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Changelog:
*** Vendetta 1.7.14
- added Preload All Resources Graphics option. Initial load times are much longer and more ram is used with this option enabled.
- fixed ice bumpmap problem where it disappears sometimes
- fixed large ice materials so they have bumpmaps
- hud group display shows where group members are if they aren't in your sector
- added 'Join Group' and 'Leave Group' buttons in target select menu where appropriate
- locations of group members in other sectors are displayed in place of their health
- fixed some lua bugs
- added Heavy Storm Radar Extender available at Ineubis stations
- groups are auto-created when you invite someone to a group
- fixed buddy list so new buddys show up if you previously didn't have any
*** Vendetta 1.7.14
- added Preload All Resources Graphics option. Initial load times are much longer and more ram is used with this option enabled.
- fixed ice bumpmap problem where it disappears sometimes
- fixed large ice materials so they have bumpmaps
- hud group display shows where group members are if they aren't in your sector
- added 'Join Group' and 'Leave Group' buttons in target select menu where appropriate
- locations of group members in other sectors are displayed in place of their health
- fixed some lua bugs
- added Heavy Storm Radar Extender available at Ineubis stations
- groups are auto-created when you invite someone to a group
- fixed buddy list so new buddys show up if you previously didn't have any
Hilarious, just updated and I'm getting a "Protocol version does not match server" message.
OSX 10.4.8, Core 2 Duo MacbookPro w/ X1600 256MB.
Large ice crystals still don't have bumpmaps, it looks like.
Large ice crystals still don't have bumpmaps, it looks like.
im getting some kind of fprotocol mismatch bullshit error whats going ons
yYAYA ITS WORKING
AMD64 linux version is fux0red :
update.rlb: error while loading shared libraries: libpangocairo-1.0.so.0: cannot open shared object file: No such file or directory
Some missing libraries or the updater is not compiled for 64 bit?
update.rlb: error while loading shared libraries: libpangocairo-1.0.so.0: cannot open shared object file: No such file or directory
Some missing libraries or the updater is not compiled for 64 bit?
Do you have GTK+ 2.x installed? Doing a search for that lib, it appears to be a dependency of recent GTK 2.x? Unfortunately, I don't have linux on my box at home, and I think Andy's asleep by now.
From the GTK website:
"Pango is a library for layout and rendering of text, with an emphasis on internationalization. It forms the core of text and font handling for GTK+-2.0."
"Pango is a library for layout and rendering of text, with an emphasis on internationalization. It forms the core of text and font handling for GTK+-2.0."
Can we move the linux updater discussion into this thread?
oh... i absolutely *love* the pre-loading.
it makes for a 30s load time at launch, but near instantaneous sector loading from a light sector to deneb b12 during heavy skirmish with cappies and whatnot.
absolutely a definite improvement. a big step in the right direction.
edit: make that 30s. not 45.
it makes for a 30s load time at launch, but near instantaneous sector loading from a light sector to deneb b12 during heavy skirmish with cappies and whatnot.
absolutely a definite improvement. a big step in the right direction.
edit: make that 30s. not 45.
this preloading will change the deneb run times now giving those with the money to buy better hardware an advantage.
We'll have time to test that once grouping stops popping up that Lua error, and we can do the Run again.
you can still group the old way. the button just doesn't work.
no hands, you could say that the run's times were always affected by the hardware. those with slower drives were as penalized. same as those with relatively poor network conditions.
'tis true.
The two main non skill related factors are:
Memory
and ISP
The more RAM, the better. The faster your ISP, the better. It's how I did fine with a below minimum specs G4; I still had 2 gigs of ram.
The two main non skill related factors are:
Memory
and ISP
The more RAM, the better. The faster your ISP, the better. It's how I did fine with a below minimum specs G4; I still had 2 gigs of ram.
so we're blaming the changelog on ray this time?
hmmm
lets blame it on andy next!
hmmm
lets blame it on andy next!
I could have edited it, but it was like 3AM, and I thought it was kind of a funny at the time. I was also very tired.
Good job on the precaching thing, Devs. Seems quicker now. I have 1.5GB RAM. I see VO loads itself into the apps virtual memory and not into the actual RAM it uses. Why not load it into RAM?
M. Duncan
M. Duncan
VO loads itself using the driver. What the driver does with the various models, graphics and textures is entirely up to the implementation of the particular vendor (ATI, Nvidia, Apple, etc). Especially in the case of OpenGL, memory management is completely obscured from the application. That's part of the general design philosophy of OpenGL.