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3.2.6. Rumor

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May 28, 2003 SirCamps link
I heard online from "zamzx gold" that a 3.2.6 "nongraphical update" would be coming out today.

Devs, could you give us an up or down on that? I really would hate rumors going around if I were you, and have it happen that I let everyone down at the end of the day. So, could you either update the "In Progress" page to be more accurate or say, "sorry folks, the guy bought too many gaseous widgets and they're leaking in his ship."
May 28, 2003 Arolte link
It can't be a ship balance update. I specifically asked them if it would be available as early as Wednesday. Sounded like a definite no. We can't have devs lying, now can we?

=b

But seriously... it would be nice. Heh.
May 28, 2003 ctishman link
Banana Cream Pie
May 28, 2003 raybondo link
Sorry, no planned update for today.
The earliest would be next week.
May 28, 2003 ctishman link
Awww. Next week then. What will it bring, Monsieur Bondo?
May 28, 2003 SirCamps link
Isn't that another way of asking that the "In Progress" page be updated?
May 28, 2003 ctishman link
yes.
May 28, 2003 incarnate link
Hi. I meant to update In Progress yesterday, but then forgot. Sorry, I suck. The plan is usually to update it after our company meeting on Monday, but we didn't have the meeting on Monday, and some people were missing yesterday.. and my brain was apparently foggy. So anyhow, I'll be updating it today.
May 28, 2003 ctishman link
Y'know what, you don't suck at all. You r0x0r. :D
May 28, 2003 zamzx zik link
sorry :/ look http://vendetta.guildsoftware.com/?action=work


it looket like it did.Im Really sorry :(
May 28, 2003 SirCamps link
Lol zam, that was from the previous update. It's sinced changed, but it was for a Wednesday long ago (well, a couple weeks). :-p

"newer 'nation' ships." And what were "old" nation ships? The ones we have? what are the "newer" ones?
May 28, 2003 incarnate link
I just meant the prometheus, valkyrie and neutral ship. They're newer than all the other ships, in terms of the fact that they were all made in the last year.

http://www.guildsoftware.com/ven.ships.and.addons.html
May 28, 2003 SirCamps link
Right, I get it. I was just a bit confused, because the only "older" nation ship I can think of is the Prometheus back in 3.1.x.

MMmm, I'm looking forward to this rglow stuff!
May 28, 2003 zamzx zik link
what is reglow?
May 29, 2003 SirCamps link
It was implemented for some chipsets, apparently it makes some ships/sectors/weapons glow a bit. Ask a dev or a windoze player.
May 29, 2003 raybondo link
It's a neat post-process glow effect.
rglow is the cvar that enables/disables it.
However it only works in windows with geforce3/up and radeon 8500/up and parhelia.
I'm working on getting it working on macs that support ARB_fragment_program and ATI_text_fragment_shader.
May 29, 2003 Nytemayre link
how 'bout us in opengl land?
May 29, 2003 Renegade ++RIP++ link
from the nice in progress bar:

ARB_fragment_program is available on both Linux and Mac, but is most likely only supported by DirectX 9 hardware (GeforceFX, Radeon 9700, etc). ARB_fragment support has been written but is untested, test hardware has not yet arrived from Nvidia and ATI.

so this means, they are working on it for linux, but it seems that it will only work for direct9x supported hardware.

PS: and on a little sidenote, the devs get GeforeFX's and RADEON9700 to test it on (at least that is in my opinion the test hardware :D)
May 30, 2003 roguelazer link
Joy. Linux only gets it with GeForce FX or higher, but Windows gets it with GeForce3 or higher. Can't OpenGL use Pixel and Vertex Shaders 1.0 like DX8 does?
May 30, 2003 incarnate link
OpenGL requires the use of vendor-specific extensions to do that. That means Ray would have to write a bunch of specific cases for Nvidia, ATI, and Matrox hardware. DirectX, we just do shader stuff and it's essentially all handled by the driver. The ARB extensions are not vendor-specific, and are supported by everyone, so we can use them without writing a lot of specific use-cases. Unfortunately, yes, the fragment_program extension is only supported on DX9 hardware. OpenGL is kind of a mess when it comes to modern videocard feature support. OpenGL 2.0 will hopefully address this, but it'll probably be a good year or so before that's usable.