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For a levi that is fine. You can do that because it doesn't move (enough) to dodge ut of the way. Queens, however, can, and do. And aren't Queens supposed to be less difficult?
Well, I think just barely being able to solo a queen is fine.
Bibi & Rene:
http://www.vendetta-online.com/x/msgboard/1/12934?page=2#192677
And, I hope to get some time in to check out the cool new shields soon™.
http://www.vendetta-online.com/x/msgboard/1/12934?page=2#192677
And, I hope to get some time in to check out the cool new shields soon™.
What setup did you use to solo the queen, slime?
Thats like asking me *how did you kill that trident solo*
I just wish I had some real VO time atm, so I could test the shields n stuff!
I just wish I had some real VO time atm, so I could test the shields n stuff!
Incarnate, tonight when I get in-game, I'll check out the damage of different weapons and try to suggest some exact numbers of reasonable shield strength and recharge rates that fit the criteria you have specified.
If people start giving real estimates of what is practical and fun, I think you'll have an easier job of tweaking and perfecting them. Here are the basic starting guidelines as I currently understand them:
Strength: Greater than the max deliverable damage of a single fully-ammo-loaded player ship.
Recharge Rate: Greater than the maximum sustainable 'damage per second' of any player energy weapon with a FC battery.
If these 2 guidelines are met, no single player can take out whatever is being shield protected. Obviously if you want something to be just barely solo-able, go slightly below these values. I'm sure someone can assign actual numbers to these guidelines very easily if they can get in-game or have access to the weapon stats.
If people start giving real estimates of what is practical and fun, I think you'll have an easier job of tweaking and perfecting them. Here are the basic starting guidelines as I currently understand them:
Strength: Greater than the max deliverable damage of a single fully-ammo-loaded player ship.
Recharge Rate: Greater than the maximum sustainable 'damage per second' of any player energy weapon with a FC battery.
If these 2 guidelines are met, no single player can take out whatever is being shield protected. Obviously if you want something to be just barely solo-able, go slightly below these values. I'm sure someone can assign actual numbers to these guidelines very easily if they can get in-game or have access to the weapon stats.
I'm fine with current shield stats. So long as I can use a SuperBus :)~
***** Single player Ragnorok damage statistics:
Max Alpha Strike Damage [3 Adv.Rail, 2 Chaos Swarm, Heavy PC] = 21100
Absolute Max DPS [3 Law Neut, 2 Mega Posi, FC PC] = 24253.83 {for 0.599 seconds}
Max Sustainable DPS [2 Plasma HX, FC PC] = 3437.5
+ 2062.5 DPS (5500 DPS total) for first 8.33 seconds
Best FC PC 5-sec damage [1 Law Neut, 2 Sun Flare, 2 Chaos Swarm] = 78479
Best FC PC 10-sec & 15-sec damage [1 Neut Mk2, 2 Sun Flare, 2 Chaos Swarm] = 138909 & 158546
Best Heavy PC 5-sec damage [2 Neut Mk2, 1 Sun Flare, 2 Chaos Swarm] = 90573
Best Heavy PC 10-sec & 15-sec damage [1 Law Neut, 2 Sun Flare, 2 Chaos Swarm] = 143358 & 168285
Max Alpha Strike Damage [3 Adv.Rail, 2 Chaos Swarm, Heavy PC] = 21100
Absolute Max DPS [3 Law Neut, 2 Mega Posi, FC PC] = 24253.83 {for 0.599 seconds}
Max Sustainable DPS [2 Plasma HX, FC PC] = 3437.5
+ 2062.5 DPS (5500 DPS total) for first 8.33 seconds
Best FC PC 5-sec damage [1 Law Neut, 2 Sun Flare, 2 Chaos Swarm] = 78479
Best FC PC 10-sec & 15-sec damage [1 Neut Mk2, 2 Sun Flare, 2 Chaos Swarm] = 138909 & 158546
Best Heavy PC 5-sec damage [2 Neut Mk2, 1 Sun Flare, 2 Chaos Swarm] = 90573
Best Heavy PC 10-sec & 15-sec damage [1 Law Neut, 2 Sun Flare, 2 Chaos Swarm] = 143358 & 168285
While that's nice of you to compile those stats, I'm certain that Inc has them at his fingertips and did think it through at least that much. Let's give him a little credit. The unknown factor is how players will choose to group and attack.
No, the unknown factor is what he's thinking considering the numbers that are online at any given time in VO.
Sweeeeeet!
Hmm... LostCommander, I disagree with your numbers a bit. You have to take into account all the ammo a weapon can hold and how much damage energy weapons can deliver without draining a FC Battery. I did the math and got these numbers. I'm pretty sure I picked the best weapons to get the highest results.
