Forums » General
- Corvus stations don't have license restrictions for
equiping weapons
- right-justify ammo prices in Welcome menu
- added 'c' to end of credit string in secondary info region
- new equipment sell menu uses tree control to see and sell
local items.
- moved tabs around
- merged ship status and select tabs in new interface
- mission timer is in location region for PDA and station
menus
- purchase preset button is greyed out if there is nothing
defined for that preset
- moved some buttons around in Purchase Ship menu
- "You cannot afford this item." is displayed in info of
item if you cannot afford it
- mouse wheel up defaults to "Select Next In Front"
- fixed some lua errors
- removed mouse-over sounds from edit boxes
equiping weapons
- right-justify ammo prices in Welcome menu
- added 'c' to end of credit string in secondary info region
- new equipment sell menu uses tree control to see and sell
local items.
- moved tabs around
- merged ship status and select tabs in new interface
- mission timer is in location region for PDA and station
menus
- purchase preset button is greyed out if there is nothing
defined for that preset
- moved some buttons around in Purchase Ship menu
- "You cannot afford this item." is displayed in info of
item if you cannot afford it
- mouse wheel up defaults to "Select Next In Front"
- fixed some lua errors
- removed mouse-over sounds from edit boxes
Cool. So, when do the big fun changes start coming? Ships, missions, etc?
Tumble, yer comment is teh sign that community's patience is crumbling away...
As cool as big fancy things would be right now, I agree that the basics of the UI need a lot of help right now. For instance, I was levelling up a char today and started with the Tutorial.
It... makes... absolutely... no... sense.
It tells you to click the "Leave Station" button. There is no "Leave Station" button.
Once outside it tells you to press m, then use the numbers to interact with the mission chat. No numbers.
If I was a new player I would have been lost. Or stopped with the tutorial anyway.
It... makes... absolutely... no... sense.
It tells you to click the "Leave Station" button. There is no "Leave Station" button.
Once outside it tells you to press m, then use the numbers to interact with the mission chat. No numbers.
If I was a new player I would have been lost. Or stopped with the tutorial anyway.
The Target Locker have been fix.. Happy about that ^^
Corvus stations don't have license restrictions for equiping weapons
W00t!
/me runs to get his moth's full o' n00bish supplies ready.
-Calder
W00t!
/me runs to get his moth's full o' n00bish supplies ready.
-Calder
Let's hope those who were whining about the incomplete weapons-as-cargo system will not find something else to whine about now that it's more or less complete.
i prefer substance over symantics.
changing the writing/wording in the tutorial means diddly. it's not as important as bringing new material to the game.
let the creativity flow.
changing the writing/wording in the tutorial means diddly. it's not as important as bringing new material to the game.
let the creativity flow.
How so Jex, it hasn't changed. The weapons as cargo will be complete when the weapons are stackable and don't need to be loaded one at a time.
DrDoak, I agree that substance is important to wordplay, but really the most important thing right now is bringing in new players that translate to more revenue for Guild which means possibly more servers/employees which increases the speed at which content can be added.
If the tutorial is confusing and a newbie has the bad luck of not being able to get help from a veteran, that newbie may be overwhelmed and not subscribe to a paying account. The tuturial is important.
If the tutorial is confusing and a newbie has the bad luck of not being able to get help from a veteran, that newbie may be overwhelmed and not subscribe to a paying account. The tuturial is important.
A noob was asking for help on /100 last night. He couldn't get the tutorial to work right. Nobody was answering him. I PM'd him and started to help him through it. He seemed pretty frustrated. All of a sudden I sent him a message and he had just randomly logged. I guess he got too frustrated and didn't think it was worth it to keep trying. I can see why getting the UI and tutorial perfect is important. We just lost a noob who might have been a long-time player if the tutorial worked right. I imagine this happens all the time.
I think Incarnate's primary function now-a-days is Tutorial, so just have patience.
Yes.
The Trainning Will be ofcoursed improved every update
Well, hopefully in the next update at least. We haven't had a chance to implement any of the "new" tutorial stuff yet (which we've had for 2 months?), because it all depends on the new interface being fully production. And the new interface has definitely needed tweaking before I was willing to make it the only interface.
