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From a new vendetta player, former Terminus player...
Hi everyone.
I am a fresh vendetta player (been playing a total of 7 hours, but I have managed to get 1/1/1/1/1).
In the past I played a game called Terminus very mutch. But the community slowly vanished. It was an old game, under no active development. And on osx it had to be played in classic enviroment, meaning that I am unable to play it on my new intel based mac.
It's hard for me not to compare this two games, since they are so alike. The main difference is that terminus was made as a single player story driven game, with multiplayer option, while vendetta is made as an all multiplayer game.
This makes quite a difference, and I think this is very good. Terminus did not have any co-operative missions at all.
I also feel that Vendetta is more "arcade" like in playing. Even with the flight help off there lacks some reality. I think this is a good thing for getting new players.
In Terminus you would need up to five minuttes to turn around a fully loaded cargo ship, I think this gets to dull for most people.
I miss the posibilit to turn my ship around with trusters, without changing the direction the ship is traveling. Maby this is posible in vendetta to?
I have a long list of things I loved with Terminus, that "misses" in vendetta. But the harder a game is to get into, the less players you get, i think.
On the official gameserver of Terminus, I never saw more than 20 active players ingame.
Like power distrubution. In Terminus you had the choice between batteries and generators, or a combination. And in the last case, you chould turn on and off the generator to preserve fuel. But if you forgot to fire it up before going into battle, you might experince loss of power. And would drift around in space until you managed to restart the onboard computer.
The same principal was present with damage. A battery would been damaged, resulting in loss of power. If you had a spare battery you should go into the computer and change power distribution settings.
And you had vortex gates, instead of beeing able to jump yourself. This gates would sometimes be closed by military, and you had to find alternative routes, or take the 5 hour (realtime) trip to get around it. I guess most player find this stupid, I did :)
All in all, i love vendetta, and yesterday I signed up for 3 months. And Im working to convert all the old Terminus player I know to Vendetta.
I also think that Vendetta is a mutch easier game to get into and understand, and beeing open for all major platforms are great!
See you ingame...
I am a fresh vendetta player (been playing a total of 7 hours, but I have managed to get 1/1/1/1/1).
In the past I played a game called Terminus very mutch. But the community slowly vanished. It was an old game, under no active development. And on osx it had to be played in classic enviroment, meaning that I am unable to play it on my new intel based mac.
It's hard for me not to compare this two games, since they are so alike. The main difference is that terminus was made as a single player story driven game, with multiplayer option, while vendetta is made as an all multiplayer game.
This makes quite a difference, and I think this is very good. Terminus did not have any co-operative missions at all.
I also feel that Vendetta is more "arcade" like in playing. Even with the flight help off there lacks some reality. I think this is a good thing for getting new players.
In Terminus you would need up to five minuttes to turn around a fully loaded cargo ship, I think this gets to dull for most people.
I miss the posibilit to turn my ship around with trusters, without changing the direction the ship is traveling. Maby this is posible in vendetta to?
I have a long list of things I loved with Terminus, that "misses" in vendetta. But the harder a game is to get into, the less players you get, i think.
On the official gameserver of Terminus, I never saw more than 20 active players ingame.
Like power distrubution. In Terminus you had the choice between batteries and generators, or a combination. And in the last case, you chould turn on and off the generator to preserve fuel. But if you forgot to fire it up before going into battle, you might experince loss of power. And would drift around in space until you managed to restart the onboard computer.
The same principal was present with damage. A battery would been damaged, resulting in loss of power. If you had a spare battery you should go into the computer and change power distribution settings.
And you had vortex gates, instead of beeing able to jump yourself. This gates would sometimes be closed by military, and you had to find alternative routes, or take the 5 hour (realtime) trip to get around it. I guess most player find this stupid, I did :)
All in all, i love vendetta, and yesterday I signed up for 3 months. And Im working to convert all the old Terminus player I know to Vendetta.
I also think that Vendetta is a mutch easier game to get into and understand, and beeing open for all major platforms are great!
See you ingame...
I miss the posibilit to turn my ship around with trusters, without changing the direction the ship is traveling. Maby this is posible in vendetta to?
try disabling flight assist .. with ' IIRC
try disabling flight assist .. with ' IIRC
First of all: Welcome to Vendetta Online, although it's not really my place to say that. Still, welcome ;)
Secondly, mr_spuck is, of course, correct, the ' key turns off Flight Assist mode by default. However, you mention in your post that you already tried out turning it off, maybe you should try it out even more.
Thirdly, when you speak about Terminus, I assume you mean this game. From the looks of it, there actually is an OS X conversion, but it doesn't look like UB, Rosetta will have to help out.
For all suggestions you made in your post, it's probably best if you leaf through the suggestions forum and re-post the ones that you can't find there, or add to existing threads that discuss similar things.
Have fun playing!
Secondly, mr_spuck is, of course, correct, the ' key turns off Flight Assist mode by default. However, you mention in your post that you already tried out turning it off, maybe you should try it out even more.
Thirdly, when you speak about Terminus, I assume you mean this game. From the looks of it, there actually is an OS X conversion, but it doesn't look like UB, Rosetta will have to help out.
For all suggestions you made in your post, it's probably best if you leaf through the suggestions forum and re-post the ones that you can't find there, or add to existing threads that discuss similar things.
Have fun playing!
there is a osx version, comunity made. But it lacks sound, joystick support and is terrible unstable. But who needs it when we have vendetta :)
Heh, I should have figured that you knew about it.
Ravngund, Terminus was my second space game love affair, after being left in the dark for more than ten years in the absence of a sequel to Elite 2: Frontier and Elite 3. EV series from Ambrosia was a cute distraction, but that love was purely physical, with no deeper, intimate connection.
Enter VO. Void filled. I stayed. Still am.
Hope you will as well.
Enter VO. Void filled. I stayed. Still am.
Hope you will as well.
Hm. For me, EV was actually the start of all those games.
Sound like Toshiro was born too late.
It goes something like this....
Elite
Elite II
(big gap)
Terminus
Parsec (Ohhh this looks good, Awwww)
(lil gap)
Vega Strike (forums - anyone seen a game called Vendetta ??)
(/me goes hunting)
Vendetta (Jan 2003)
It goes something like this....
Elite
Elite II
(big gap)
Terminus
Parsec (Ohhh this looks good, Awwww)
(lil gap)
Vega Strike (forums - anyone seen a game called Vendetta ??)
(/me goes hunting)
Vendetta (Jan 2003)
Heh, the Parsec LAN test build got me into space games.
EV was the first time I got to play at my dream of being a space pirate. I was terribly disappointed that for the price EVN had nothing new to offer but multiple storylines that are all a bit lame. I REALLY wanted a version of EV that was 3D and multiplayer, but it didn't do it. I'm hoping when there's more stuff in game and I have more money and no stupid all-exclusive firewall in my apartment, VO will be that game. It's well on its way, it's too bad there's no publisher to back it. I'm impressed that four guys can do all this themselves.