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I am not claiming that this is the fastest that anyone has ever gone, but it is the fastest I have ever flown and managed to take a dump of. Who can take the fastest dump? (Please do not cheat and fabricate the screenshots, it ruins fun)
http://oussik.com/vo/speedy.png
http://oussik.com/vo/speedy.png
Conc mines eh?
That's probably the fastest I've seen since release. Doesn't come anywhere near the time when SiliconX was trying to find the size of the skybox, though. He was in the five figures.
Who can take the fastest dump?
Jesus. Where's Genka when you need his trolly ass?
/me remebers back to VMI and "Power Shits"... those were some pretty fast dumps =)
Jesus. Where's Genka when you need his trolly ass?
/me remebers back to VMI and "Power Shits"... those were some pretty fast dumps =)
I remember hitting 5000 or so in a Valkyrie while undocking from a HAC during a sector jump... back when we had the old *zoom zoom* animation...
How does that work, Antz?
For that particular speed boost conc mines were used, but you are welcome to use any propulshion method you like - from hacking your engines to rocket jumping with a friend, it is the speed that matters.
Of course the end aim of this excersise is to see if the devs have implemented cherenkov radiation (http://en.wikipedia.org/wiki/Cherenkov_radiation) :-)
Of course the end aim of this excersise is to see if the devs have implemented cherenkov radiation (http://en.wikipedia.org/wiki/Cherenkov_radiation) :-)
Heh, good luck in trying to go FTL in a dielectric. (in this case free space, which would require you to go faster than 3e8 m/s) Seeing that you managed 4e3, you have about 5 orders of magnitude to go to find out. ;)
Sorry to thread crap, but I think people have hit higher speeds above 5k m/s during the good old days when concapulting was all the rage.
http://www.vendetta-online.com/x/msgboard/7/9859#112853
http://www.vendetta-online.com/x/msgboard/7/9859#112853
A long while back ( about 1.1 i think ) there was a bit of a bug which involved some very random factors and didnt seem terribly reproducable, however i do remember doing over 30000m/s.
/me goes to look for thread / pictures
/me goes to look for thread / pictures
I've set my mass to 0.000...01 kg once. After the slightest collision I zapped off at 2^31 m/s straight into nirvana. :D
LOL @ spuck
Cant find 30000 m/s so this will have to do for the moment
http://www.miniowners.freeserve.co.uk/speed.jpg
Its a bit older than 1.1 i think too :) The interface looked so much 'cleaner' then. :(
Cant find 30000 m/s so this will have to do for the moment
http://www.miniowners.freeserve.co.uk/speed.jpg
Its a bit older than 1.1 i think too :) The interface looked so much 'cleaner' then. :(
Speed == |(distance/time)|
Given some variable distance, m, and some constant time, t, we can conclude that as we increase d, the overall speed increases(m/t). This is asymptotic to zero and continuous on the interval (0, infinity).
According to observations made by Erik C./Blue Streak(my memory of which character he was eludes me), if one teleports(travels instantaneously) over the relatively short distance of a few kilometers, observers find that the teleporting ship's path is also continuous- that is, passes through every point in a direct line between the source and the destination.
Teleporting is not exactly instantaneous, due to hardware limitations, but rather it is a constantly very small number, furthermore referred to as t1. Therefore, as m increases and t1 remains relatively the same, the speed increases.
For the sake of experimentation, assuming that t1 is a constant and equal to 1 second, exceeding the speed of light is possible if one "teleports" farther than 299,792,458m. In practice, t1 is magnitudes smaller- the distances required to traverse much less. Also, in experiments, often did I teleport a few thousands of millions of meters, easily surpassing the speed of light in the surrounding medium. Never once did my ship emit visible radiation of any kind at any distance, m. Therefore, Cherenkov radiation is not implemented.
Given some variable distance, m, and some constant time, t, we can conclude that as we increase d, the overall speed increases(m/t). This is asymptotic to zero and continuous on the interval (0, infinity).
According to observations made by Erik C./Blue Streak(my memory of which character he was eludes me), if one teleports(travels instantaneously) over the relatively short distance of a few kilometers, observers find that the teleporting ship's path is also continuous- that is, passes through every point in a direct line between the source and the destination.
Teleporting is not exactly instantaneous, due to hardware limitations, but rather it is a constantly very small number, furthermore referred to as t1. Therefore, as m increases and t1 remains relatively the same, the speed increases.
