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I heard online from "zamzx gold" that a 3.2.6 "nongraphical update" would be coming out today.
Devs, could you give us an up or down on that? I really would hate rumors going around if I were you, and have it happen that I let everyone down at the end of the day. So, could you either update the "In Progress" page to be more accurate or say, "sorry folks, the guy bought too many gaseous widgets and they're leaking in his ship."
Devs, could you give us an up or down on that? I really would hate rumors going around if I were you, and have it happen that I let everyone down at the end of the day. So, could you either update the "In Progress" page to be more accurate or say, "sorry folks, the guy bought too many gaseous widgets and they're leaking in his ship."
It can't be a ship balance update. I specifically asked them if it would be available as early as Wednesday. Sounded like a definite no. We can't have devs lying, now can we?
=b
But seriously... it would be nice. Heh.
=b
But seriously... it would be nice. Heh.
Banana Cream Pie
Sorry, no planned update for today.
The earliest would be next week.
The earliest would be next week.
Awww. Next week then. What will it bring, Monsieur Bondo?
Isn't that another way of asking that the "In Progress" page be updated?
yes.
Hi. I meant to update In Progress yesterday, but then forgot. Sorry, I suck. The plan is usually to update it after our company meeting on Monday, but we didn't have the meeting on Monday, and some people were missing yesterday.. and my brain was apparently foggy. So anyhow, I'll be updating it today.
Y'know what, you don't suck at all. You r0x0r. :D
sorry :/ look http://vendetta.guildsoftware.com/?action=work
it looket like it did.Im Really sorry :(
it looket like it did.Im Really sorry :(
Lol zam, that was from the previous update. It's sinced changed, but it was for a Wednesday long ago (well, a couple weeks). :-p
"newer 'nation' ships." And what were "old" nation ships? The ones we have? what are the "newer" ones?
"newer 'nation' ships." And what were "old" nation ships? The ones we have? what are the "newer" ones?
I just meant the prometheus, valkyrie and neutral ship. They're newer than all the other ships, in terms of the fact that they were all made in the last year.
http://www.guildsoftware.com/ven.ships.and.addons.html
http://www.guildsoftware.com/ven.ships.and.addons.html
Right, I get it. I was just a bit confused, because the only "older" nation ship I can think of is the Prometheus back in 3.1.x.
MMmm, I'm looking forward to this rglow stuff!
MMmm, I'm looking forward to this rglow stuff!
what is reglow?
It was implemented for some chipsets, apparently it makes some ships/sectors/weapons glow a bit. Ask a dev or a windoze player.
It's a neat post-process glow effect.
rglow is the cvar that enables/disables it.
However it only works in windows with geforce3/up and radeon 8500/up and parhelia.
I'm working on getting it working on macs that support ARB_fragment_program and ATI_text_fragment_shader.
rglow is the cvar that enables/disables it.
However it only works in windows with geforce3/up and radeon 8500/up and parhelia.
I'm working on getting it working on macs that support ARB_fragment_program and ATI_text_fragment_shader.
how 'bout us in opengl land?
from the nice in progress bar:
ARB_fragment_program is available on both Linux and Mac, but is most likely only supported by DirectX 9 hardware (GeforceFX, Radeon 9700, etc). ARB_fragment support has been written but is untested, test hardware has not yet arrived from Nvidia and ATI.
so this means, they are working on it for linux, but it seems that it will only work for direct9x supported hardware.
PS: and on a little sidenote, the devs get GeforeFX's and RADEON9700 to test it on (at least that is in my opinion the test hardware :D)
ARB_fragment_program is available on both Linux and Mac, but is most likely only supported by DirectX 9 hardware (GeforceFX, Radeon 9700, etc). ARB_fragment support has been written but is untested, test hardware has not yet arrived from Nvidia and ATI.
so this means, they are working on it for linux, but it seems that it will only work for direct9x supported hardware.
PS: and on a little sidenote, the devs get GeforeFX's and RADEON9700 to test it on (at least that is in my opinion the test hardware :D)
Joy. Linux only gets it with GeForce FX or higher, but Windows gets it with GeForce3 or higher. Can't OpenGL use Pixel and Vertex Shaders 1.0 like DX8 does?
OpenGL requires the use of vendor-specific extensions to do that. That means Ray would have to write a bunch of specific cases for Nvidia, ATI, and Matrox hardware. DirectX, we just do shader stuff and it's essentially all handled by the driver. The ARB extensions are not vendor-specific, and are supported by everyone, so we can use them without writing a lot of specific use-cases. Unfortunately, yes, the fragment_program extension is only supported on DX9 hardware. OpenGL is kind of a mess when it comes to modern videocard feature support. OpenGL 2.0 will hopefully address this, but it'll probably be a good year or so before that's usable.