The basic course's that need to be put into the tutorial are:
1: Station buttons/undock/dock/Move around
2: How to Mine/Trade
3: How to Fight
4: Any other help --> these hold the nessery files
grz
Max Delco (Serco)
1: Station buttons/undock/dock/Move around
2: How to Mine/Trade
3: How to Fight
4: Any other help --> these hold the nessery files
grz
Max Delco (Serco)
macguy left off this bit from the beginning of that newspost (or perhaps it was added later):
"Bugfix and UI tweak release. We *are* working on bigger stuff, but there's a lot going on right now, and we really need to get the new UI solid and in production before we can move on and focus all of our efforts in more exciting directions. The production Hive is still coming, and that's going to make for yet more changes. Andy's also made great progress on that long-awaited mission editor project, so we should be shedding light on that shortly. In the meantime, some more tweaks and a few bugfixes:"
I think that answer's tumbles question as well as it can be answered at the moment.
I think it's unanimous that the tutorial needs work, and I know that the devs do consider it a high priority.
Regarding the noob that got really frustrated: He may well have been an actual noob, but we do have at least one in-game troll that likes to come on and pose as an extremely dense and angry noob - he gets a bunch of people trying to help him and then curses everyone out for not helping him. He's been at it off and on for at least a year.
"Bugfix and UI tweak release. We *are* working on bigger stuff, but there's a lot going on right now, and we really need to get the new UI solid and in production before we can move on and focus all of our efforts in more exciting directions. The production Hive is still coming, and that's going to make for yet more changes. Andy's also made great progress on that long-awaited mission editor project, so we should be shedding light on that shortly. In the meantime, some more tweaks and a few bugfixes:"
I think that answer's tumbles question as well as it can be answered at the moment.
I think it's unanimous that the tutorial needs work, and I know that the devs do consider it a high priority.
Regarding the noob that got really frustrated: He may well have been an actual noob, but we do have at least one in-game troll that likes to come on and pose as an extremely dense and angry noob - he gets a bunch of people trying to help him and then curses everyone out for not helping him. He's been at it off and on for at least a year.
Whistler:
Believe me, that was not the case. This guy didn't say anything negative or annoying to anyone. He just couldn't figure out what was going on. He only made a post or two on /100. He wasn't trolling. He didn't say much at all really. He didn't even say bye when he logged. All of a sudden he was just gone. It was sad really.
Believe me, that was not the case. This guy didn't say anything negative or annoying to anyone. He just couldn't figure out what was going on. He only made a post or two on /100. He wasn't trolling. He didn't say much at all really. He didn't even say bye when he logged. All of a sudden he was just gone. It was sad really.
Maybe it's space guy.
"changing the writing/wording in the tutorial means diddly"
dr doak, thats like saying 'new players mean diddly'. if people cant figure out the game, nobody is going to play it.
UI is not some 'worthless substance', its half of what a game is.
great games frequently have great tutorial modes or 'learning modes'. from x-wing to max payne to world of warcraft.
your attitude is not professional at all.
i am glad that guilds attitude towards this is professional.
it will pay off in the long run.
as for the 'new features', yeah. they could maybe change the way they do some things and get more stuff implemented. like somehow integrating volunteers more. but without a decent UI none of that stuff really means anything.
for example, it was kind of hard for new features to come out when the only quick way to add characters/missions was the irc style '/ command' of "press 1 for this option, 2 for this option", 'send a /msg to the marshall' thing mission chat window interface. you call that 'fluff' and 'style', but the vast majority of people call it 'obsolete and outdated UI that makes it damn near impossibly frustrating to do anything'.
UI enables ordinary people to drive automobiles, ride elevators, pay their taxes, read a book, and even use their computer to complain about how UI is a waste of time.
dr doak, thats like saying 'new players mean diddly'. if people cant figure out the game, nobody is going to play it.
UI is not some 'worthless substance', its half of what a game is.
great games frequently have great tutorial modes or 'learning modes'. from x-wing to max payne to world of warcraft.
your attitude is not professional at all.
i am glad that guilds attitude towards this is professional.
it will pay off in the long run.
as for the 'new features', yeah. they could maybe change the way they do some things and get more stuff implemented. like somehow integrating volunteers more. but without a decent UI none of that stuff really means anything.
for example, it was kind of hard for new features to come out when the only quick way to add characters/missions was the irc style '/ command' of "press 1 for this option, 2 for this option", 'send a /msg to the marshall' thing mission chat window interface. you call that 'fluff' and 'style', but the vast majority of people call it 'obsolete and outdated UI that makes it damn near impossibly frustrating to do anything'.
UI enables ordinary people to drive automobiles, ride elevators, pay their taxes, read a book, and even use their computer to complain about how UI is a waste of time.