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I quit

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Jun 05, 2003 Renegade ++RIP++ link
One thing Celebrim

you know all of this, Why?? Because you have played before. A newbie hasn't got a freaking idea what he has got to do. If you just come in the game, you just bungle a little bit about, if nobody told you anything about the chatthingy, then you don't take notice of it and you won't use it. So if anybody tries to contact you, they haven't got a way to do so. "PS: I encountered that problem, I was trying for 30 minutes to get an newbies attention to show him what he got to do".

And when you and your vets come in , on a rampage for some newbies, that don't have a clue what they are doing or just started out getting their measly first 10k together, and get shot over and over again, you are denying guildsoftware of potential testers, customers. Just because in your opinion newbiekilling is allowed and should have been encouraged.

To get back on track, you know all of this "which ships to use, how to use them, which trade routes" because you are a vet yourselve. But for a newbie it is completely different. Why do you think that arolte(Khral) stopped with pirating. Becasue they understood how difficult it is for a newbie to progress in the game.

I needed 1-2 months of gaming just to get the hang of the game, and I almost played it every day for 5- 8 hours.

So next time when you hop on your horse, consider what you are saying, because in my little opinion, you were just trying to come out as the sharper one "hehe, little pun".

Oh yeah about your point about, if the security system is installed, if it then still shows up , only then there is a problem.

Concerning this, you only see a problem when a solution for the problem failed ??? That would be the same as saying, oh well I wasted my drink because I forgot to lose the tape on my mouth before drinking it.

The first step in solving a problem is seeing the problem, and if you don't see the problem, then in my opinion you don't even see a need for the defense parameter around bases

cheers
Jun 05, 2003 Celebrim link
I just love how people when thier logic fails them are quick with the whole ad hominem thing here.

"And when you and your vets come in, on a rampage for some newbies, that don't have a clue what they are doing or just started out getting their measly first 10k together, and get shot over and over again, you are denying guildsoftware of potential testers, customers. Just because in your opinion newbiekilling is allowed and should have been encouraged."

That is utterly ridiculous slander. I'm a newbie killer?? Take a look at my statline. I have 157 PK's. 50% or more of those occured in Sector 4, many of them while I was outnumbered more than 3:1. Of the few traders I've blown up, NONE of them can claim that I attacked them repeatedly. The most I've blown up a non-vet was maybe 3 times, and that only because he kept coming, and after the third time I had to tell him that he probably should just run because I wasn't planning on chasing him. Which he did. Heck, I've got two or three newer players who told me that they hunt me down (even though they usually lose) because they think I'm fun to fight. (Thanks, BTW) I go charging in seeking n00bs to kill? When I go on an offensive mission, I'm pretty much equal oppurtunity - vets and n00bs alike. Just going after the n00bs is boring and I don't learn much of anything.

And I never ever EVER said that newbie killing should be encouraged. It is entirely different to suggest patience with the newbie killing problem and to wait for the implementation a real solution, and to suggest that the game should be set up such that n00bs are the prime targets.

I may be a 'vet' myself, but I haven't always been. Maybe I picked up the game faster than some because of my background in Wing Commander, X-Wing, Descent, Descent: Freespace, and so forth but I did have to learn. Everyone has to learn, and it isn't always a painless process. Live with it.

"Concerning this, you only see a problem when a solution for the problem failed."

No, I only see a problem when people start asking the devs to waste thier time on kludgy fixes which must latter be undone, and inciting people by making claims that they shouldn't have to endure risk and that 'evil' is being done when they die in a game. I'm sorry, but my experience shows me that the majority of the times that n00bs die in the first few days are to BOTS. (How many 'Bots are too hard threads have we had since 3.2 came out?' How many times do you hear '!@#$ Bots' now days? How many stupid petitions should we endure of 'Bots shouldn't shoot you if you are typing!') Most n00bs that leave the game do so before they have much of a chance to get 'pirated'. Check out the scores. The number of deaths experienced by blue n00bs in sector 4 is dwarfed by the number of times I've heard blue n00bs screaming and cussing because someone blew them in Sector 14 or 15, or that the !@#$$ bots killed them in 10.

