 Renegade ++RIP++ link
yes homers are crap, they are easy to delude in a hornet or ...

cheers
Jun 08, 2003 genka link
swarms only work at close range, and are super easy to dodge. I once targeted myself, and fired two swarms, both of them missed me on the first pass. (they flew right through me on the second :) ). I wasn't moving at all. So don't rely on swarms. Plus they only hold 40, enough for 5 shots.
Jun 09, 2003 Eldrad link
genka.... you probably can't trigger the swarms, they are possible to dodge if you know how and easy to boost away from, but if you're standing still they'll hit you (unless they're fired by someone on your team, like when you shoot at yourself).
Jun 12, 2003 Craigus Meridius link
Hey, the Valk is good but not that good!!
yes it has speed, but its low weapon group and low armour, is made up in its speed.

The Prom on the other hand is Far to agile for its hull, and has way too many hull points.. Drop the Hull to around 22k and decrease its Agility by one. Its designed to be a formidable oppenet and great warship.. The more armour the less speed and agility.

With the Valk, it could always be taken down to 12k hp's but thats it... Why do u think its cost 21k to buy if a blue player?

On the other hand the Maurader is an excellent all rounder. Its got speed, agility, Hits, and can carry 16 cargo items. And everyone that can get to sec 15 - has one.