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Vendetta 1.7.14

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Jan 13, 2007 MSKanaka link
Changelog:

*** Vendetta 1.7.14

- added Preload All Resources Graphics option. Initial load times are much longer and more ram is used with this option enabled.
- fixed ice bumpmap problem where it disappears sometimes
- fixed large ice materials so they have bumpmaps
- hud group display shows where group members are if they aren't in your sector
- added 'Join Group' and 'Leave Group' buttons in target select menu where appropriate
- locations of group members in other sectors are displayed in place of their health
- fixed some lua bugs
- added Heavy Storm Radar Extender available at Ineubis stations
- groups are auto-created when you invite someone to a group
- fixed buddy list so new buddys show up if you previously didn't have any
Jan 13, 2007 jexkerome link
Hilarious, just updated and I'm getting a "Protocol version does not match server" message.
Jan 13, 2007 incarnate link
Jex: sorry, we should have that fixed in a minute.

Also:

http://www.vendetta-online.com/h/news.html
Jan 13, 2007 MSKanaka link
OSX 10.4.8, Core 2 Duo MacbookPro w/ X1600 256MB.

Large ice crystals still don't have bumpmaps, it looks like.
Jan 13, 2007 look... no hands link
im getting some kind of fprotocol mismatch bullshit error whats going ons
Jan 13, 2007 look... no hands link
yYAYA ITS WORKING
Jan 13, 2007 WE WANT LEEBS! link
AMD64 linux version is fux0red :

update.rlb: error while loading shared libraries: libpangocairo-1.0.so.0: cannot open shared object file: No such file or directory

Some missing libraries or the updater is not compiled for 64 bit?
Jan 13, 2007 incarnate link
Do you have GTK+ 2.x installed? Doing a search for that lib, it appears to be a dependency of recent GTK 2.x? Unfortunately, I don't have linux on my box at home, and I think Andy's asleep by now.
Jan 13, 2007 incarnate link
From the GTK website:

"Pango is a library for layout and rendering of text, with an emphasis on internationalization. It forms the core of text and font handling for GTK+-2.0."
Jan 13, 2007 a1k0n link
Can we move the linux updater discussion into this thread?
Jan 13, 2007 upper case link
oh... i absolutely *love* the pre-loading.

it makes for a 30s load time at launch, but near instantaneous sector loading from a light sector to deneb b12 during heavy skirmish with cappies and whatnot.

absolutely a definite improvement. a big step in the right direction.

edit: make that 30s. not 45.
Jan 13, 2007 look... no hands link
this preloading will change the deneb run times now giving those with the money to buy better hardware an advantage.
Jan 13, 2007 jexkerome link
We'll have time to test that once grouping stops popping up that Lua error, and we can do the Run again.
Jan 13, 2007 raybondo link
you can still group the old way. the button just doesn't work.
Jan 13, 2007 upper case link
no hands, you could say that the run's times were always affected by the hardware. those with slower drives were as penalized. same as those with relatively poor network conditions.
Jan 13, 2007 moldyman link
'tis true.

The two main non skill related factors are:

Memory
and ISP

The more RAM, the better. The faster your ISP, the better. It's how I did fine with a below minimum specs G4; I still had 2 gigs of ram.
Jan 14, 2007 who? me? link
so we're blaming the changelog on ray this time?

hmmm

lets blame it on andy next!
Jan 14, 2007 incarnate link
I could have edited it, but it was like 3AM, and I thought it was kind of a funny at the time. I was also very tired.
Jan 14, 2007 mdaniel link
Good job on the precaching thing, Devs. Seems quicker now. I have 1.5GB RAM. I see VO loads itself into the apps virtual memory and not into the actual RAM it uses. Why not load it into RAM?

M. Duncan
Jan 14, 2007 incarnate link
VO loads itself using the driver. What the driver does with the various models, graphics and textures is entirely up to the implementation of the particular vendor (ATI, Nvidia, Apple, etc). Especially in the case of OpenGL, memory management is completely obscured from the application. That's part of the general design philosophy of OpenGL.