I'm certainly not saying that thier aren't griefers out thier. I'm certainly not saying that you should go hunt n00bs (the way the game currently stands). I'm certainly not saying that it is helpful to repeatedly blow the same player up time and time again.

I am saying that we should stop whining about such behavior until such time as the devs have the time to implement a real RPG solution and not a kludgy and arcadish one. I don't think that such complaints are beneficial at all, nor do I think that they do anything to help n00bs or vets stay in the game. Part of the reason I'm not playing right now is that as largely a by stander to this whole 'pirating contriversy', I got simply tired of hearing people whine for 5 hours a day while I was trying to play and test. I had to put the whole gold team on /ignore and a good portion of my own team just to get away from all the cussing, whining, griping, bragging, ego-tripping and so forth that goes on.

You really want to keep players in Vendetta, stop with this nonsense about 'pirating', 'non-hostile', and so forth. It is driving players away from the game every bit as fast as the griefers. It's wrecking the community by building in its this sense of entitlement. You want to keep your n00bs, tell them the truth. Tell them that saying that you are 'non-hostile' doesn't entitle them to a free ride. At best it is going to cause some of the players to avoid them, and though I am largely one of those players you know what? The players that avoid killing 'non-hostiles' AREN'T better 'more moral' players than those that don't. Tell your n00bs that this is a combat game. Tell your n00bs that if you die, you shouldn't sweat it. Tell you n00bs its only a game. I'm willing to bet that 95% of the so called griefers would be happy to take a n00b down one or twice and then move on if the n00bs would just stop getting so indignant about it. IMO, you got more right to be a PKer than you have right whine about PKing. And I'm personally sick and tired of the whining that is developing for this whole 'moral code' crowd. Just play the game for crying out loud.
Jun 05, 2003 SirCamps link
Ad hominem? Yeah, that's unnecessary. However, Celebrim, you're taking it a wee bit too personally (referring to last paragraph of your post).

Again, it's nice to know that you think that newbies should shut up and take the grief.

However, it is unrealistic. The devs have probably noted there is a problem with newb-hunting, and I have all confidence in them that they will fix the problem -- in due time. As someone pointed out, nearly every other MMORPG in existence has some sort of "newbie zone" where you can get a handle for the game. Not everyone had such an easy start as we did. It was eaier for me to take Furball's griefing because I already knew the game etc when I started playing in 3.1 (I was afk since 2.9 I think).

But think about the typical player. He just joined, flew around in 1, is enraptured with docking and drooling at all these ships that he can never visualize affording. He finally figures out how to warp, and goes to 4. He attacks a robot, dies, gets sent back to 1, and repeats. Eventually he figures out how to home in 4. He's botting, and all of a sudden he's dead. He can't figure out what happened. No bot is that strong. He took damage for 1 second and died. He goes back out, this time sees a super-expensive ship. Happens again. Eventually he'll give up. He can't run from it, and he can't avoid it.
Jun 05, 2003 Renegade ++RIP++ link
"And when you and your vets come in, on a rampage for some newbies, that don't have a clue what they are doing or just started out getting their measly first 10k together, and get shot over and over again, you are denying guildsoftware of potential testers, customers. Just because in your opinion newbiekilling is allowed and should have been encouraged."

I wrote this because I got the impression that you supported the newbiekilling. I thought that I read that between the lines. So I acted accordingly.

On topic of : I may be a 'vet' myself, but I haven't always been. Maybe I picked up the game faster than some because of my background in Wing Commander, X-Wing, Descent, Descent: Freespace, and so forth but I did have to learn. Everyone has to learn, and it isn't always a painless process. Live with it.

