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Changelog:
*** Vendetta 1.7.4
- Ships no longer get repaired for free when docking to a
station or capital ship.
- Ship repair cost is based on whether the ship you're
trying to repair can be purchased and the cost of the ship
at the station you're at.
- New engine & missile sounds
- Revenant and Raptor turn better
- misc lua bug fixes
*** Vendetta 1.7.4
- Ships no longer get repaired for free when docking to a
station or capital ship.
- Ship repair cost is based on whether the ship you're
trying to repair can be purchased and the cost of the ship
at the station you're at.
- New engine & missile sounds
- Revenant and Raptor turn better
- misc lua bug fixes
nice
the raptor actually feels like it's got a chance at battle now. with light weapons, it feels like a valk with heavy loadouts.
the raptor actually feels like it's got a chance at battle now. with light weapons, it feels like a valk with heavy loadouts.
<grabsthesoapbox>
Numbers I grabbed:
Valkyrie Vengeance - 8753c
Sunflare Rocket Launcher x3 - 3911c x3
Fast Charge Power Cell - 3462c
Total - 23948c
Corvus Research - Sedina D-14:
1% taken off - 25077c
2% taken off - 25266c
3% taken off - 25281c
12% taken off - 26320c
24% taken off - 34217c
Average cost per % AFTER taking into account cost of ship when purchased - 391c per % point
--------------------------------------------------------
Prometheus Mk2 - 6723c
Neutron Blaster Mk2 x2 - 2706c x2
Jackhammer Rocket launcher - 1330c
Fast Charge Power Cell - 3462c
Total - 16927c
Corvus Research Sedina D-14:
1% taken off - 15044c
2% taken off - 15161c
3% taken off - 15218c
12% taken off - 15981c
24% taken off - 17052c
Average cost per % AFTER taking into account cost of ship when purchased - (-)147c per % point
A few points then:
1) While sore at first, I applaud this change. The Valkyrie and Prometheus are wwarships, they belong on the borders, not in Corp space. So it would make sense to charge more as a Corp to: 1) Discourage War actvities in your backyard and 2) The necessary parts are rarer than say in Itani or Serco space. The Corp station is more likely to want to stock up on Ragnarok parts then Valkyrie parts. Now, everyone else might feel sore too, but this is akin to taking a cool toy away after one has had it for so long. I personally think it's bad policy to give everything out then slowly nick it away but that's just my opinion.
2) Um... not only does the Prom cost much less per % of armor to repair, note that it's negative credits as compared to the purcahse price. This does not make sense because my Valkyrie Vengeance has about 12,000 points of armor and the Prometheus Mk2 has about 18,000 points of armor, exactly 150% more armor than the Valkyrie Vengeance, but it costs anywhere from 40% to 50% less. Was this an oversight?
Numbers I grabbed:
Valkyrie Vengeance - 8753c
Sunflare Rocket Launcher x3 - 3911c x3
Fast Charge Power Cell - 3462c
Total - 23948c
Corvus Research - Sedina D-14:
1% taken off - 25077c
2% taken off - 25266c
3% taken off - 25281c
12% taken off - 26320c
24% taken off - 34217c
Average cost per % AFTER taking into account cost of ship when purchased - 391c per % point
--------------------------------------------------------
Prometheus Mk2 - 6723c
Neutron Blaster Mk2 x2 - 2706c x2
Jackhammer Rocket launcher - 1330c
Fast Charge Power Cell - 3462c
Total - 16927c
Corvus Research Sedina D-14:
1% taken off - 15044c
2% taken off - 15161c
3% taken off - 15218c
12% taken off - 15981c
24% taken off - 17052c
Average cost per % AFTER taking into account cost of ship when purchased - (-)147c per % point
A few points then:
1) While sore at first, I applaud this change. The Valkyrie and Prometheus are wwarships, they belong on the borders, not in Corp space. So it would make sense to charge more as a Corp to: 1) Discourage War actvities in your backyard and 2) The necessary parts are rarer than say in Itani or Serco space. The Corp station is more likely to want to stock up on Ragnarok parts then Valkyrie parts. Now, everyone else might feel sore too, but this is akin to taking a cool toy away after one has had it for so long. I personally think it's bad policy to give everything out then slowly nick it away but that's just my opinion.
2) Um... not only does the Prom cost much less per % of armor to repair, note that it's negative credits as compared to the purcahse price. This does not make sense because my Valkyrie Vengeance has about 12,000 points of armor and the Prometheus Mk2 has about 18,000 points of armor, exactly 150% more armor than the Valkyrie Vengeance, but it costs anywhere from 40% to 50% less. Was this an oversight?
Prom is older design, simpler but "rawer", the hull is basically "add another patch of plate and its fine" while the valk is much harder to deal with, we're talking rare and fine mechanics and details.
Also, repaircost might reflect the total value, ammo discounted of the sunflares, the weaponry on the Prom is a lot cheaper.
Also, repaircost might reflect the total value, ammo discounted of the sunflares, the weaponry on the Prom is a lot cheaper.