FC Battery recharges at 50/sec
Plasma HX gives 2750 damage per second @ 40/sec drain
2 full loadouts of Chaos Swarms (80 Missles @ 850 each) = 68,000 damage (7.5 secs to fire all)
3 full loadouts of Sunflares (36 missles @ 1500 each) = 54,000 (12 secs to fire all)
(rails would take 48 seconds to fire an entire loadout and would therefore not be useful)
122,000 total damage possible per Ragnarok (with ammo weapons)
Currently:
Queen shield strength = 30,000
Levi shield strength = 250,000
Currently:
Queen @ 12k/sec recharge rate = 2.5 seconds to fully recharge
Levi @ 15k/sec recharge rate = 16 seconds to fully recharge
I think the Queen's shields should be increased closer to the 122,000 limit, maybe to around 80,000. You can reduce the armor a bit to compensate if needed. Its recharge rate should be brought way down to around 3k/sec. It could still be killed by a single player using a missle/rocket Rag. It would then take the Queen's shields 27 seconds to fully recharge.
I think the Levi's shields should increase only a little, to maybe 300,000. Just decrease the recharge rate to around 7k/sec. Maybe increase the Levi's armor a bit to be closer to what it was originally if you want to keep it harder. It would then take the Levi's shields 43 seconds to fully recharge.
Can someone please confirm my math? Also, do people agree that these stats seem more reasonable than what we currently have?
FC Battery recharges at 50/sec
Plasma HX gives 2750 damage per second @ 40/sec drain
2 full loadouts of Chaos Swarms (80 Missles @ 850 each) = 68,000 damage (7.5 secs to fire all)
3 full loadouts of Sunflares (36 missles @ 1500 each) = 54,000 (12 secs to fire all)
(rails would take 48 seconds to fire an entire loadout and would therefore not be useful)
122,000 total damage possible per Ragnarok (with ammo weapons)
Currently:
Queen shield strength = 30,000
Levi shield strength = 250,000
Currently:
Queen @ 12k/sec recharge rate = 2.5 seconds to fully recharge
Levi @ 15k/sec recharge rate = 16 seconds to fully recharge
I think the Queen's shields should be increased closer to the 122,000 limit, maybe to around 80,000. You can reduce the armor a bit to compensate if needed. Its recharge rate should be brought way down to around 3k/sec. It could still be killed by a single player using a missle/rocket Rag. It would then take the Queen's shields 27 seconds to fully recharge.
I think the Levi's shields should increase only a little, to maybe 300,000. Just decrease the recharge rate to around 7k/sec. Maybe increase the Levi's armor a bit to be closer to what it was originally if you want to keep it harder. It would then take the Levi's shields 43 seconds to fully recharge.
Can someone please confirm my math? Also, do people agree that these stats seem more reasonable than what we currently have?
Screamers still do more damage. 96000 damage for 2 tubes. Too bad they take energy. :-/
Ahh... you're right! Well that brings the maximum damage per rag up to 150,000.
Capital class shields are made of win and awesome, Incarnate.
So.. now that cappies have shields, does this mean that itani 'mindshields' could be forthcoming, to reflect the backstory?
FatStrat85 - I did take into account the ammo each weapon carries, that is why the damage numbers drop off so badly as time goes by, and those are all correct.
The shield regeneration rate is the primary factor which forces cooperation against a shielded target. The lower the regeneration rate a shield has given the current mechanics, the fewer players are needed to kill the vessel. The point is that the ONLY way to solo a Queen at the moment is with the [2 Neut Mk2, 1 Sun Flare, 2 Chaos Swarm, Heavy PC] Ragnorok loadout (well, there might be another that gets in enough damage by the 7.5 sec mark when chaos swarms run out and uses thrust to favorably adjust initial impact timing). A Queen with a 3khp regen would be laughably easy to solo - anything with 2 PHX + FC PC could do it... A Levi with 7khp/s regen could be killed with 2 appropriately equipped Ragnoroks.
With the current shield mechanics, the maximum damage a ship can deliver is quite unimportant compared with how fast it can deliver that damage! The shields have to be overwhelmed to be brought down.
[Edit: Oh, and a spam Rag could do at MOST 25,500 damage to a Queen with an 80khp shield @ 3khp/s regen (the shields would drop at 7.5 sec). Does that even kill one?]
The shield regeneration rate is the primary factor which forces cooperation against a shielded target. The lower the regeneration rate a shield has given the current mechanics, the fewer players are needed to kill the vessel. The point is that the ONLY way to solo a Queen at the moment is with the [2 Neut Mk2, 1 Sun Flare, 2 Chaos Swarm, Heavy PC] Ragnorok loadout (well, there might be another that gets in enough damage by the 7.5 sec mark when chaos swarms run out and uses thrust to favorably adjust initial impact timing). A Queen with a 3khp regen would be laughably easy to solo - anything with 2 PHX + FC PC could do it... A Levi with 7khp/s regen could be killed with 2 appropriately equipped Ragnoroks.
With the current shield mechanics, the maximum damage a ship can deliver is quite unimportant compared with how fast it can deliver that damage! The shields have to be overwhelmed to be brought down.
[Edit: Oh, and a spam Rag could do at MOST 25,500 damage to a Queen with an 80khp shield @ 3khp/s regen (the shields would drop at 7.5 sec). Does that even kill one?]
We'll move the conversation about shields over to the "Thoughts on shield functionality" thread in the Suggestions forum.
http://www.vendetta-online.com/x/msgboard/3/15317
http://www.vendetta-online.com/x/msgboard/3/15317