I lived with it, it happened to me, but I'm hoping that the new newbies don't have to live with that. I hope they don't got constantly killed over and over again. I just want to save other newbies from my fate. Because, I started 5-6 months ago with playing this game and ghow many new people that started playing the game still remain, maybe 30??? From at least 1000 people, wow that's 3%, take 5%. Wow that is a very worhy number. In my opinion, the most part of them stopped due to the newbiekilling.

Now on account on the part of: I am saying that we should stop whining about such behavior until such time as the devs have the time to implement a real RPG solution and not a kludgy and arcadish one. I don't think that such complaints are beneficial at all, nor do I think that they do anything to help n00bs or vets stay in the game.

I'm not whining, I now that the devs are going to do something about it, I'm just hoping that everybody realises that things like that aren't fun for noobs, and that they are going to quit with it. If people don't quit with it, so be it, but they have to take the consequences of that action. Besides implementing something always takes time and effort, you can't expect from day one to hit the jackpot. That's why we are testing it ;).

And sometimes trial and error is the best way of finding an effective method of or a winning ticket.

On the non hostile part. I like this, I always will like it, and it is just a tried way of putting a manual reputation system in. If people say that they are non hostile and still attack people, then their reputation will drop, and we won't trust them anymore. So if DS4 (just an example ;)) said nojn hostile , and he starts attacking me, I know that I don't have to trust him the next time ;)

So in short , it is only a failed way of putting in an arcadic and klutchy anti newbiekilling system, but in stead that the devs put it in, we put it in.

about your right to be a PKer. Ok you have the right to be a pker, but that doesn't mean that we have to love that, that doesn't mean that we will kill you for it. We were minding our own bussiness and when somebody shoots you unprovoked, that isn't nice , and I will at least get him back once. It's just normal, because it is called an eye for an eye and a tooth for a tooth. But during this, we try to act civilly, we are homo sapiens sapientes and not Neanderthalers. It is possible to stay friendly and still enjoy the game in stead of the constantly backstabbing/sniping and so fort.

cheers

PS: hmm better just ignore this post, can't even single my point out myself.
Jun 05, 2003 sheepdog link
HoOoLY S***! you guys can write essays!... speaking of which i have one due..

heh


I don't think there should be pirating limits... I think traders should be able to learn from mistakes... if you are doing something dumb like.... trading and not knowing how to fight, and in a bad ship. thats not good. wait. i ramble.
I dont pirate but i support those who do.
Jun 05, 2003 BusMasteR link
Just to approve Renegade's theory, the count of TPi members, and supporters, playing the game, *should* have been approx. 20 - 25 players... Should have been... Now it counts down to 4 or 5 players! All stopped, cause they never had a change learning the game...

Not a whine - a conclution...
Jun 05, 2003 roguelazer link
What SirCamps said is a good point, though. I mean, you can kill a bus in not much more than 1 second with adv gatling, and even less if you add dual-gauss (as I see many people doing nowadays, including myself). It is kinda annoying if you are a new player and you get repeatedly slaughtered. Although it's a good question as to whether the 4000 damage/second gun owned by the vet or the location of the n00bie is at fault there. As for Celebrim's post that this is a combat game, well, that at least is something that we ALL know is gonna change in the next 1/2-3/4 year. :) And what if no vets are on? Then the n00b just gets slaughtered? Hmmm... Morality meter falling... falling... hitting rock bottom... *static*
Jun 05, 2003 Skyfox link
Ehh, why do i bother to reply...

Firstly, this is not a complaint agianst the devs. None of this is their fault. It is agianst the community, and the community is what makes a MMORPG.

I am not making a complaint agianst those who pirate in the open sectors, those are simply known to be deadly. Nor am I complaining about newbies who are killed for intruding onto other players "Home zones" This is about certian vet members coming into the "Newbi Sectors" and killing people who are botting, and unaware of their presence untill it is too late.