The price varies based on the distance to the nearest station carrying the ship you're repairing.
Try it somewhere closer to Itan.
Try it somewhere closer to Itan.
Hmmm, how will that reflect on pvp?
It's Spider! Quick, grab him! And don't let him run off again! Er... I mean, hey Spider, long time, no see.
I thought it had something to do with closeness to nation space. Finally something the Serco have the advantage in ;) I still maintain the opinion that exactly because the Prometheus has more armor, it should be cheaper to repair it, sort of like bulk discount. Spider's explanation makes even more sense.
As for the change: I welcome it and don't think it'll do that much to PvP, unlike others, but I think we'll just have to wait and see how it turns out.
I thought it had something to do with closeness to nation space. Finally something the Serco have the advantage in ;) I still maintain the opinion that exactly because the Prometheus has more armor, it should be cheaper to repair it, sort of like bulk discount. Spider's explanation makes even more sense.
As for the change: I welcome it and don't think it'll do that much to PvP, unlike others, but I think we'll just have to wait and see how it turns out.
I'm all for this cost of repair thing. The only issue I have is that in many cases it cost's more to repair a ship than it does to purchase a new one. I bought my car for about 20,000 dollars. If I were in a bad accident, it wouldn't cost more than 6 or 7 to fix even the worst non-totaled wreck, no matter where I got it fixed.
I hope that ship prices go up soon to match the cost of repairs at least. It makes no sense that a repair would cost more than a new ship.
I hope that ship prices go up soon to match the cost of repairs at least. It makes no sense that a repair would cost more than a new ship.
Thoughts and observations:
The storm radar limit is broken.
http://img89.imageshack.us/img89/1544/dump0028jn9.png
The bots show as out of range in the sensor log screen but they can still be targeted.
And the repair prices seem a bit.. steep?
Did a hive skirmish in a Itani Valkyrie, hull down to 91%, back to station and.. 26 000 repaircost? Its a pretty damn high price :/
Edit: Tried Sedina D-14. Bumped into a wall while docking (99%), 25000 repair cost. I mean cmon :(
The storm radar limit is broken.
http://img89.imageshack.us/img89/1544/dump0028jn9.png
The bots show as out of range in the sensor log screen but they can still be targeted.
And the repair prices seem a bit.. steep?
Did a hive skirmish in a Itani Valkyrie, hull down to 91%, back to station and.. 26 000 repaircost? Its a pretty damn high price :/
Edit: Tried Sedina D-14. Bumped into a wall while docking (99%), 25000 repair cost. I mean cmon :(
i dont see how paying more for the repairs of a ship than the ship costs in the first place does help. if I were using a ship like that I'd consider moving a large number of those ships around in the galaxy, and every time I get shot, I throw the ship away and pick a brand new one.
i agree it's time consuming, but comparing it with the income/costs relation you might even make some profit :P
dont know, I would suggest that you are able to buy ship parts on stations that sell your ship, that you can transport to another station and so lower your repair costs. I mean if the argument is 'Those stations are far away, so they dont have a stock of the parts they need.' .. then why arent those parts available for the pilot to buy and take where he likes to have his main shipyard? :)
I think I could live with that... and it would open some new trade opportunities. ^^
i agree it's time consuming, but comparing it with the income/costs relation you might even make some profit :P
dont know, I would suggest that you are able to buy ship parts on stations that sell your ship, that you can transport to another station and so lower your repair costs. I mean if the argument is 'Those stations are far away, so they dont have a stock of the parts they need.' .. then why arent those parts available for the pilot to buy and take where he likes to have his main shipyard? :)
I think I could live with that... and it would open some new trade opportunities. ^^
So it seems that the cost is based like.. Cost of ship + xy where x is the damage the ship has suffered and y is the cost per percent?
Scenario: Trader comes riding in a prom. The prom is 100% fine. Said trader bumps into a transmission antenna on his way to docking and scratches some of that black paint off from his ship. Oh damn.
Fifteen thousand to grab a brush and fix it?
Scenario: Trader comes riding in a prom. The prom is 100% fine. Said trader bumps into a transmission antenna on his way to docking and scratches some of that black paint off from his ship. Oh damn.
Fifteen thousand to grab a brush and fix it?
As repair prices are apparently (haven't been in today yet) higher than ship prices, is there a ship price hike coming?
Mr. Pizza, traders should be fined 15000 just for flying a prom.
guys im sorry but they dont make that part anymore, and havent for 15 years. i mean, yeah, you can buy one off the lot, sure, but what youre looking at is a ship that is mashed together parts of 5 other ships.
you want me to 'repair' your bucket of rusty bolts that you havent bothered to change the oil in since 2304, you never check your flux tension capacitors, even though a gauge costs 5 dollars and it takes 2 minutes, you hauled your buddys ship off an asteroid and hooked the tow beam up to your friggin astraxle. and now you complain that it 'costs too much to repair it'. do you think i like spending 50 hours under your dirty, rusty, nasty garbage heap, where every time i dissasemble something theres a good chance it will just break off instead of coming apart neatly? any idea how much time that takes? its called labor, and ever since they outlawed slavery, time = money.
