Forums » General

Server IP..

May 20, 2003 Urza link
Yeah.. i was wondering what teh server for the game was, so i can check my packet loss rate... But.. i forgot the IP. I used to know it, but not anymore... anyone know it?
May 21, 2003 StarFreeze link
i think one of the ips is 207.67.51.37 i forget the others
May 21, 2003 roguelazer link
204.29.203.105 is the main game server
207.67.51.37 is one of the update servers
May 21, 2003 Urza link
thank you rogue!
May 21, 2003 Urza link
wait.. are you SURE about teh game server? it and the update server are on 2 differerent networks..
May 21, 2003 a1k0n link
Yes, they are indeed on different networks.
May 21, 2003 roguelazer link
The first one is majikthise.guildsoftware.com (yes, I can spell that without aid).
The second one is update.guildsoftware.com[1]
May 21, 2003 incarnate link
Actually, update.guildsoftware.com is a round-robin between both 204.29.203.105 and 207.67.51.37, to split the update traffic across both networks.
May 21, 2003 Suicidal Lemming link
Urza, if you ever forget about the first one, think about the discusison between majikthise and deepthought in THHGTTG
=)
May 21, 2003 roguelazer link
Hey Incarnate, what's the point of having a round-robin for the update server. I mean, when 3.2 came out, it got lots of traffic. But one would think that most of the time the game server would have more traffic.

[EDIT]
Ignore this question. The game HAS TO BE one server. Oops. I'll edit it to say something useful later...
May 22, 2003 Urza link
heheh.. cool. i ofund out what i needed to know. i got a program so i can ping the server without playign vendetta. And it lets me trace my packet's routs to the server
May 22, 2003 Pyro link
Erm... Urza... It comes with the Mac... It's called Terminal. :P Or Network Tools (or something like that)...
May 22, 2003 roguelazer link
Urza: Do you mean PING (as in the program ping)?
May 23, 2003 StarFreeze link
yea I was gonna say...you can do this with built in apps. Like Terminal or Network Utility.
May 23, 2003 Urza link
/me shrugs


Apple never tells us what they give us.. i try to refrain from playing with apps i dont know about.
May 25, 2003 Nytemayre link
Actually i always thought the beauty of this game was that it DOESN'T have to be one game server. The way I see it is that since each sector is pretty much independent, each sector could (if needed) be run on its own server. The only traffic that would have to pass between them is when someone jumps or when someone sends a message. Of course there would be one "entry" server that serves up characters and current locations, but then one could easily be passed on to the appropriate sector server for wherever you left your character. Makes scalability almost infinate.
May 25, 2003 Pyro link
Yeah, but the devs are planning on having thousands of sectors...
May 25, 2003 Nytemayre link
You don't HAVE to put each sector on its own server...you could break it into super sectors or whatever. Busy sectors maybe get split off to backup servers when needed. What I'm saying is that the way this game is designed, thousands of sectors with a hundred players each is not going to be problematic (in theory). Good job devs.
May 25, 2003 Suicidal Lemming link
Well, seeming as this one server handles almost 20 sectors very well, maybe 20 sectors to a server, if the load gets to big mabey have it be 10...
May 26, 2003 roguelazer link
You'd get pretty bad chatlag and junk with that setup, though. And longer loading times when warping between "supersectors". :( Well, the devs DID say that there would probably be about 4-6 servers by the time this game approaches a finished state, so whatever.