I am not simply saying this because my main char is blue, i also have other chars in red and gold, and played them often. However, i have noticed in all my time playing, that blue is the nation with the most newbies, and thus the most attacked/pirated/exploited. I've seen 1gold and 2red vets join up simply to wipe out every blue in sector 4. Needless to say, they didn't go for experinced members, no they killed every single person.

I don't consider myself an advanced player, but with over 20k score, i hardly consider myself a newbie. I've killed other players, but never attacked them right as they came out of the wormhole or forrayed into their home sectors to kill newbies. They always had warning and knew that i was after them. And, I never killed them with rockets.

Piracy is part of the game, I understood that from day one. Piracy can add a lot to the game if handled right, and subtract a lot if handled wrong. Right is where there is penelty system (BTW: i was supporting that over on the suggestions board), and some insurance for the player.
Some pirates claim that they've always asked their prey to drop their cargo then just steal the cargo, but most cases i've seen the newbie will drop the cargo, the person will take the cargo then kill the newbie anyway.

UT? Well, the two games hardly compare. In UT combat comes free and if you die it doesn't hurt. In vendetta, when you die you have to make up those lost credits, and how are you when you go back to the trade route only to be pirated agian and agian....

I've been killed by one pirate over 6 times, 4 of those times I never provoked him. Most of the kills i've recieved have not been from bots, but rather someone who has come up behind me and killed me while I was botting.
Jun 05, 2003 Renegade ++RIP++ link
yes skyfox, so what do you think about making something from it when I return ;).

Or at least trying ;)

cheers
Jun 05, 2003 Celebrim link
"I wrote this because I got the impression that you supported the newbiekilling. I thought that I read that between the lines. So I acted accordingly."

I'm inclined to think that what I write is sufficiently long and involved without adding extra text between the lines.

"In my opinion, the most part of them stopped due to the newbiekilling."

Well, I reject that thesis, but since I would have to make up numbers to support my own thesis, I won't bother advancing an alternate theory.
Jun 06, 2003 Renegade ++RIP++ link
1)
I'm inclined to think that what I write is sufficiently long and involved without adding extra text between the lines.
----
Ay, could be. But I have always a second meaning in the reply's that I write. Or at least I try to do this. Besides, when you answer something and you make it long, then it is mostly because you want to say something , but you don't really dare to cut to the point. Everybody does it cele, everybody, and you aren't gonna deny that. I can believe that in this case you didn't have a secondary agenda :D, but when I read this combined with the other thread in Pirates or something, I thought I read something in between the lines. But like always, I could be easilly mistaken, and I will take your word for it.

2)

"In my opinion, the most part of them stopped due to the newbiekilling."

Well, I reject that thesis, but since I would have to make up numbers to support my own thesis, I won't bother advancing an alternate theory.
----

And that is your right, but as long as I don't see evidence or something else to dissuade myself from my opinion, I will just act as I have acted always. And this means... whatever it means :D. The persons on my bad side will know :D

cheers
Jun 06, 2003 Tilt152 link
Why not take out the trading aspects and the credits system and insert the experience aspects?

Like It requires 3000 exp for a Valkyre ir something like that..

But I doubt it will happen because the game itself is aiming to be a space privateer game.
Jun 06, 2003 Urza link
guys, just give the devs time. They have it planned out, i'm sure. All because something doesn't seem right now, trust me, it will all work out. it's just sometimes, we need to give them a helping idea or a prod in the right direction.
Jun 06, 2003 UncleDave link
I predict that as the CTF leaves the game, friendly-fire in the newbie sectors will extend to ALL HUMAN PLAYERS inside. Problem solved
Jun 06, 2003 sheepdog link
this isnt locked yet?

im sure the devs are watching this fourm like romans watched the Gladiators.

/me runs away

/me kisses his Vendetta Devs shrine's foot and runs back to computer.

im staying out of this before it blows up in all our faces.

*hint hint* warning *hint hint*