i could change the oil in 20 new hyper bird luxury cruising tour ships in the time it takes me to do remedial body work on your garbage heap, and i would make more money. logically, i shouldnt even talk to you, i dont know why i am, other than i feel some strange need to try, for the millionth time, to educate you buffoons about the wonders of new ship loans, used ship loans, and the beauty of the crushing machine.
in other words, get your own tools, pretend youre saving money, play action-mechanic to boost your fragile ego, and have a nice time destroying your engine.
you want me to 'repair' your bucket of rusty bolts that you havent bothered to change the oil in since 2304, you never check your flux tension capacitors, even though a gauge costs 5 dollars and it takes 2 minutes, you hauled your buddys ship off an asteroid and hooked the tow beam up to your friggin astraxle. and now you complain that it 'costs too much to repair it'. do you think i like spending 50 hours under your dirty, rusty, nasty garbage heap, where every time i dissasemble something theres a good chance it will just break off instead of coming apart neatly? any idea how much time that takes? its called labor, and ever since they outlawed slavery, time = money.
i could change the oil in 20 new hyper bird luxury cruising tour ships in the time it takes me to do remedial body work on your garbage heap, and i would make more money. logically, i shouldnt even talk to you, i dont know why i am, other than i feel some strange need to try, for the millionth time, to educate you buffoons about the wonders of new ship loans, used ship loans, and the beauty of the crushing machine.
in other words, get your own tools, pretend youre saving money, play action-mechanic to boost your fragile ego, and have a nice time destroying your engine.
Right on Ananzi
I was rolling on the floor reading that.
Good job you hit the nail on the head
Woodstock {EnB} Commander of the UIT Trade Vessel YellowBird
I was rolling on the floor reading that.
Good job you hit the nail on the head
Woodstock {EnB} Commander of the UIT Trade Vessel YellowBird
I see the ion storm range extendor did not make it into this week's updates... and radar range in ion storms became longer. What is happening to ion storms?
I also have a question about the new repairs change. Base repairs are now always more expensive than repair cannon repairs. This makes perfect sense to me as it encourages medics, which is good for the multiplayer aspect of the game. However it does not make any sense from RP point of view, as then why does the station not get a few repair guns themselves and thus repair ships cheaply? I like the functionality of the repair system as it stands, and would prefer if someone could come up with a sensible reasoning consistent with role playing aspect to keep the current system.
I also have a question about the new repairs change. Base repairs are now always more expensive than repair cannon repairs. This makes perfect sense to me as it encourages medics, which is good for the multiplayer aspect of the game. However it does not make any sense from RP point of view, as then why does the station not get a few repair guns themselves and thus repair ships cheaply? I like the functionality of the repair system as it stands, and would prefer if someone could come up with a sensible reasoning consistent with role playing aspect to keep the current system.
Here's your solution, Antz, and it ties into a dynamic economy. What we need is for hits to different parts of ships to damage different systems, and specific parts can be damaged or destroyed. Not only would this affect the functionality of the ship in flight, which would be interesting, but it would make repairs more interesting and realistic. If a certain part needs to be replaced when making repairs, then the station doing the repairs charges you the price of the part plus labor, and if the part can be repaired for less than the price of replacing it (including labor) than that's what they do. The prices would then be directly tied to the economy and trading. Also, maybe some stations deliberately mark-up the parts prices, or if players own the stations they may do that themselves. Repair cannons don't make much sense to me, and I think that specific ship outfits that configure your ship to do certain in-flight repairs would be a good idea. You buy the parts that you think you'll need the most, and somehow put them on the damaged ship (kind of like station repairs should work, at least exterior repairs). This is much better than a magical beam that mysteriously repairs the ship in general. And it would cost more than repairing at a station because of the inconvenience of going on location to do the work.
Your ideas are good and sound from a role playing perspective, but that would effectively get rid of medics as a profession because it would be too much effort, and people would just go to a station to repair. I want medics to be a viable profession, not something that can be practiced in theory, but is a waste of one's money and effort.
One thing I would like to point out is this fixes the arolemort situation, the amount of times he bugged out at 5% isnt funny, but he would be a LOT more wary if it may cost him more to fix his precious ship than it did to replace it...
...So I'm all for the repair charges, it will make more people hang closer to where they buy a ship! All sounds sweet to me in *the big picture*!
Oh yeah, and it should never cost more than your ship cost to repair, maybe its time to up the prices of the *specials*
...So I'm all for the repair charges, it will make more people hang closer to where they buy a ship! All sounds sweet to me in *the big picture*!
Oh yeah, and it should never cost more than your ship cost to repair, maybe its time to up the prices of the *specials*
If there is a ship that costs more to repair than to buy the same ship at the station you're currently at, then tell me.
The ship repair price is based on how much the ship costs at that station and if the ship is not available at that station then it will cost an additional sum times number of wormhole jumps more.
The ship repair price is based on how much the ship costs at that station and if the ship is not available at that station then it will cost an additional sum times number of wormhole jumps more.