For the sake of experimentation, assuming that t1 is a constant and equal to 1 second, exceeding the speed of light is possible if one "teleports" farther than 299,792,458m. In practice, t1 is magnitudes smaller- the distances required to traverse much less. Also, in experiments, often did I teleport a few thousands of millions of meters, easily surpassing the speed of light in the surrounding medium. Never once did my ship emit visible radiation of any kind at any distance, m. Therefore, Cherenkov radiation is not implemented.
Spuck - How exactly did you do that, and when can I?
Heh, good luck in trying to go FTL in a dielectric.
Actually, you can only get CR in a dielectric... , and some near-earth astronomical(?) observations are done by measuring CR from electron-positron pairs created by cosmic rays colliding with high athmosphere layers of the Earth, where FTL < c (more on http://en.wikipedia.org/wiki/Imaging_Atmospheric_Cherenkov_Technique ).
IRL because of relativistic effects getting a ship that fast would be impractical, but since VO universe is non-relativistic (sector-sector jumps are a proof of that!), FTL travel is possible!
I do see a problem with it though - you only get CR from charged particles - typically electrons. A spaceship is not charged, and therefore would not glow, unless the exhaust things from the engines emit charged particles, which would then produce an eery blue glow around them. Going FTL and firing an ion cannon should produce blue light around the shot though... but I guess that is taking it a little too far.
Seeing that you managed 4e3, you have about 5 orders of magnitude to go to find out. ;)
Assuming around 30 mines were used to achieve 4e3, and the speed boost from each mine is the same regardless (i.e. linear speed increase with number of mines) (possibly a bad assumption to make, as it is unknown if the physics engine will bother processing that many explosions all in one tick or tell me to go play with myself), it will only take 2,250,000 (3e8 / 4e3 * 30) mines to get to 3e8 m/s.
Since physics doesn't work (simulated or otherwise) I postulate that given the above assumptions, 3e6 concussion mines armed in the same place, and detonated simultaneously and immediately behind a Centurion will be sufficient to cause the Centurion to go with a speed in excess of 3e8 m/s.
Furthermore, improvements to mine laying techiques, detonation techniques, and craft positioning techniques may improve the efficiency of the mines, therefore reducing the number of mines needed up to an order of magnitude.
Well, maybe some other methods for going quickly will be discovered meanwhile :-)
Actually, you can only get CR in a dielectric... , and some near-earth astronomical(?) observations are done by measuring CR from electron-positron pairs created by cosmic rays colliding with high athmosphere layers of the Earth, where FTL < c (more on http://en.wikipedia.org/wiki/Imaging_Atmospheric_Cherenkov_Technique ).
IRL because of relativistic effects getting a ship that fast would be impractical, but since VO universe is non-relativistic (sector-sector jumps are a proof of that!), FTL travel is possible!
I do see a problem with it though - you only get CR from charged particles - typically electrons. A spaceship is not charged, and therefore would not glow, unless the exhaust things from the engines emit charged particles, which would then produce an eery blue glow around them. Going FTL and firing an ion cannon should produce blue light around the shot though... but I guess that is taking it a little too far.
Seeing that you managed 4e3, you have about 5 orders of magnitude to go to find out. ;)
Assuming around 30 mines were used to achieve 4e3, and the speed boost from each mine is the same regardless (i.e. linear speed increase with number of mines) (possibly a bad assumption to make, as it is unknown if the physics engine will bother processing that many explosions all in one tick or tell me to go play with myself), it will only take 2,250,000 (3e8 / 4e3 * 30) mines to get to 3e8 m/s.
Since physics doesn't work (simulated or otherwise) I postulate that given the above assumptions, 3e6 concussion mines armed in the same place, and detonated simultaneously and immediately behind a Centurion will be sufficient to cause the Centurion to go with a speed in excess of 3e8 m/s.
Furthermore, improvements to mine laying techiques, detonation techniques, and craft positioning techniques may improve the efficiency of the mines, therefore reducing the number of mines needed up to an order of magnitude.
Well, maybe some other methods for going quickly will be discovered meanwhile :-)
Leebs, stop me before i turn this into another lecture on physics.
This isn't a speed record, but here's a really funny experience I had going way too fast a while back: http://www.vendetta-online.com/x/msgboard/1/13036?page=5#164340
during beta of .8 or whatever they allowed lua scripting temporarily which enabled teleportation to any xyz coordinate in the sector.
Gooball and I found an interesting way to hit 8,000 on the test server-- exploding hive queens.
(Of course then we spawned 500 in a mission and caused mass lag)
-Nautargos
(Of course then we spawned 500 in a mission and caused mass lag)
-Nautargos
"oussik"dot com? Somebody from Alaska here?